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Mages will not cast Evocation???

  • Product: WRobot General
  • Type: Bug
  • Status: Fixed

I have noticed that mages will not cast evocation. I there a way to get them to cast this spell since it is a major DPS increase to keep up mana and the talent is a major increase to keep active.

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Hello,
 
This depend how is setting this spell in your fightclass, can you share your fightclass, I'll look this.

Bear T.O.E.

Members

<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <FightClassGeneralSettings>
    <FightClassName>Frost Mage 5.4</FightClassName>
    <Range>35</Range>
    <Pet>true</Pet>
    <PetCallSpellName>Summon Water Elemental</PetCallSpellName>
    <PetReviveSpellName>Summon Water Elemental</PetReviveSpellName>
    <FramePerSecond>23</FramePerSecond>
  </FightClassGeneralSettings>
  <FightClassSpells>
    <FightClassSpell>
      <SpellName>Evocation</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Mana</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>75000</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Evocation</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Evocation</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>39</Priority>
      <Timer>3000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Ice Barrier</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Ice Barrier</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Ice Barrier</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>38</Priority>
      <AddToSettings>true</AddToSettings>
      <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
      <Timer>25000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>RunMacroText("/Use Healthstone")</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>76</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>37</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>RunMacroText("/Use Crystal of Insanity")</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Crystal of Insanity</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>36</Priority>
      <Timer>500000</Timer>
      <NotSpellIsLuaScript>true</NotSpellIsLuaScript>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>RunMacroText("/Use Dew of Eternal Morning")</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Dew of Eternal Morning</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>35</Priority>
      <Timer>500000</Timer>
      <NotSpellIsLuaScript>true</NotSpellIsLuaScript>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>RunMacroText("/Use Book of the Ages")</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Book of the Ages</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>34</Priority>
      <Timer>500000</Timer>
      <NotSpellIsLuaScript>true</NotSpellIsLuaScript>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>RunMacroText("/Use Singing Crystal")</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Singing Crystal</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>33</Priority>
      <Timer>500000</Timer>
      <NotSpellIsLuaScript>true</NotSpellIsLuaScript>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>RunMacroText("/Use Mana Gem")</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Mana</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>32</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>ItemCount</ContionType>
          <Param xsi:type="FightClassConditionItemNumber">
            <Number>1</Number>
            <Id>36799</Id>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>32</Priority>
      <Timer>120000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>RunMacroText("/Use 13")</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>31</Priority>
      <Timer>60000</Timer>
      <NotSpellIsLuaScript>true</NotSpellIsLuaScript>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>RunMacroText("/Use 14")</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>30</Priority>
      <Timer>60000</Timer>
      <NotSpellIsLuaScript>true</NotSpellIsLuaScript>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Icy Veins</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Icy Veins</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>29</Priority>
      <AddToSettings>true</AddToSettings>
      <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
      <Timer>180000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Ice Floes</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Ice Floes</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInMove</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>28</Priority>
      <Timer>20000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Mirror Image</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Mirror Image</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>27</Priority>
      <Timer>1000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Mage Bomb</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>26</Priority>
      <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance>
      <AddToSettings>true</AddToSettings>
      <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
      <Timer>11000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Mage Bomb</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>25</Priority>
      <AddToSettings>true</AddToSettings>
      <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
      <Timer>11000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Ice Lance</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Ice Lance</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Fingers of Frost</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>result = false
local timeLeftToCastAgain = 5
local idIceLance=30455
local ssname=GetSpellInfo(idIceLance)
if UnitExists("target") and not UnitIsFriend("player", "target") and (UnitHealth("target")&gt;0) and (IsSpellInRange(ssname,"target")==1) then
    local spellname=GetSpellInfo(idIceLance)
    local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitBuff(("player",Icicle),5);
    if (name==Icicle) then
        local expireTimeLeft = expirationTime-time();
        if (expireTimeLeft &lt; timeLeftToCastAgain) then
            if (IsUsableSpell(idIceLance)) then
                local start, duration, enable = GetSpellCooldown(idIceLance)
                if (duration==0) then
                    CastSpellByName(idIceLance);
                    spell=spellname;
                end
            end
            if not (spell=="Icicle") then
                print("Echant: "..spell)
                result=true
                return;
            end
        end
    end
end</LuaScript>
            <VarRet>5</VarRet>
            <ValueRet>true</ValueRet>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>24</Priority>
      <Timer>10000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Deep Freeze</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>35</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Fingers of Frost</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Deep Freeze</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>23</Priority>
      <Timer>30000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Frost Armor</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>BuffCastedByMe</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Frost Armor</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>22</Priority>
      <IsBuff>true</IsBuff>
      <CombatOnly>false</CombatOnly>
      <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance>
      <AddToSettings>true</AddToSettings>
      <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
      <Timer>30000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Arcane Brilliance</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>BuffCastedByMe</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Acane Brilliance</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>21</Priority>
      <IsBuff>true</IsBuff>
      <CombatOnly>false</CombatOnly>
      <AddToSettings>true</AddToSettings>
      <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
      <Timer>30000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Summon Water Elemental</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HavePet</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Summon Water Elemental</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>20</Priority>
      <Timer>60000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Time Warp</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetIsElite</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>30</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetLevel</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>92</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Time Warp</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>19</Priority>
      <Timer>300000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Counterspell</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetInCast</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Counterspell</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>18</Priority>
      <Timer>24000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Ring of Frost</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Ring of Frost</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>17</Priority>
      <Timer>45000</Timer>
      <AOESpell>true</AOESpell>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Ice Block</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>31</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HavePet</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Ice Block</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>16</Priority>
      <Timer>300000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Invisibility</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>21</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Invisibility</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>15</Priority>
      <Timer>300000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Mirror Image</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetLevel</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>92</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Mirror Image</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>14</Priority>
      <Timer>180000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Frozen Orb</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Frozen Orb</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Fingers of Frost</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>13</Priority>
      <Timer>1000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Frostbolt</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Frostbolt</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>12</Priority>
      <Timer>2000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Frostbolt</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Frostbolt</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Frozen</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>11</Priority>
      <Timer>2000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Frostfire Bolt</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Brain Freeze</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Frostfire Bolt</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      &l

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