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cipicips

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  1. Hello can someone confirm that Auto Equip better items from Matenies HMP works on vanilla 1.12.1, since it doesnt work for me (everlok server). Thx
  2. Hello there, After you instal Visual studio C# and downloaded (extracted) Metania files and lets say you wanna compile FrostmageVanila fight class you do the following: - Open Metania folder and find folder FrostMageVanila - inside you will see FrostMageVanilla.sln (double click and open this with visual studio) - When the file is oppened in Visual Studio on the right side you will see Solution Explorer Where C# FrostMageVanilla is represented (if it is collapsed click the small arrow next to it so it expands and show more files) - In expanded tree you will see a REFERENCES which you must also expand to show you which references you are missing (it will have small yellow triangle next to it) - ALl the missing references you have to add manualy for example if you missing reference wManager first you right click on that reference and click REMOVE (remove all the references with yell triangle, also remember which one you remove so you can add them) - Next right click on REFERENCES (which you expanded) and you will have option to Add References, click on that and on the new window bottom right corner you have BROWSE, click on browse and now you have to find the missing references - All the missing references you will find in the BIN folder of the WROBOT folder, so browse to the BIN folder and with click on references you wanna add i.e. wManager .dll - After you added all the references, you have to set output path for compailing. To do that, also on the right side where is the Solution and first FrostMageVanilla (which you expanded) you right click on that FrostMageVanilla and select properties - New window will appear and on the left side you have option BUILD, click on build and at the bottom you have OUTPUT path. You select place where you wanna yours compiled files to be. - Next you have to remove Authenitcation, to do that on right side in the solution explorer you find FrostMageVanilla.cs (this is the main file), you open in and find this line: Authentication authentication = new Authentication(FrostMageSetting.CurrentSetting.TransactionId, "b3f4712933be"); you can delete that line or just comment it using double sign / for example. //Authentication authentication = new Authentication(FrostMageSetting.CurrentSetting.TransactionId, "b3f4712933be"); - Next, you are ready to build the file, on top of the VIsual Studio you have BUILD, click on it and select BUILD solution. - AFter that at the bottom you should see no ERRORS and few warrnings. ALso message about compailing time will appear at the bottom. - If everything went wll in your OUTPUT path folder where you selected the build you will now see FrostMageVanilla.dll which you use as fightclass. Hope it helps
  3. Hello there, short update, I believe that problem regarding errors in previous posts were from this line which is located in StateAdder.cs file and AddState method where ClassTraining was inserted, which is not part of databasemanager.dll State classTrainingState = engine.States.Find(state => state.GetType() == typeof(ClassTraining)); therefore, I've changed it with Trainers which is located at databsemanager.dll State classTrainingState = engine.States.Find(state => state.GetType() == typeof(Trainers)); With this now I dont get anny errors and output look like Now bot goes to trainer however it still doesnt equip better items. Maybe it doesnt work for vanilla?
  4. hello, I was wondering if someone uses Human Master Plugin in ? If so could someone help me why do I get always this message? It seams it never changes states i.e. never going to trainer, equiping better items etc. I play on vanila 1.12.1 private and this is the log from plugin: 16:35:07.374 - [HumanMasterPlugin] State Name: Relogger, Priority: 2000 16:35:07.374 - [HumanMasterPlugin] State Name: Pause, Priority: 160 16:35:07.374 - [HumanMasterPlugin] State Name: Resurrect, Priority: 150 16:35:07.374 - [HumanMasterPlugin] State Name: MyMacro, Priority: 140 16:35:07.374 - [HumanMasterPlugin] State Name: IsAttacked, Priority: 130 16:35:07.374 - [HumanMasterPlugin] State Name: BattlePetState, Priority: 120 16:35:07.374 - [HumanMasterPlugin] State Name: LootingRange, Priority: 110 16:35:07.374 - [HumanMasterPlugin] State Name: FarmingRange, Priority: 110 16:35:07.374 - [HumanMasterPlugin] State Name: Regeneration, Priority: 100 16:35:07.374 - [HumanMasterPlugin] State Name: Looting, Priority: 90 16:35:07.374 - [HumanMasterPlugin] State Name: Farming, Priority: 80 16:35:07.374 - [HumanMasterPlugin] State Name: MillingState, Priority: 70 16:35:07.374 - [HumanMasterPlugin] State Name: ProspectingState, Priority: 60 16:35:07.374 - [HumanMasterPlugin] State Name: FlightMasterTakeTaxiState, Priority: 60 16:35:07.374 - [HumanMasterPlugin] State Name: ToTown, Priority: 50 16:35:07.374 - [HumanMasterPlugin] State Name: FlightMasterDiscoverState, Priority: 40 16:35:07.374 - [HumanMasterPlugin] State Name: Talents, Priority: 40 16:35:07.374 - [HumanMasterPlugin] State Name: Quester, Priority: 10 16:35:07.374 - [HumanMasterPlugin] State Name: Idle, Priority: 0 16:35:07.374 - [HumanMasterPlugin] Engine seems modified already - found a state with priority over 300 - DON'T ADD STATES! 16:35:07.374 - [HumanMasterPlugin] Found a different engine, but wasn't successful in storing it Also sometimes I get this: [E] 16:34:51.979 - Error while adding states: System.TypeInitializationException: The type initializer for 'HumanMasterPlugin.States.Training.ClassTraining' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly 'DatabaseManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. at HumanMasterPlugin.States.Training.ClassTraining..cctor() --- End of inner exception stack trace --- at HumanMasterPlugin.States.Training.ClassTraining..ctor() at HumanMasterPlugin.States.StateAdder.ReplaceTrainingState(Engine engine) at HumanMasterPlugin.States.StateAdder.AddState(Engine engine) [E] 16:34:51.984 - Engine > Pulse(): System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at System.Collections.Generic.List`1.Enumerator.MoveNext() at robotManager.FiniteStateMachine.Engine.Pulse() Thx for help
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