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Loki

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Posts posted by Loki

  1. Oki never had to do that before, but if thats all you have to do the first time you enter BG than I guess its fine as long as it keeps selecting

    that option further more.

     

    Another thing I noticed from watching the bot for an hour is he randomly just stops and stand still. Especially after respawning.

    Might just need a reboot so I have to get back on that. Might be on my side, most likely tbh.

  2. Droidz, also, sometimes when player is dead he runs off when he should be still and wait for spawn.

    And since he is dead he cant mount up, and thus continues to run around like a drug addict trying to mount.

     

    [Fight] 12:33 - Cast Bloodthirst (Bloodthirst)
    [Normal] 12:33 - Player dead
    [Navigator] 12:33 - Path Count: 11
    [Normal] 12:33 - Mounting gound mount Swift Brown Steed
    [Normal] 12:33 - [bG] Follow player Knivman
    [Normal] 12:33 - Mounting gound mount Swift Brown Steed
    [Normal] 12:33 - Mounting gound mount Swift Brown Steed
    [Debug] 12:33 - UnStuck() started.
    [Debug] 12:33 - UnStuck done - StuckCount updated, new value: 11.
    [Navigator] 12:33 - Path Count: 10
    [Normal] 12:33 - Mounting gound mount Swift Brown Steed
    [Debug] 12:33 - UnStuck() started.
    [Debug] 12:33 - UnStuck done - StuckCount updated, new value: 12.
    [Navigator] 12:33 - Path Count: 5
    [Navigator] 12:33 - Path Count: 10
    [Normal] 12:33 - Mounting gound mount Swift Brown Steed
    [Debug] 12:33 - UnStuck() started.
    [Debug] 12:33 - UnStuck done - StuckCount updated, new value: 13.
    [Normal] 12:33 - [bG] Follow player Proxylel
    [Normal] 12:33 - Mounting gound mount Swift Brown Steed
    [Debug] 12:34 - UnStuck() started.
    [Debug] 12:34 - UnStuck done - StuckCount updated, new value: 14.
    [Normal] 12:34 - Mounting gound mount Swift Brown Steed
    [Debug] 12:34 - UnStuck() started.
    [Debug] 12:34 - UnStuck done - StuckCount updated, new value: 15.
    [Navigator] 12:34 - Path Count: 11
    [Normal] 12:34 - Mounting gound mount Swift Brown Steed
    [Debug] 12:34 - UnStuck() started.
    [Debug] 12:34 - UnStuck done - StuckCount updated, new value: 16.
    [Navigator] 12:34 - Path Count: 9
    [Normal] 12:34 - Mounting gound mount Swift Brown Steed
    [Debug] 12:34 - UnStuck() started.
    [Debug] 12:34 - UnStuck done - StuckCount updated, new value: 17.

  3. So here is something interesting and retarded,

     

    Sometimes when you have gathered something you had to kill a baddie that was there.

     

    But when the baddie is dead you sometimes still have aggression from something and when you

    try to mount it says "You are in combat" even though there is no other hostiles around.

    This is super retarded and very annoying, even when you are manually playing.

     

    The bot runs around within 50 yds or so, which I assume is an attempt to "shake it off"

     

    This obviously isnt the bots fault but if anyone has a sollution for this it will make the bot work better.

  4. Ok so my last entry last night was 0433 am just before I went to bed.

     

    I wake up, very curious about how the night went. Emergency reboot of WoW servers at 0500 :)

    I gotta fix my relogger :P I only got 20 more minutes of gathering after I went to bed.

     

    But I have seen nothing wrong with it since the last update. Very nice indeed. Good job devs.

     

    Mark thread "solved" please,

  5. Yes clearly this is the case. Either longer spawntimers or less spawns all together.

     

    THIS MEANS:

     

    We need to come up with way longer routes for our gatherings.

    The votfv and dark soil routes are simply too short. Our routes have to cover the entire zone and have

    a start to finish thats far longer than earlier. Im gonna make a few of those for us. Profiles that makes 4-5 laps

    when you sleep for a couple of hours.

     

    Thats all folks!

     

    PS. "Jade Forest Mining Max" is long and working very well! Been running it 20 min now and have a solid 130+ / h

  6. Alright Ive been running it for an hour now and sofar my char hasnt run off. Very nice.

    But it seems like this have nerfed the ore spawntimer or something because Im getting shit.

    Been running my regular round in Four Winds where I usually have 100+ farms per hour.

    After 5.2 Im getting about 25. Say it aint so.Its totally empty.

    Anyone else noticing this?

    Its actually been 20 min since my last farm. Been doing the loop for about 10 cycles now. Nothing.

    I usually pick up about 2 farms per minute.

  7. Hi,

     

    Can you say me if with wow 5.2.0 and new wrobot update you have again this problem.

     

    Im Euro, server downtimed 1 hour ago. but I will check tomorrow when server is up again.

     

    As a Euro, should I update normaly through updater or use that downloadable file?

  8. Oki I´ll wait for next update and hope that clears it. tyty.

     

    No way sitting back, grind grind!

     

    This is also the last day for item upgrades. Any thoughts on that? How will those stand counter the new gear etc etc. Also counter the things you buy on heavy discount tomorrow.

     

    5.0 gear (489) 50% VP price

    5.1 gear (496) 75% VP price

     

    Im burning all of my JP today since its so easy to get new through BG botting.

  9. I am trying it right now with the settings you gave me and it still doesnt work.

     

    My battlelog is as follows:

     

    [Normal] 15:06 - Dismount
    [Fight] 15:06 - Cast Vampiric Touch (Vampiric Touch)
    [Fight] 15:06 - Cast Shadow Word: Pain (Shadow Word: Pain)
    [Fight] 15:07 - Cast ()
    [Fight] 15:07 - Cast Mind Blast (Mind Blast)
    [Fight] 15:07 - Cast ()
    [Fight] 15:07 - Cast ()
    [Fight] 15:07 - Cast Vampiric Touch (Vampiric Touch)
    [Fight] 15:07 - Cast Shadow Word: Pain (Shadow Word: Pain)
    [Fight] 15:07 - Cast ()
    [Fight] 15:07 - Cast Mind Blast (Mind Blast)
    [Fight] 15:07 - Cast Mind Spike (Mind Spike)
    [Fight] 15:07 - Cast ()
    [Fight] 15:07 - Cast Mind Blast (Mind Blast)
    [Fight] 15:07 - Cast Devouring Plague (Devouring Plague)
    [Fight] 15:07 - Cast ()
    [Fight] 15:07 - Cast Vampiric Touch (Vampiric Touch)
    [Fight] 15:07 - Cast Shadow Word: Pain (Shadow Word: Pain)
    [Fight] 15:07 - Cast ()
    [Fight] 15:07 - Cast Mind Spike (Mind Spike)
    [Fight] 15:07 - Cast Mind Blast (Mind Blast)
    [Fight] 15:07 - Cast ()
    [Fight] 15:07 - Cast Mind Spike (Mind Spike)
    [Fight] 15:07 - Cast ()
    [Fight] 15:07 - Cast Vampiric Touch (Vampiric Touch)
    [Fight] 15:07 - Cast Shadow Word: Pain (Shadow Word: Pain)
    [Fight] 15:07 - Cast ()
    [Fight] 15:07 - Cast Mind Blast (Mind Blast)
    [Navigator] 15:07 - Path Count: 2
    [Normal] 15:07 - Player Attack Shakën (lvl 90)
    [Fight] 15:07 - Cast Mind Spike (Mind Spike)
    [Fight] 15:07 - Cast ()
    [Fight] 15:07 - Cast ()
    [Fight] 15:07 - Cast Vampiric Touch (Vampiric Touch)

     

    All the "[Fight] 15:07 - Cast ()" is attempts of Mind Flay

     

    Note that it still claims "[Debug] 15:05 - Spell(string spellName): spellName=Mind Flay => Failed" on loadup

     

    So this is something to look into for the pro's.

     

    My setup is the one I uploaded in fight classes, with the exceptions with the changes suggested in this thread earlier:

     

    Droidz, on 01 Mar 2013 - 17:20, said:snapback.png

    In "spell settings" you put 'false' at "Check if know spell, is usable and good distance" and put timer at 3000

    After In condition add "Target Distance" smaller at 40

    Normally with this settings, Mind Flay works.

  10. This problem is still active. Char dives down to get the ore but kinda slides right over it and run on the ground or keep flying "Still moving !!!"

    When I check it 10 min later its on the other side of the map and have died of fatigue and cant get back to his corpse.

     

    I seems like Trillium Ore has a higher ratio of "Still moving !!!" but it also happens on regular Ghost Iron aswell.

     

    Is it possible to make the bot stop and then start whenever "Still moving !!!" comes. If yes, then this is sorted problem.

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