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Bug Report Comments posted by Bear T.O.E.
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Also targeting risen ally and or pet. And I have the ignore pets turned on.
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How would I add the energy cost to this?
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I would also add cannot target through walls, and try to target NPC the bot will target them through walls that's a dead giveaway for running the robot. Plus another thing I just thought about is the bot cant target mobs that are not within range or their moves. There are a few NPCs the are out of range of most ranged moves and are visible so the bot will target them and run around trying to hit them but they are out of range so it becomes a loop and gets stuck. And since they are out of range you cant blacklist them because they out of walking range and or you cant get to them in way fashion o form, and they are part of a quest you have to complete. There should be a special button that will ignore these certain NPCs. So add another button to profile creation called Ignore this certain NPC.
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no I mean to add the file to my fight class itself. An when is the new condition coming out?
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A good fox to this would be to have the bot focus kill the nearest hostile with the lowest HP, if there isnt a lowest HP then they should focus a healer, if there is no healer then a tank, and if no tank a clothy.
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yeah I got it work I noticed I have it working on my Fury spec and then copied the conditions then the spell started working...... With the way I have it set sometimes the bot will start the heroic Leap and then before he lands he charges the target.... lol I looks cool as hell when he does it.... Ill post my Fightclass for people to use. I mean it is really cool looking.
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Where do I put this code??? Cause I would like to test this for you and get back you if it works. I mean do I place the code in the LUA Script condition?
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Droidz I dont understand exactly but you are trying to say. can you break it down a bit more for me please
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Also I was thinking that there should be a Condition that is a ( Me is Target ). Meaning the spell is cast on the player ( AKA Me ). This Condition would be for moves that are not usually for targeting a player ( Yourself ). Fir example Death Coil for the DK that can be used to Heal yourself.
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I have noticed that the Alt X combo is nice but doesn't always pause the bot for me as well.
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There are a few more I can tell you about like the bombs at the starting area in Gates of the Setting Sun, when they explode your bot trys to attack their flaming Line, this does happen in the Saboreur Kip'Tilak boss encounter as well. Also in Throne of Thunder on the Dark Animus encounter the Large Anima Golem's Crimson Wave the bot trys to attack the effect.
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what would it look like in the profile to change it.... and can you make this an option in the profile building options?
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Sweet Droidz hit me when you get around to it. :)
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ok downloaded it today and i will be on the island later tonight so i will do a test and get back to you.
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Well by the example you posted I should be able to change the creature type to Undead
isUndead = 0;
local creatureType = UnitCreatureType(Undead);
if (creaturetype == "Undead") then isUndead = 1; end
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Problem Fixed
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Hello,
For the moment you can use lua condition with UnitRace.
Sample:
IsUndead = 0; local race, raceEn = UnitRace("target"); if (raceEn == "Scourge") then IsUndead = 1; end
I'll add this condition directly in fightclass creator during next update.
Will this work for NPC's as well?
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yes I have it on for all my toons. And still I have the bot trying to attack hunter pets when they are the NPCs listed in my grinder profile.
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Sweet ty, I was also thinking about adding in to the condition Me is Stunned the other styles of stuns like Fear, Sleep, and so on. Cause there are alot of abilities and specs that could benefit from this.
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I just thought of another one. For Necrotic Strike to be used properly with the bot there would need to be a ( Target is Self Healing ). Now this is used in PVP situations.
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I mean come on we already have auto asign talents, so naturaly this feature would come next. Ow and for the Auto Asign Tallents we the player should be able to choose the talents we want to have auto asigned to our spec. I would add this in as well.
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ah ok but I reinstalled the SlimDX and the problem was fixed. But ty I will do what you have suggested anyways cause I dont want the problem to persist.
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Thank you Droidz!!!! ;0 I was starting to have with draws... lol.
For All DK Spec......
in Bug Tracker
Posted
Ok well Im working on coding this but Im wondering why it cant be put into a condition cuase the condtion would be
runetype(4)=GetRuneType(1,2,3,4,5,6);
or
runetype(1)=GetRuneType(1);
runetype(1)=GetRuneType(2);
runetype(3)=GetRuneType(3);
runetype(3)=GetRuneType(4);
runetype(2)=GetRuneType(5);
runetype(2)=GetRuneType(6);
well at least I think it would work like this.
in runetype(4) equals the rune type.
the rune type can be seperated, by catagory by type.
Something like this I think.
<FightClassSpell>
<SpellName>Outbreak</SpellName>
<FightClassConditions>
<FightClassCondition>
<ContionType>RuneType</ContionType>
<Param xsi:Runetype="Blood">
<Param xsi:type="FightClassConditionStringBool">
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>IsSpellUsable</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Gorefiend's Grasp</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
</FightClassConditions>
<Priority>22</Priority>
<Timer>60000</Timer>
</FightClassSpell>