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  1. Version 3.0.00


    Overview I’m proud to present to you my All-In-One TBC FightClasses which includes 13 solo rotations and 18 party rotation. SOLO Feral PARTY Feral Tank PARTY Feral DPS PARTY Restoration SOLO Beast Mastery PARTY Beast Mastery SOLO Frost SOLO Fire SOLO Arcane PARTY Frost PARTY Fire PARTY Arcane SOLO Retribution PARTY Protection PARTY Retribution PARTY Holy SOLO Shadow PARTY Shadow PARTY Holy SOLO Combat PARTY Combat SOLO Enhancement SOLO Elemental PARTY Enhancement PARTY Restoration SOLO Affliction SOLO Demonology PARTY Affliction SOLO Fury PARTY Fury PARTY Protection SOLO rotations are designed around smooth grinding, prioritizing combat uptime over high DPS. PARTY rotations are designed for group plays, especially dungeons. It handles tanking, healing and DPS. This file only works with the English client of the game. How to install Copy the .dll file into your FightClass folder, and then select it in the General Settings tab of WRobot. The AIO will automatically detect your class and launch the appropriate Rotation. If the FC supports multiple rotations for your class, don't forget to choose your rotation in the settings under the "Rotation" tab. Party rotations Party rotations are made for group plays (Party and Raids). Make sure you select a party rotation for all your bots if you intend to group them together. With the party product Settings: Turn "Resurrect when dead" off. The AIO can handle party resurrection (casting the res spell and accepting the resurrection), but not if your bot has released. WRobot settings: Make sure this option is turned on (General settings -> Class / Fight Class), otherwise your characters will not assist the tank. Note: - The Party product does not handle resting states. I have added a setting to force drinking when out of combat under a certain mana percentage threshold. Keep in mind that any State can interrupt the drinking (Follow/Loot/Combat...). Leave empty to turn it off, if you're not sure how to use it. - All tanks rotation have a setting to automatically switch to a target that is attacking a group member in order to regain aggro. It only switches target. Which means it doesn't fire a new fighting state. It is designed to work with the WRotation product. These options are here to try and fill in the gaps of the Party product. Keep in mind that it is normally not the FC's job to handle States or Targeting. It is possible to complete dungeons with 5 WRobot bots. Until a Dungeon product is available, the best way to do it is to control your tank with WRotation and have all the other members follow them with the Party product. Automatic Talent Assignation This AIO Fight Class can automatically assign talents. The option is deactivated by default. It must be manually activated in the settings. Each class comes with a default recommended talent build. If you use the recommended build, Make sure to reset your talents in the game beforehand in case of mismatch. Talent checks will be done at the start of the Fight Class, and then every 5 minutes. You also have the option to input your own talent build. In order to do so, please use http://calculators.iradei.eu/talents/ and then copy the code that comes after the URL once your build is done. Talents will be learned in order from left to right. Therefore, several talent codes can be set in the settings for sequential learning. Please note that PARTY rotations and SOLO rotations have different default talents code. Autoupdater This FC comes with an autoupdater. Every time you press play, it will check if a new version is available. If it finds one, it automatically installs it and restarts. Donation This AIO is free to use and share, although I have set up a Paypal donation link in case you are happy with my work and want to encourage me with a donation. Project Wholesome – A quick word The goal of Project Wholesome is to develop, test, and freely share wRobot products. All the code created under the project is transparent, open-source, and then released in the store for free. Nothing released under Project Wholesome is sold for profit, although individual donations are welcome. We are always looking for more testers and developers. If you want to participate, please join our Discord channel. Wholesome team Discord: https://discord.gg/NEq4VA6 Wholesome team Club: https://wrobot.eu/clubs/9-wholesome-team/ Special thanks Special thanks to the entire Wholesome team for their help and feedback, in particular: @Marsbar for the launcher @Talamin for his support and help @Kamogli, @Energia and @g2bazman for their great testing and feedback Thanks!
  2. Version 1.0.0


    ONLY FOR WoW 3.3.5a! | or 3.3.5a+ before poisons get spells, but not tested yet! Plugin to refresh Poisons after they expired. You can set your Poisons in the Plugin Settings. Installation: Extract the two files into the the plugins folder! Then start/restart WRobot and activate EasyPoison under the Plugins Tab. Setup your Poisons: Go into the plugin settings and fill the field's of the main/offhand poisons with your poison-name(case sensitive!) or poison-itemid of choice. NOTICE/SELF-HELP:
  3. Version 1.1.0


    Does exactly what you expect. You pick the poisons you want to use in the Settings, both for mainhand and offhand and once any of the poisons expire, it will pause the bot and apply it again. The bot picks the highest version of the specified poison. Q: Why I decided to pause the bot (robotManager.Products.Products.InPause = true;) ? A: When I didn't use this option, what happened was that the bot started to apply the poison and at the same time fixated on a target. I don't know EXACTLY how the bot works but I pressume there is a timer and if your toon doesn't reach that target until the timer expires the mob is flagged as bugged, it's blacklisted and you switch targets. And this is precisely what happened, especially with yellow mobs. It was common that the poisons were being applied but the bot already wanted to go attack a mob, before it could reach it it was blacklisted. I guess if there are no yellow mobs, you can go ahead and comment it out since if it is a red mob you would pull it by being close most of the time. If you have any comments or ideas hit me up in the comments.
  4. Today I proudly presents : /use 10, use /13 aaaaand use /14 !!! Okay, RunMacroText("/use 14") will work also, so why should you use a script ? I want to use "use 10" if it's ready to use I want it in fight only I dont want to change timers At first: If you are not rogue, ... ... change idSinisterStrike=1752 to another spell that represents your fight range. I use it only to be sure, that I am near enough to fight. Sinister Strike are a level 1 spell with a range of 5y. ... remove / change GetComboPoints to another check to be sure, you have the right target and you are in combat What do I do? At first I check if I am not in stealth, I have a target, the target is a bad guy, the fight has started and the range for a fight is good. After this I check my slots, if there are usable items in 10,13 or 14. If they are ready to use, I will use it. I made 3 sections (spells), because I want to be able to disable them once by once. Its also possible to make a loop to check/cast them once. /use 14 <FightClassSpell> <SpellName>--use 14 (second trinket)</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript> local slot="Trinket1Slot" local idSinisterStrike=1752 local ssname=GetSpellInfo(idSinisterStrike) if not IsStealthed() and UnitExists("target") and not UnitIsFriend("player", "target") and (GetComboPoints("player") &gt; 0) and (UnitHealth("target")&gt;0) and (IsSpellInRange(ssname,"target")==1) then --[[ RunMacroText("/use 14") ]] local slotId, texture, checkRelic = GetInventorySlotInfo(slot) local itemId = GetInventoryItemID("player", slotId) local start, duration, enable = GetItemCooldown(itemId) if (duration==0) then UseInventoryItem( slotId ); --[[ print("use "..slotId) ]] result=true end end </LuaScript> <VarRet>result</VarRet> <ValueRet>true</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>4</Priority> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <AddToSettings>true</AddToSettings> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> <DescriptionSpell>/use 14</DescriptionSpell> </FightClassSpell> /use 13 <FightClassSpell> <SpellName>--use 13 (first trinket)</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript> local slot="Trinket0Slot" local idSinisterStrike=1752 local ssname=GetSpellInfo(idSinisterStrike) if not IsStealthed() and UnitExists("target") and not UnitIsFriend("player", "target") and (GetComboPoints("player") &gt; 0) and (UnitHealth("target")&gt;0) and (IsSpellInRange(ssname,"target")==1) then --[[ RunMacroText("/use 13") ]] local slotId, texture, checkRelic = GetInventorySlotInfo(slot) local itemId = GetInventoryItemID("player", slotId) local start, duration, enable = GetItemCooldown(itemId) if (duration==0) then UseInventoryItem( slotId ); --[[ print("use "..slotId) ]] result=true end end </LuaScript> <VarRet>result</VarRet> <ValueRet>true</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>3</Priority> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <AddToSettings>true</AddToSettings> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> <DescriptionSpell>/use 13</DescriptionSpell> </FightClassSpell> /use 10 <FightClassSpell> <SpellName>--use 10 (Engineer Gloves)</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript> local slot="HandsSlot" local idSinisterStrike=1752 local ssname=GetSpellInfo(idSinisterStrike) if not IsStealthed() and UnitExists("target") and not UnitIsFriend("player", "target") and (GetComboPoints("player") &gt; 0) and (UnitHealth("target")&gt;0) and (IsSpellInRange(ssname,"target")==1) then --[[ RunMacroText("/use 10") ]] local slotId, texture, checkRelic = GetInventorySlotInfo(slot) local itemId = GetInventoryItemID("player", slotId) local start, duration, enable = GetItemCooldown(itemId) if (duration==0) then UseInventoryItem( slotId ); --[[ print("use "..slotId) ]] result=true end end </LuaScript> <VarRet>result</VarRet> <ValueRet>true</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>2</Priority> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <AddToSettings>true</AddToSettings> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> <DescriptionSpell>/use 10 (good Engineers only)</DescriptionSpell> </FightClassSpell> based on WoW 5.4.2.
  5. Version 1.0.0


    Hello, I want to share my fight class for Rogue, WOTLK expansion (level 1-80) It works very good for an hybrid spec Subtlety / Assassination, this is the spec I always use and I suggest to you: Red Circles: Mandatory Talents (Damage from bleedings, Energy Regeneration, Combo Points) Yellow Circles: Optional Talents that benefit each other (Ghostly Strike, Setup) very good specially when you have evasion up. It's focused on doing damage by bleedings/physical attacks and surviving by dodging a lot, you don't want to eat food after every single kill everytime (You may need a lot of food anyway since you don't have Recuperate), and you definitely don't want to be bothered with weapon poisoning. So that's why you go mainly on Sub tree. At least this is what I found more confortable with. I think this is the best spec for leveling, specially when you just grind mobs and gear drops are awful (that's why I totally ignored the Combat tree). If you can buy heirloom, get the weapons first, without thinking twice. Obviously you can put talents in Assassination and play the classic specialization Mutilate + Envenom, but that requires you to pay attention on your poisons, so it's up to you. *Features* - Always choose best combo point builder (Sinister Strike until Hemorrhage / Mutilate) - Auto Stealth - Garrote / Cheap Shot (with StopAttack function that reduces the chances to break stealth with autoattacks) - Every Man for Himself on Stuns (if Human) - Will of the Forsaken on Fears (if Undead) - Auto Interrupt Casts with Kick (not istant bot-like) - Additional Cast Interrupt with Kidney / Blind / Gouge - Smart Evasion - Sprint - Preparation - Cloak of Shadows on Spells not Interruptable - Compatible with both Subtlety and Assassination specs: Premeditation, Ghostly Strike, Cold Blood, Envenom Feel free to try it and see how it works for you. If you have any suggestions or problem, contact me. IMPORTANT: As a leveling profile, remember to restart WRobot each time you learn new spells (such as Garrote/Hemorrhage/Ghostly Strike/Mutilate...) Have Fun
  6. Version 1.7.0


    Use the recommendations from Icy Veins . Multi-target support. Artefact used. LFR Tested. All talents except Ghostly Strike(15:1), Parley(75:1) and Cannonball (90:1) are supported at the moment. Some of them are optional and off per default (see screenshot). Also almost of the rogue spells are supported (except Riposte, Bribe) I use the recommendations for raid encounters from Icy Veins for my talents (3,1,1,3,3,2,2) to test my build, but you are free to use your own. I've tested it with different chars on different Levels 1-100 and it works fine. Dont forget to follow this file, if you want to be informed about updates !!! Important: Unlock fps limit (General Settings) to get more dps You have to enable some options (see Screenshot). A few samples: You want to go pickpocketing: Enable "Stealth", "Pickpocket" and "Sap"; disable "--Break Stealth" You want to go to Dungeon: Enable "Stealth" and --"Break Stealth"; disable "Pick Pocket"; Using "Sap" is your Choise. use: --iron Trap uf you want to farm fur or leather in Nagrand (WoD) "--use item, if heal low" use only "Healing Tonic" (WoD) at the moment. You can add other heal potions, "--use item, if exit" is only used for Archealogy (WoD,Pandaria) It's Version 1.x and there is a lot to test. Please tell me, if something missing or could be better. Use the Review function below. I need feedback
  7. Version 26365


    Use talents (1,2,3,1,1,1,1) Check screenshot. Great profile for PVE, in the future I will post with improvements for PVP. CHECK THE OPTIONS ON FIGHTCLASS, see screenshot 2 !!! Auto Stealth Auto Interrupt (KICK for spells can interrupt and Kidney Shot for all Spells) RECOMMEND DISABLE *Kidney Shot* in PVE, to save combo points. Auto apply Deadly Poison and Leech Poison In your build stats use: Mastery > Critical > Haste ( focus in Mastery ) Tell me what you think, did you find any fault? Say it ! I accept rotations and suggestions for improvements.
  8. Version 1.0.3


    Hey Guys, Lately i play on a 3.3.5 Server again, on many servers PQR is now Bannable and detected, sadly. So i begun to migrate all my PQR Profiles to wRobot in C#. Few classes and specs are already done that i am playing. (Rogue, Mage, Priest) All my FightClasses will have a Ingame StatusFrame so you know whats happing next. You can disable it with /dRotation or hide it with the close button. Features Using Rupture at 5 ComboPoints and if we have Slice and Dice up (Turn on in Fightclass Settings) Using Eviscerate at 5 ComboPoints and if we have Slice and Dice up Using Slice and Dice if we have more than 3 ComboPoints and 2 seconds left Using Killing Spree* if we under 40 Energy and if Slice and Dice is active and Adrenaline Rush not active (To prevent capping while Killing Spree) Using Tricks of Trade on focus if you have one, and having less than 85 Energy (T10 2 Set Bonus gives you 15+ Energy) Using Blade Flurry* if you have Slice and Dice for more than 5 seconds up Using Adrenaline Rush* if you have less than 20 Energy Using Sinister Strike in combination with Engineering Gloves *only using if target is a Boss This FightClass is only for Raid/Dungeon Environment and pull max DPS. I would not recommend it to level with it, because their is no opener implemented or Stunlock. Other fightclasses might be better for it. If you have any suggestions or good ideas that would be usefull in ICC/TOF just tell me so i will maybe implement it (Kicking some specific cast, Kidney Valks or something) Peace, Dreamful
  9. Version 1.0.1


    Hey Guys, Since many servers detect PQR now, i begun to migrate all my PQR Profiles to wRobot in C#. All my FightClasses will have a Ingame StatusFrame so you know whats happing next. You can disable it with /dRotation or hide it with the close button. Features Using Garrote out of stealth Using Rupture if no bleeds are on target like Rip, Rend, Garrote to able to cast Hunger For Blood Using Slice and Dice if more than 1 ComboPoint Using Cold Blood* Using Envenom at 4 or 5 ComboPoints Using Hunger For Blood Using Tricks of Trade on focus if exist Using Mutilate if under 4 ComboPoints Using Vanish to get use of Overkill buff *only using if target is a Boss This FightClass is only for Raid/Dungeon Environment and pull max DPS. If you have any suggestions or good ideas that would be usefull just tell me so i will maybe implement it. Peace, Dreamful
  10. Version 1.0.0


    Disclaimer: This fightclass only works with the English client. It is possible, that I will add support for more later. Do NOT use this in arenas. This is not PQR. For questions and bugreports, please reach out to me on Discord. The attached file is a simplified demo version. Rogues are not an easy class to automate, let alone look human as. Therefore this took a little longer to come out, but I am satisfied with the results. I have used this Fightclass to farm around 150k honor and several different BG marks without ever being reported. You need to have Wound Poison V and Crippling Poison II in yours bags! Dynamic Rotation Based on Players Around You Can sap targets close by Blinds healers and can sap after they drop out of combat during blind Can Vanish several spells, such as Blind, Hammer of Justice, Death Coil, etc (BETA) Several gap closer mechanics, so you won't get kited a lot Situational Spell Usage Uses all your spells, including PvP Trinket, Will of the Forsaken, Cloak of Shadows, Shadowstep, Vanish, etc Humanized Uses spell rotation that are unlikely to make anybody recognize you as a bot This profile uses frame lock. This means it freezes your game for a short amount of time to make sure no spells are skipped and the correct spell in the rotation is always selected. If you have problems with your FPS, deactivate frame lock in the profile settings. PURCHASE NOW - 6.50€ I, the owner and creator of this file, am in no way associated with the wRobot company. By purchasing this file, you agree to the contract of the purchasing website and that alone. Check out my other Fightclasses
  11. Version 1.0.3


    Lbniese Rogue - Wrobot Rogue Combat Leveling Fightclass Description Basic WRobot Fightclass FeaturesVanilla SupportedTBC SupportedCombat Rotation SupportedBoth Blade Flurry and Adrenaline Rush are being used English Client Required at the moment Feel free to send me suggestions and bug reports! Paid Version:
  12. Hi! Im trying to grind level my rogue as safe as possible because its movement so stuttering, im probably getting a report from every other players. So i came up with the idea to make a fightclass thats always casts stealth out of combat, and stays stealthed between every mobs / npc. My problem is the bot casts stealth right after out of combat, and then loots wich is brakes the stealth. Is there any way to make a delay before casting the spell so it will loot / skin first and then casts stealth or any option to make a loot/skin -> stealth order? Thanks for the help!
  13. I have been creating my own fight class for a rogue, & then testing it in game to work out any kinks/errors -I'm having trouble applying some of the Spell Conditions successfully, for example: Trying to prevent the bot from Spamming [Sinister Strike], I tried adding the Condition: Combo Point to the spell [Eviscerate] to Equal & 5, I have also tried to use other conditions to prevent this, such as adding a Timer to [Sinister Strike] & lowering the Priority -Is the Combo Point condition working? or perhaps I'm missing something - any help is appreciated
  14. Version 1.0.1


    My 3.3.5a Combat Rogue Profile. It works great for me on Lodearon-Warmane (60+ rogue) Most of the time it opens with stealth. To get poisons i use the macro fuction of WRobot with 3600s time between the uses. If you have any suggestion feel free to comment and ill try to update :) but im still a noob in programming so i have still limits ;D ToDo: make it usable for low lvl :) (making 1-80 class) Greetings Aron
  15. Version 1.0.0


    Hey, I make this Profile for my Rogue, if you have some Ideas you can tell me. Best regards and have fun, Kratzbuerste
  16. I'm looking a fight class that simply will attack a target and nothing more. I'm interest for rogue outlaw (LVL 110), if any can help or tell me how to I make him just use saber strike, no stealth no adrenaline rush nothing! I just farming small enemies (one shot) and make my toon to use stealth, adrenaline rush and Curse of the Dreadblades make him suspicious. Thanks
  17. Version 12.14


    Base on https://www.icy-veins.com/wow/outlaw-rogue-pve-dps-rotation-cooldowns-abilities Tryed to cover all spells/talents/artifact powers/racials. Support 6 combo points build with talent http://www.wowdb.com/spells/193531-deeper-stratagem Maybe its required a bit of tuning. I will post update after some testing My profiles
  18. Version 1.0.1


    Very Simple Will Sinister Strike Will Eviserate at 4 and 5 combo points Will use Evasion if there are 2 or more Hositle mobs withen 30 yards
  19. Hello, I wanted to ask is anyone here using gathering strategy of running Rogue/Druid all time stealth gathering? If yes, then how long has it survived, and anything specific required to run it? Also, any difference in gathering nodes numbers? Or anyone using normal running around with gathering, but use Auto-Stealth/Prowl if enemy/friend in x yards radius? -- if yes, any assistance/ideas to set it up. also how long has survived with this methods? thanks & regards
  20. Hello, before opening this topic I did some research and yes there are already topics about this issue since 2012-2013, but there were no replies or updates, and after many years I see the problem isn't solved yet (I worked all the night on a rogue profile and this was the only thing I couldn't figure out how to solve). So is there a way to change the behaviour of the wrobot forcing him to just move near the target without basically spamming autoattack (right mouse click)? Because right now it's very hard to have a decent opening with cheap shot, garrote, or pounce. Also another thing, but I guess it's not a "bug" and I just messed up something: why does the character target an enemy, goes into stealth, then cancel stealth to mount and then dismount in his melee zone? I mean he shoulk walk all the way in stealth until he reaches the target, why does he mounts? Could it be the "Mount Distance" in the options? I think it was because I set it at 20 (instead of 80), now I set it at 100 but still I'm not sure if it's that, can someone teach me more in detail about that function and that behaviour? And in the fight class i just created a Stealth spell with conditions: player must have a target. Noticing also sometimes it takes too much to "choose" an enemy even when he has one in front of him, is there something I'm missing on the options? Thanks, have a nice day
  21. Version 1.6


    Based on the recommendations of Icy Veins (29.08.2016). Multi-target Support. LFR and PvP tested . Artefact used. Talents (1,2,3,2,1,1,1) In raids and groups the spells didnt start, before the first hit (i.e. from tank) is on the Mob. If you are solo, every mob will be attacked. Since version 1.4 it should be able to use this file in PvP. You have to enable Kidney Shot and Cheap Shot and to disable Shuriken Storm. If you need special combinations for PvP please request them in the comments Please remember: There are optional spells, you can switch them off and on in the General Settings panel (see screenshot) Dont forget to follow this file, if you want informed about updates !!!
  22. Hi, I recently made my own fightclass for rogue but I am struggling with Cheap Shot. Half the time, when my rogue is approaching mobs from the front, he gets hit before actually Cheap Shoting. I tried with Shadowstep also. Sometimes after Shadowstep mob hits me before Cheap Shot lands. I Checked it in combat log, after Shadowstep there is a mob attack that usually misses. I tried reproducing the above cases manualy and I succeeded, so I assume if i can do it, bot also should be able. Is there a way to fix it? Possibly by forcing bot to spam Cheap Shot near the target in 1st example and a macro that would click Cheap Shot instantly after Shadowstep in 2d example? How should it look like in wrotation, assuming Shadowstep is 30 sec cd and I want the bot to always Cheap Shot mob, even when striking from melee range. Other question I have, not related to the topic: How can i make the bot "tag" nearby mobs while being in combat with one. Scenario: I am fighting with 1 mob but it was linked with 2 others. How can i tag those two mobs (to prevent other players from stealing them) without losing combo points on my main target (with Blade Furry on cooldown)? I am playing on 2.4.3 and using only default fightclass editor. I will be grateful for any suggestions. Edit: I actually double checked and sometimes my rogue just melee swings mob in stealth. Especially after Shadowstep. Is there a way to avoid this? I have read all the topics on the forum. The problem is that the bot right clicks on the mob to get to him and it automatically makes him break stealth with white hit. Will be grateful even more for any suggestions!
  23. Version 1.1.0


    Quest profile for Undead 1-20. This profile was built for bots with no heirlooms and no guild XP bonus's. The quest rewards are geared towards leather wearers, everyone can use the XP tho =). no class quests. From 1 to level 8/9 is clean. The bot will get stuck at lvl 8 ( approx 80 minutes in) when at the bulwark as the next quest is in Fairbreeze village in Eversong woods and sometimes it wont take the flight path( i need to fix this part).. until then keep an eye out. Once your in Eversong woods it smooth sailing. to about 19-20 (approx 8 hours). There are some phasing issues around Dethknell which are causing me some grief so you may need to babysit first hour or so, if the bot is trying to pick up a quest from thin air /reload and you should be moving again. unfortunately not much i can do there. Settings! You need to enable selling white items otherwise the bot will just stop as it wont be able to pick up quest items. I also advise getting additional bags asap as the constant running to town to sell can really mess up the exp rate. Put the search radius to 35/40 Allow attack target already in fight Do no Sell list Rotting Heart Spinal Dust Linen Cloth Wool Cloth first 2 are actually important... second two are just for gold The bot may collect some quests that it wont attempt to complete...you need to abandon them manually at the end. I'm looking to start a new profile for 20-30, just need to find the time to do them... If you have anything constructive to add let me know and i will add it to the profile.
  24. Version 1.0.0


    I wrote this to open various lockboxes I had in my guild vault with my Level 110 Rogue and I thought I'd share it. Simply load up all your lockboxes into your Rogues bags, load the Custom Profile, and hit start. Leave space in your bags to open them. There is no level check to see if you can open the lockboxes at this time. Let me know if it's not working for certain lockboxes and I'll update it. I wrote and tested this using Live servers. It may work on previous versions of WoW but I am unable to test it on those. This profile will ONLY run under Custom Profile. Therefore, you will need to Create a Custom Profile Folder. It should look like this: WRobot > Profiles > Custom Profile > Open Lockboxes.dll
  25. Good time. I have a problem with rogue stealth. Condition "Hostile Unit Near" with "Stealth" not working. This condition perfect works in WRotation mode only. Thanks advance. Code "Stealth" ability.
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