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Bug Report Comments posted by Bear T.O.E.
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This will get alot of people banned if not fixed. The bot should act just like everyone else.
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Ok thanks man.... Ill look into the plugin.
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also you guys could clean up the condition list by putting all the Enemy conditions in one called enemy and under that could a drop menu list of all the available conditions once enemy is added as a condition. this would make thing easier for the creation process.
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Also sometimes to optimize our rotations and pull the highest DPS we need to White hit for a minute. Or to best describe it we need to Auto attack. Do you think there could be a condition to auto attack and during this auto attack have the ability to look for Procs like for a Death Knight there would be Procs like Rime or Killing Machine that during this auto attack stream a play would have to take advantage of.
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Oh I just had an Idea, if the bot know all the spells in the game. then you could make it so the bot knows when to taunt off of other players during raiding. knowing then the debuffs on the other character is by tracking the spells the boss casts and Taunting when the debuffs either are on the character or have stacked up to a certain lvl. And the bot will only use these parts if the Spell is in the fight class. this would simplify a lot of fight class making.
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Also I would add in to the conditions to reflect also the Me is Stunned to being anything that incapacitates the character. So changing it to Me is Incapacitated.
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Im getting this error:
[E] 20:12:59 - D3D9 ERROR
[E] 20:13:01 - EncryptStringToString(string encryptText): System.OverflowException: Value was either too large or too small for an unsigned byte.
at System.Convert.ToByte(Int32 value)
at robotManager.Helpful.Others.EncryptStringToString(String encryptText) -
Im also wondering if you can add in the ability to use
Angler's Fishing Raft itemID 85500
and the Death Knights
Path of Frost spellID 3714
these are the only thing I can see that is missing from the Fishing Engine.
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I know I have it. But why use a 4th party addon combo. If you can add it to the engines?
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Basic Hardware information
Enclosure: System Enclosure
ChassisTypes: Desktop
Manufacturer: BIOSTAR Group
SerialNumber: None
LockPresent: False
SecurityStatus: None
Motherboard: TP45E Combo
Basic I/O System(BIOS): Default System BIOS
Central Processing Unit(CPU): Intel® Core2 Duo CPU E7500 @ 2.93GHz
Physical Memory X 2
4GB
2GB
Hard Disk X 3
ExcelStor Technology J8080S ATA Device (74.53GB)
FUJITSU MHY2250BH ATA Device (232.88GB)
ExcelStor Technology J8080S ATA Device (74.53GB)
Video Card: ATI Radeon HD 3850
Monitor: Generic PnP Monitor
Audio Device X 2
High Definition Audio Device
High Definition Audio Device
Network Adapter
Ethernet - Realtek PCIe GBE Family Controller (Connected)
Ethernet 2 - D-Link DFE-530TX+ PCI Adapter (Media disconnected)
Bluetooth Network Connection - Bluetooth Device (Personal Area Network) (Media disconnected)
Keyboard: HID Keyboard Device
Mouse: USB Input Device
Hardware Score (Base score: 4.7)
Processor (Calculations per second): 6.5
Memory (Memory Operation per second): 6.5
Graphics (Desktop performance for Windows Aero): 5
Gaming graphics (3D business and gaming graphics performance): 4.7
Primary hard disk (Disk data transfer rate): 5.7
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when the problem happens again I will share my log.
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and don't disable your firewall... Allow WRobot through your firewall, and add it to your anti-viruses ignore list as well. Plus I have never disabled any of my add-on while running this bot. lol. So yeah if your add-ons are interfering with WRobot then you need to enable and test each one till you know what one is interfering then only disable that one or those that are causing the issue.
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I fixed it by blacklisting the location with a radios of 1000 yards. But now the bot wont start any pet battles. But it is Running the rout I made.
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kk Ill lok into this ty droidz
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KK ty Droidz.
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<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<FightClassGeneralSettings>
<FightClassName>Frost Mage 5.4</FightClassName>
<Range>35</Range>
<Pet>true</Pet>
<PetCallSpellName>Summon Water Elemental</PetCallSpellName>
<PetReviveSpellName>Summon Water Elemental</PetReviveSpellName>
<FramePerSecond>23</FramePerSecond>
</FightClassGeneralSettings>
<FightClassSpells>
<FightClassSpell>
<SpellName>Evocation</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>Mana</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>75000</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Evocation</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>Buff</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Evocation</Name>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>39</Priority>
<Timer>3000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Ice Barrier</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Ice Barrier</Name>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>MeInCombat</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>Buff</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Ice Barrier</Name>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>38</Priority>
<AddToSettings>true</AddToSettings>
<AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
<Timer>25000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>RunMacroText("/Use Healthstone")</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>HealthPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>76</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>37</Priority>
</FightClassSpell>
<FightClassSpell>
<SpellName>RunMacroText("/Use Crystal of Insanity")</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>Buff</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Crystal of Insanity</Name>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>36</Priority>
<Timer>500000</Timer>
<NotSpellIsLuaScript>true</NotSpellIsLuaScript>
</FightClassSpell>
<FightClassSpell>
<SpellName>RunMacroText("/Use Dew of Eternal Morning")</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>Buff</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Dew of Eternal Morning</Name>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>35</Priority>
<Timer>500000</Timer>
<NotSpellIsLuaScript>true</NotSpellIsLuaScript>
</FightClassSpell>
<FightClassSpell>
<SpellName>RunMacroText("/Use Book of the Ages")</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>Buff</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Book of the Ages</Name>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>34</Priority>
<Timer>500000</Timer>
<NotSpellIsLuaScript>true</NotSpellIsLuaScript>
</FightClassSpell>
<FightClassSpell>
<SpellName>RunMacroText("/Use Singing Crystal")</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>Buff</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Singing Crystal</Name>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>33</Priority>
<Timer>500000</Timer>
<NotSpellIsLuaScript>true</NotSpellIsLuaScript>
</FightClassSpell>
<FightClassSpell>
<SpellName>RunMacroText("/Use Mana Gem")</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>Mana</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>32</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>ItemCount</ContionType>
<Param xsi:type="FightClassConditionItemNumber">
<Number>1</Number>
<Id>36799</Id>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>32</Priority>
<Timer>120000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>RunMacroText("/Use 13")</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>HaveTarget</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>MeInCombat</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>31</Priority>
<Timer>60000</Timer>
<NotSpellIsLuaScript>true</NotSpellIsLuaScript>
</FightClassSpell>
<FightClassSpell>
<SpellName>RunMacroText("/Use 14")</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>HaveTarget</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>MeInCombat</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>30</Priority>
<Timer>60000</Timer>
<NotSpellIsLuaScript>true</NotSpellIsLuaScript>
</FightClassSpell>
<FightClassSpell>
<SpellName>Icy Veins</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Icy Veins</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>HaveTarget</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>29</Priority>
<AddToSettings>true</AddToSettings>
<AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
<Timer>180000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Ice Floes</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Ice Floes</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>HaveTarget</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>MeInMove</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>28</Priority>
<Timer>20000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Mirror Image</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Mirror Image</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>HaveTarget</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>27</Priority>
<Timer>1000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Mage Bomb</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>TargetDistance</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>40</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>Buff</ContionType>
<Param xsi:type="FightClassConditionStringBool" />
</FightClassCondition>
<FightClassCondition>
<ContionType>HaveTarget</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>26</Priority>
<CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance>
<AddToSettings>true</AddToSettings>
<AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
<Timer>11000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Mage Bomb</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>TargetDistance</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>40</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>HaveTarget</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>25</Priority>
<AddToSettings>true</AddToSettings>
<AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
<Timer>11000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Ice Lance</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>TargetDistance</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>40</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Ice Lance</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>HaveTarget</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>Buff</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Fingers of Frost</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>LuaScript</ContionType>
<Param xsi:type="FightClassConditionLua">
<LuaScript>result = false
local timeLeftToCastAgain = 5
local idIceLance=30455
local ssname=GetSpellInfo(idIceLance)
if UnitExists("target") and not UnitIsFriend("player", "target") and (UnitHealth("target")>0) and (IsSpellInRange(ssname,"target")==1) then
local spellname=GetSpellInfo(idIceLance)
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitBuff(("player",Icicle),5);
if (name==Icicle) then
local expireTimeLeft = expirationTime-time();
if (expireTimeLeft < timeLeftToCastAgain) then
if (IsUsableSpell(idIceLance)) then
local start, duration, enable = GetSpellCooldown(idIceLance)
if (duration==0) then
CastSpellByName(idIceLance);
spell=spellname;
end
end
if not (spell=="Icicle") then
print("Echant: "..spell)
result=true
return;
end
end
end
end</LuaScript>
<VarRet>5</VarRet>
<ValueRet>true</ValueRet>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>24</Priority>
<Timer>10000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Deep Freeze</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>TargetDistance</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>35</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>Buff</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Fingers of Frost</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Deep Freeze</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>HaveTarget</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>23</Priority>
<Timer>30000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Frost Armor</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>BuffCastedByMe</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Frost Armor</Name>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>22</Priority>
<IsBuff>true</IsBuff>
<CombatOnly>false</CombatOnly>
<CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance>
<AddToSettings>true</AddToSettings>
<AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
<Timer>30000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Arcane Brilliance</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>BuffCastedByMe</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Acane Brilliance</Name>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>21</Priority>
<IsBuff>true</IsBuff>
<CombatOnly>false</CombatOnly>
<AddToSettings>true</AddToSettings>
<AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
<Timer>30000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Summon Water Elemental</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>HavePet</ContionType>
<Param xsi:type="FightClassConditionBool" />
</FightClassCondition>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Summon Water Elemental</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>20</Priority>
<Timer>60000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Time Warp</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>TargetIsElite</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>TargetHealthPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>Smaller</Type>
<Value>30</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>TargetLevel</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>BiggerOrEqual</Type>
<Value>92</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Time Warp</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>HaveTarget</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>19</Priority>
<Timer>300000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Counterspell</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>TargetDistance</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>40</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>TargetInCast</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Counterspell</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>18</Priority>
<Timer>24000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Ring of Frost</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Ring of Frost</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>HaveTarget</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>TargetDistance</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>40</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>HaveTarget</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>17</Priority>
<Timer>45000</Timer>
<AOESpell>true</AOESpell>
</FightClassSpell>
<FightClassSpell>
<SpellName>Ice Block</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>HealthPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>31</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>HavePet</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Ice Block</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>16</Priority>
<Timer>300000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Invisibility</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>HealthPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>21</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Invisibility</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>15</Priority>
<Timer>300000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Mirror Image</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>MeInCombat</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>TargetLevel</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>BiggerOrEqual</Type>
<Value>92</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Mirror Image</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>HaveTarget</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>14</Priority>
<Timer>180000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Frozen Orb</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Frozen Orb</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>TargetDistance</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>40</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>Buff</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Fingers of Frost</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>HaveTarget</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>13</Priority>
<Timer>1000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Frostbolt</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>TargetDistance</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>40</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Frostbolt</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>HaveTarget</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>12</Priority>
<Timer>2000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Frostbolt</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Frostbolt</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>TargetDistance</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>40</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>TargetBuff</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Frozen</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>HaveTarget</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>11</Priority>
<Timer>2000</Timer>
</FightClassSpell>
<FightClassSpell>
<SpellName>Frostfire Bolt</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>Buff</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Brain Freeze</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>TargetDistance</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>40</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Frostfire Bolt</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>HaveTarget</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
&l -
yeah Im having the same problem.
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Droidz man Help I'm going crazy trying to figure this out..........
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I hope you got it running.
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How is the progress on the dungeon bot coming? If I have the source code for the bot I could help out you know. What I mean is I wouldn't mind putting the effort to get this ball rolling.
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Yeah Im working on learning this stuff Im just failing at it lol..... Nice code and ty ill test it out, im lvling a priest. And this would work with a taunt or a AOE heal?
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Ok so would it look like this???
setfocus = ("Target", "Party member") if focus = ("Party Member") then settarget = ("Party Member", "Target")
if Partymembertarget = ("Target") then ("/cast Taunt") for i=1, 4 do
local partyId = "party"..i
local name, realm = UnitName("unit")
local spellName = GetSpellInfo(53477)
if (name) then
TargetUnit(partyId);
CastSpellByName(spellName, partyId)
end
end -
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Well im meaning likke there is HostileUntiNearTarget/number/range. Well Why not PartMemberNearTarget/number/range???
This condition would aid some healing spells and some DPS moves like Anti-Magic Zone on the DK.
Fishing bot - Bobber click delay
in Bug Tracker
Posted
Sweet that sounds awesome Droidz. :)