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I have Pet Question about DK's.... And a Suggestion.

  • Product: WRobot General
  • Type: Bug
  • Status: Fixed

ok Droidz here is the question. When in Blood or Frost Spec and you call up your ghoul with Raise Dead will this Macro work to make them claw more frequently?

/cast [target=pettarget,harm,nodead][] Claw

And if so can you add the ghoul to the condition Have Pet. So we can Have the ghoul Claw More using this macro?

RunMacroText("/cast [target=pettarget,harm,nodead][] Claw")

Condition: Have Pet

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Hello,

 

You can just put your macro RunMacroText("/cast [target=pettarget,harm,nodead][] Claw") in spell name, activate option "Not spell, is lua script" and add "Timer".

 

Or try this sample (I haven't tested) (I have added lua condition IsPetAttackActive()) (I have set up the "Timer" at 2 secondes): http://pastebin.com/stQ3Hkem

Bear T.O.E.

Members

Where do I put this code??? Cause I would like to test this for you and get back you if it works. I mean do I place the code in the LUA Script condition?

Copy/Past this code in notepad, save the file to XML and you can open it with fightclass editor to look how this works.

Bear T.O.E.

Members

no I mean to add the file to my fight class itself. An when is the new condition coming out?

Add after "<FightClassSpells>" this code:

    <FightClassSpell>
      <SpellName>RunMacroText("/cast [target=pettarget,harm,nodead][] Claw")</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>attackStatus = IsPetAttackActive()</LuaScript>
            <VarRet>attackStatus</VarRet>
            <ValueRet>true</ValueRet>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>1</Priority>
      <Timer>2000</Timer>
      <NotSpellIsLuaScript>true</NotSpellIsLuaScript>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
    </FightClassSpell>

Bear T.O.E.

Members

How would I add the energy cost to this?

Like this:

if (UnitPower("pet" , SPELL_POWER_ENERGY) > 30) then
      RunMacroText("/cast [target=pettarget,harm,nodead][] Claw")
end

Bear T.O.E.

Members

kk ty

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