Jump to content

byron

Members
  • Posts

    7
  • Joined

  • Last visited

Posts posted by byron

  1. I'm having a problem where if I have 2 players and use

                                    foreach (WoWPlayer _unit in ObjectManager.GetObjectWoWPlayer() )
                                    {
                                        Logging.WriteDebug("Unit: " + _unit.Name + " Requires : " + (_unit.MaxHealth- _unit.Health).ToString() + " Heal " + (_unit.HealthPercent).ToString() + " % ");
                                    }

     

    It returns completely different health values depending on if they are in a party or not

     

    on vanilla

×
×
  • Create New...