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  • Nearby player detection triggers when starting in town

    • Version: All Product: WRobot General Type: Bug Status: Not a Bug

    The bot is configured to pause when players are nearby, but is told to ignore the setting when going to town.

    When starting the bot e.g. in orgrimmar with these settings, the bot is initializing and starting for some seconds and then pauses (logs that players are nearby). I guess there is some kind of timer used for checking. And I guess that the bot does not know that he is currently in town. Would be nice if there was some kind of detection. In case this can not be done with the available map information, it can possibly be detected based on nearby npcs or something.

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