Jump to content
  • Mages will not cast Evocation???


    Bear T.O.E.
    • Product: WRobot General Type: Bug Status: Fixed

    I have noticed that mages will not cast evocation. I there a way to get them to cast this spell since it is a major DPS increase to keep up mana and the talent is a major increase to keep active.



    User Feedback

    Recommended Comments

    <?xml version="1.0" encoding="utf-16"?>
    <FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
      <FightClassGeneralSettings>
        <FightClassName>Frost Mage 5.4</FightClassName>
        <Range>35</Range>
        <Pet>true</Pet>
        <PetCallSpellName>Summon Water Elemental</PetCallSpellName>
        <PetReviveSpellName>Summon Water Elemental</PetReviveSpellName>
        <FramePerSecond>23</FramePerSecond>
      </FightClassGeneralSettings>
      <FightClassSpells>
        <FightClassSpell>
          <SpellName>Evocation</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>Mana</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>75000</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Evocation</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Evocation</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>39</Priority>
          <Timer>3000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Ice Barrier</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Ice Barrier</Name>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>MeInCombat</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Ice Barrier</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>38</Priority>
          <AddToSettings>true</AddToSettings>
          <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
          <Timer>25000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>RunMacroText("/Use Healthstone")</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>HealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>76</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>37</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>RunMacroText("/Use Crystal of Insanity")</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Crystal of Insanity</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>36</Priority>
          <Timer>500000</Timer>
          <NotSpellIsLuaScript>true</NotSpellIsLuaScript>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>RunMacroText("/Use Dew of Eternal Morning")</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Dew of Eternal Morning</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>35</Priority>
          <Timer>500000</Timer>
          <NotSpellIsLuaScript>true</NotSpellIsLuaScript>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>RunMacroText("/Use Book of the Ages")</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Book of the Ages</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>34</Priority>
          <Timer>500000</Timer>
          <NotSpellIsLuaScript>true</NotSpellIsLuaScript>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>RunMacroText("/Use Singing Crystal")</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Singing Crystal</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>33</Priority>
          <Timer>500000</Timer>
          <NotSpellIsLuaScript>true</NotSpellIsLuaScript>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>RunMacroText("/Use Mana Gem")</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>Mana</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>32</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>ItemCount</ContionType>
              <Param xsi:type="FightClassConditionItemNumber">
                <Number>1</Number>
                <Id>36799</Id>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>32</Priority>
          <Timer>120000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>RunMacroText("/Use 13")</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>HaveTarget</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>MeInCombat</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>31</Priority>
          <Timer>60000</Timer>
          <NotSpellIsLuaScript>true</NotSpellIsLuaScript>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>RunMacroText("/Use 14")</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>HaveTarget</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>MeInCombat</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>30</Priority>
          <Timer>60000</Timer>
          <NotSpellIsLuaScript>true</NotSpellIsLuaScript>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Icy Veins</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Icy Veins</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>HaveTarget</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>29</Priority>
          <AddToSettings>true</AddToSettings>
          <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
          <Timer>180000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Ice Floes</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Ice Floes</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>HaveTarget</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>MeInMove</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>28</Priority>
          <Timer>20000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Mirror Image</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Mirror Image</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>HaveTarget</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>27</Priority>
          <Timer>1000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Mage Bomb</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetDistance</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>40</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool" />
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>HaveTarget</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>26</Priority>
          <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance>
          <AddToSettings>true</AddToSettings>
          <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
          <Timer>11000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Mage Bomb</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetDistance</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>40</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>HaveTarget</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>25</Priority>
          <AddToSettings>true</AddToSettings>
          <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
          <Timer>11000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Ice Lance</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetDistance</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>40</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Ice Lance</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>HaveTarget</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Fingers of Frost</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>LuaScript</ContionType>
              <Param xsi:type="FightClassConditionLua">
                <LuaScript>result = false
    local timeLeftToCastAgain = 5
    local idIceLance=30455
    local ssname=GetSpellInfo(idIceLance)
    if UnitExists("target") and not UnitIsFriend("player", "target") and (UnitHealth("target")&gt;0) and (IsSpellInRange(ssname,"target")==1) then
        local spellname=GetSpellInfo(idIceLance)
        local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitBuff(("player",Icicle),5);
        if (name==Icicle) then
            local expireTimeLeft = expirationTime-time();
            if (expireTimeLeft &lt; timeLeftToCastAgain) then
                if (IsUsableSpell(idIceLance)) then
                    local start, duration, enable = GetSpellCooldown(idIceLance)
                    if (duration==0) then
                        CastSpellByName(idIceLance);
                        spell=spellname;
                    end
                end
                if not (spell=="Icicle") then
                    print("Echant: "..spell)
                    result=true
                    return;
                end
            end
        end
    end</LuaScript>
                <VarRet>5</VarRet>
                <ValueRet>true</ValueRet>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>24</Priority>
          <Timer>10000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Deep Freeze</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetDistance</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>35</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Fingers of Frost</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Deep Freeze</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>HaveTarget</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>23</Priority>
          <Timer>30000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Frost Armor</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>BuffCastedByMe</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Frost Armor</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>22</Priority>
          <IsBuff>true</IsBuff>
          <CombatOnly>false</CombatOnly>
          <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance>
          <AddToSettings>true</AddToSettings>
          <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
          <Timer>30000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Arcane Brilliance</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>BuffCastedByMe</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Acane Brilliance</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>21</Priority>
          <IsBuff>true</IsBuff>
          <CombatOnly>false</CombatOnly>
          <AddToSettings>true</AddToSettings>
          <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
          <Timer>30000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Summon Water Elemental</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>HavePet</ContionType>
              <Param xsi:type="FightClassConditionBool" />
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Summon Water Elemental</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>20</Priority>
          <Timer>60000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Time Warp</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetIsElite</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>TargetHealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>Smaller</Type>
                <Value>30</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>TargetLevel</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>BiggerOrEqual</Type>
                <Value>92</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Time Warp</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>HaveTarget</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>19</Priority>
          <Timer>300000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Counterspell</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetDistance</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>40</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>TargetInCast</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Counterspell</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>18</Priority>
          <Timer>24000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Ring of Frost</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Ring of Frost</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>HaveTarget</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>TargetDistance</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>40</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>HaveTarget</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>17</Priority>
          <Timer>45000</Timer>
          <AOESpell>true</AOESpell>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Ice Block</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>HealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>31</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>HavePet</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Ice Block</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>16</Priority>
          <Timer>300000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Invisibility</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>HealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>21</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Invisibility</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>15</Priority>
          <Timer>300000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Mirror Image</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>MeInCombat</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>TargetLevel</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>BiggerOrEqual</Type>
                <Value>92</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Mirror Image</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>HaveTarget</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>14</Priority>
          <Timer>180000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Frozen Orb</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Frozen Orb</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>TargetDistance</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>40</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Fingers of Frost</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>HaveTarget</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>13</Priority>
          <Timer>1000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Frostbolt</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetDistance</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>40</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Frostbolt</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>HaveTarget</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>12</Priority>
          <Timer>2000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Frostbolt</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Frostbolt</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>TargetDistance</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>40</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>TargetBuff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Frozen</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>HaveTarget</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>11</Priority>
          <Timer>2000</Timer>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Frostfire Bolt</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Brain Freeze</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>TargetDistance</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>40</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Frostfire Bolt</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>HaveTarget</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          &l

    Link to comment
    Share on other sites



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×
×
  • Create New...