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antisnake

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Bug Report Comments posted by antisnake

  1. 3 hours ago, Droidz said:

    can you share logs of sessions where you get this problem please

    TBC: 2.4.3 Logfile request.

    this is the logfile.  the same loop of being stuck happens at all elevators. Thunder bluff & Barrens/Needles and Freewind post(city in thusand needles).

    this log is from the elevator to barrens. but they all act the same.
    https://i.gyazo.com/9f5f943856893baee2ff1ded40ce717f.mp4

    7 feb 2019 18H37 - eNemHLO.log.html

  2. Client: TBC 2.4.3
    Server: Nightbane(sunwell) if that matters
    faction: Horde
    how often it happens: 100% of the time

    the last few days my bot/s has had problem with thunder bluff/1k needles and freewind post(horde city in 1k needles) it keeps running up the ramp and falling off where the elevator is and then looping/geting stuck under the elevator ramp/sometimes running into the wall trying to path upstairs of the elevator(?)

    will edit once again once i can get a video off it happening again
    edit: https://i.gyazo.com/cc9e9ebdaea55d4523d6e83b37aedd51.mp4 
    this is the same behaviour for all the elevators, after running into the wall for a few second it loops.
    i cant pull a log right now cause having issues with my server that ran the vms but ill edit a second time if i manage.

    tried fresh install & even fresh vmware windows and redownload of everything, always same issue at Thunder bluff & Freewind post & Barrens>1K needles elevator.

  3. 1 minute ago, Droidz said:

    You have disabled pathfinder, reactive it in advanced general settings tab "path..."

    thats mildy interesting seeing this is from a fresh install VM windows10 where i did not change any of the settings, could there be a problem with plugins disabling pathfinder or perhaps fightclasses?

    checking my other vms it seems 2/3 of them have disabled pathing but the third has it functional but could not path out of the stuck area. 

  4. 4 minutes ago, Droidz said:

    Hello, in the ownedcore link its me. WRobot pathfinder is more advanced than your links. I'll add in few weeks new features at the offmeshesconnection to be used even if path return success result (this will resolve problem like you have in your first screenshot).

    Hello Droidz, the vanilla version of wrobot has completly broken meshes when it comes to corpse running from astranaar gy to the strand or any area past astranaar, it gets stuck in mountains and just ignores terrain

    example
    https://gyazo.com/495e2479f44d0eede5e8e0127ca7721f
    https://gyazo.com/e50079dfe232fd4573aee91e97bbba03

    its unplayable as the bot runs into buildings, trees, mountains, gets stuck in roots around the trees etc etc
    i have setup fresh Vms with fresh installation with and without plugins running windows 7/10 vms all ending up the same in this zone.

    so my question is the feature youre going to implement, would this fix these problems or are they only to fix long pathing issues?

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