<?xml version="1.0"?>
<rss version="2.0"><channel><title>Bug Tracker: Bug Tracker</title><link>https://wrobot.eu/bugtracker/page/2/?d=3</link><description>Bug Tracker: Bug Tracker</description><language>en</language><item><title>Use food "Healing spell"</title><link>https://wrobot.eu/bugtracker/use-food-healing-spell-r1429/</link><description><![CDATA[<p>
	Healing spell used as food is used on the target if it is valid instead of the player
</p>]]></description><guid isPermaLink="false">1429</guid><pubDate>Tue, 01 Jun 2021 14:34:17 +0000</pubDate></item><item><title>Long move spam at one point of follow path</title><link>https://wrobot.eu/bugtracker/long-move-spam-at-one-point-of-follow-path-r1428/</link><description><![CDATA[<p>
	Hello.<br />
	I have this bug very often. Bot just stucks at one fly point near which there are no obstacles. If necessary I can send log and video in pm.<br /><br />
	[N] 01:16:13 - [MovementManager] Long Move distance: 4.988173<br />
	[N] 01:16:15 - [MovementManager] Long Move distance: 4.821046<br />
	[N] 01:16:18 - [MovementManager] Long Move distance: 4.49853<br />
	[N] 01:16:20 - [MovementManager] Long Move distance: 5.361514<br />
	[N] 01:16:22 - [MovementManager] Long Move distance: 6.72049<br />
	[N] 01:16:25 - [MovementManager] Long Move distance: 6.314182<br />
	[N] 01:16:28 - [MovementManager] Long Move distance: 6.802619<br />
	[N] 01:16:31 - [MovementManager] Long Move distance: 10.39222<br />
	[N] 01:16:33 - [MovementManager] Long Move distance: 7.15834<br />
	[N] 01:19:56 - [MovementManager] Long Move distance: 108.7237<br />
	[N] 01:20:02 - [MovementManager] Long Move distance: 6.71558<br />
	[N] 01:20:05 - [MovementManager] Long Move distance: 4.723788<br />
	[N] 01:20:07 - [MovementManager] Long Move distance: 6.703122<br />
	[N] 01:20:10 - [MovementManager] Long Move distance: 4.405176<br />
	[N] 01:20:13 - [MovementManager] Long Move distance: 4.716866<br />
	[N] 01:20:15 - [MovementManager] Long Move distance: 4.538973<br />
	[N] 01:20:18 - [MovementManager] Long Move distance: 6.65615<br />
	[N] 01:20:20 - [MovementManager] Long Move distance: 4.588148<br />
	[N] 01:20:23 - [MovementManager] Long Move distance: 6.524607<br />
	[N] 01:20:26 - [MovementManager] Long Move distance: 4.619357<br />
	[N] 01:20:28 - [MovementManager] Long Move distance: 6.616521<br />
	[N] 01:20:31 - [MovementManager] Long Move distance: 4.693025<br />
	[N] 01:20:34 - [MovementManager] Long Move distance: 6.520239<br />
	[N] 01:20:37 - [MovementManager] Long Move distance: 4.439559<br />
	[N] 01:20:40 - [MovementManager] Long Move distance: 6.551129<br />
	[N] 01:20:43 - [MovementManager] Long Move distance: 4.718534<br />
	[N] 01:20:45 - [MovementManager] Long Move distance: 6.492306<br />
	[N] 01:20:48 - [MovementManager] Long Move distance: 4.485656<br />
	[N] 01:20:51 - [MovementManager] Long Move distance: 4.608229
</p>]]></description><guid isPermaLink="false">1428</guid><pubDate>Fri, 14 May 2021 22:33:59 +0000</pubDate></item><item><title>Relogger crash at logging in</title><link>https://wrobot.eu/bugtracker/relogger-crash-at-logging-in-r1427/</link><description><![CDATA[<p>
	Hey,<br /><br />
	I have the problem the relogger crashes instantly in the login process, hes rezising the WoW Window, after that he crashes.<br /><br />
	Client: 3.3.5<br />
	 
</p>]]></description><guid isPermaLink="false">1427</guid><pubDate>Thu, 06 May 2021 15:43:22 +0000</pubDate></item><item><title>fix wrobot</title><link>https://wrobot.eu/bugtracker/fix-wrobot-r1426/</link><description><![CDATA[<p>
	<span style="background-color:rgba(0,0,0,.04);color:#000000;font-size:13px;">When they make the setting so that the bot does not loot in mobs. It is in the bot, but it does not work. When the collection is fixed in the form of a drood, it goes out of the form. When they fix a descent from a high altitude on the node, the bot jerks as if it is under drugs. I fucked up catching bans due to the fact that the settings in this bot simply do not work. Make it possible to set the radius of the mobs near the node. a fucking bims bot for 3 bucks supports these settings.</span>
</p>]]></description><guid isPermaLink="false">1426</guid><pubDate>Mon, 03 May 2021 08:04:51 +0000</pubDate></item><item><title>MovementManager.GoUnderwater</title><link>https://wrobot.eu/bugtracker/movementmanagergounderwater-r1425/</link><description><![CDATA[<p>
	Hi, this function is replacing mouse cursor to a random part of the screen.
</p>

<p>
	This also happens when this function called and the bot tries to get to its corpse in a ghost while on the surface of the water  ( [Resurrect] Try to go under water )
</p>

<p>
	Is it possible to fix or avoid that?  It is very annoying...
</p>]]></description><guid isPermaLink="false">1425</guid><pubDate>Wed, 21 Apr 2021 03:20:37 +0000</pubDate></item><item><title>[WOTLK] Functions seems not to work properly</title><link>https://wrobot.eu/bugtracker/wotlk-functions-seems-not-to-work-properly-r1424/</link><description><![CDATA[<pre class="ipsCode prettyprint lang-c prettyprinted">
<span class="typ">ObjectManager</span><span class="pun">.</span><span class="typ">Me</span><span class="pun">.</span><span class="typ">TargetObject</span><span class="pun">.</span><span class="typ">GetBuff</span><span class="pun">(</span><span class="str">"BuffName"</span><span class="pun">);</span></pre>

<p>
	Always returns a invalid aura
</p>

<pre class="ipsCode prettyprint lang-c prettyprinted">
<span class="typ">ObjectManager</span><span class="pun">.</span><span class="typ">Me</span><span class="pun">.</span><span class="typ">TargetObject</span><span class="pun">.</span><span class="typ">HaveBuff</span><span class="pun">(</span><span class="pln">id</span><span class="pun">)</span></pre>

<p>
	Always returns false. With Ids array it is is working but it takes 200ms more to circle through it which kills my fight class performance.
</p>

<p>
	 
</p>

<p>
	Are the auren updated in each objectmanager update cycle or just by calling one of the buff functions?
</p>

<p>
	 
</p>

<p>
	Greez iMod
</p>]]></description><guid isPermaLink="false">1424</guid><pubDate>Wed, 14 Apr 2021 15:47:44 +0000</pubDate></item><item><title>LoadProfile and slow loading of profile steps</title><link>https://wrobot.eu/bugtracker/loadprofile-and-slow-loading-of-profile-steps-r1423/</link><description><![CDATA[<p>
	Hello. 
</p>

<p>
	I dont know is this a bug or not. Each time one profile is loaded from another profile using the "LoadProfile" action =&gt;  the profile steps are loading more and more and more slowly. I just got tired of killing the bot process to load profile steps faster. Is it possible to fix that? 
</p>

<p>
	Thanks in advance.
</p>]]></description><guid isPermaLink="false">1423</guid><pubDate>Sat, 03 Apr 2021 12:26:22 +0000</pubDate></item><item><title>Quick mass change the vector Z</title><link>https://wrobot.eu/bugtracker/quick-mass-change-the-vector-z-r1422/</link><description><![CDATA[<p>
	Hi @Droidz, would be very, very grateful if you could add such an important function to quick mass change the vector Z (global plus or minus the current value) to grinder or gatherer or quest editor, doesn't matter.<br><br>
	This is a button sample from other bot route editor:<br><br><span> </span><img class="ipsImage ipsImage_thumbnailed" data-fileid="17510" width="592" alt="image.png.6db9bfe1c695c6f2eea9102d8b824324.png" src="https://wrobot.eu/uploads/monthly_2021_03/image.png.6db9bfe1c695c6f2eea9102d8b824324.png" loading="lazy" height="574.24"><br><br><br><a class="ipsAttachLink ipsAttachLink_image" href="https://wrobot.eu/uploads/monthly_2021_03/image.png.46092337cf61da161c4cd4d14eab8600.png" data-fileid="17512" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="17512" width="907" alt="image.thumb.png.c99146f60d4b6985ed6804f8a71666aa.png" src="https://wrobot.eu/uploads/monthly_2021_03/image.thumb.png.c99146f60d4b6985ed6804f8a71666aa.png" loading="lazy" height="743.74"></a><br><br><br>
	Best regards, thank you very much in advance.
</p>]]></description><guid isPermaLink="false">1422</guid><pubDate>Mon, 29 Mar 2021 11:14:52 +0000</pubDate></item><item><title>[wotlk] SubName</title><link>https://wrobot.eu/bugtracker/wotlk-subname-r1420/</link><description><![CDATA[<p>
	wrobot doesnt return a spells SubName, i was trying to make a fast function but it keeps returning nil on all spells i try.
</p>

<p>
	code I use
</p>

<pre class="ipsCode prettyprint lang-c prettyprinted">
<span class="pln">var </span><span class="typ">SpellArea</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span class="typ">SpellManager</span><span class="pun">.</span><span class="typ">GetSpellInfo</span><span class="pun">(</span><span class="lit">3102</span><span class="pun">);</span><span class="pln">
</span><span class="typ">Logging</span><span class="pun">.</span><span class="typ">Write</span><span class="pun">(</span><span class="typ">SpellArea</span><span class="pun">.</span><span class="typ">SubName</span><span class="pun">.</span><span class="typ">ToString</span><span class="pun">());</span></pre>

<p>
	I fixed my problem with using lua but would be awesome to not have to use lua.
</p>]]></description><guid isPermaLink="false">1420</guid><pubDate>Fri, 12 Mar 2021 09:07:44 +0000</pubDate></item><item><title>path finding not working</title><link>https://wrobot.eu/bugtracker/path-finding-not-working-r1419/</link><description><![CDATA[<p>
	today when i log in i noticed the path finding not working, be it quest, grind , or automate. it still attackes mobs but will not turn to them and will just run forward from the point it is started. i have tryed reinstalling wrobot, turning off addons, different profiles.
</p>

<p>
	this only stared today, was working fine last night dose not really say anything in logs till it hits a wall
</p>]]></description><guid isPermaLink="false">1419</guid><pubDate>Tue, 09 Mar 2021 19:27:56 +0000</pubDate></item><item><title>Improving the quester</title><link>https://wrobot.eu/bugtracker/improving-the-quester-r1418/</link><description><![CDATA[<p>
	Hi @Droidz, it would be really cool to add a map point display in the wrobot interface when recording routes in quest types such as Gatherer, KillandLoot, followpath and Grinder&amp;Gather. It is very unpleasant to record long circular routes without visualization on the map, now you have to open the route editor Grinder in addition, this is not convenient.<br />
	Btw would be a plus to add the ability to automatically record the route in Gatherer, KillandLoot, Grinder and Collect like in FollowPath.
</p>]]></description><guid isPermaLink="false">1418</guid><pubDate>Mon, 01 Mar 2021 06:00:39 +0000</pubDate></item><item><title>Please develop version 3.13 of the robot</title><link>https://wrobot.eu/bugtracker/please-develop-version-313-of-the-robot-r1416/</link><description><![CDATA[<p>
	Please develop the 3.13 version of the robot, if there is, I am willing to spend money to buy
</p>]]></description><guid isPermaLink="false">1416</guid><pubDate>Wed, 24 Feb 2021 02:35:24 +0000</pubDate></item><item><title>3d Search Radius Mobs or Objects</title><link>https://wrobot.eu/bugtracker/3d-search-radius-mobs-or-objects-r1414/</link><description><![CDATA[<p>
	 <a contenteditable="false" data-ipshover="" data-ipshover-target="https://wrobot.eu/profile/1-droidz/?do=hovercard" data-mentionid="1" href="https://wrobot.eu/profile/1-droidz/" rel="">@Droidz</a>, It would be very good to add a setting to change the 2d radius of the search mobs (or objects) to 3d. Often there are situations when bot need to kill mobs in a cave, but these caves are 2 or 3-storey, or just mobs with the same entry are above the cave, and they can not be attacked. In order to complete such tasks, you have to add a lot of black lists, restrictions, etc. All this could be avoided by turning on the 3d search radius mobs (or objects) tincture, thus eliminating the ability of the bot to attack targets that are too high or too low.
</p>
<p><a href="https://wrobot.eu/uploads/monthly_2021_02/image_2021-02-16_15-35-29.png.0abe7df57b4fb7b70f2ff36714e6ddc8.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="17446" src="https://wrobot.eu/uploads/monthly_2021_02/image_2021-02-16_15-35-29.png.0abe7df57b4fb7b70f2ff36714e6ddc8.png" width="713" class="ipsImage ipsImage_thumbnailed" alt="image_2021-02-16_15-35-29.png" loading="lazy" height="534.75"></a></p>]]></description><guid isPermaLink="false">1414</guid><pubDate>Tue, 16 Feb 2021 12:42:14 +0000</pubDate></item><item><title>Monsters with yellow names cannot attack actively.</title><link>https://wrobot.eu/bugtracker/monsters-with-yellow-names-cannot-attack-actively-r1413/</link><description><![CDATA[<p>
	<span style="background-color:#f7f8fa;color:#333333;font-size:14px;text-align:justify;">Monsters with yellow names cannot attack actively.</span>
</p>]]></description><guid isPermaLink="false">1413</guid><pubDate>Sat, 30 Jan 2021 05:57:08 +0000</pubDate></item><item><title>Avoid ground effects</title><link>https://wrobot.eu/bugtracker/avoid-ground-effects-r1412/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	Can you add a way for the bot to move out of fire or AOE ground effects?
</p>]]></description><guid isPermaLink="false">1412</guid><pubDate>Wed, 27 Jan 2021 05:25:08 +0000</pubDate></item><item><title>LFG_PROPOSAL_SHOW Bugged.</title><link>https://wrobot.eu/bugtracker/lfg_proposal_show-bugged-r1411/</link><description><![CDATA[<p>
	Hey <a contenteditable="false" data-ipshover="" data-ipshover-target="https://wrobot.eu/profile/1-droidz/?do=hovercard" data-mentionid="1" href="https://wrobot.eu/profile/1-droidz/" rel="">@Droidz</a>, i am using this function to join RDF, but for some reason it never fires anymore. used to amount a month or so ago.
</p>

<p>
	<br>
	 
</p>

<pre class="ipsCode prettyprint lang-c prettyprinted">
<span class="typ">EventsLua</span><span class="pun">.</span><span class="typ">AttachEventLua</span><span class="pun">(</span><span class="typ">LuaEventsId</span><span class="pun">.</span><span class="pln">LFG_PROPOSAL_SHOW</span><span class="pun">,</span><span class="pln"> m </span><span class="pun">=&gt;</span><span class="pln"> </span><span class="typ">Lua</span><span class="pun">.</span><span class="typ">LuaDoString</span><span class="pun">(</span><span class="str">"AcceptProposal();"</span><span class="pun">));</span></pre>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="17410" width="322" alt="image.png.a48411fdecbe42e97196213871bd83b0.png" src="https://wrobot.eu/uploads/monthly_2021_01/image.png.a48411fdecbe42e97196213871bd83b0.png" loading="lazy" height="241.5"></p>]]></description><guid isPermaLink="false">1411</guid><pubDate>Mon, 25 Jan 2021 07:07:56 +0000</pubDate></item><item><title>bot skip node harvest after fight with npc</title><link>https://wrobot.eu/bugtracker/bot-skip-node-harvest-after-fight-with-npc-r1407/</link><description><![CDATA[<p>
	need to check this one, work incorrectly, 3.3.5
</p>]]></description><guid isPermaLink="false">1407</guid><pubDate>Fri, 15 Jan 2021 14:44:43 +0000</pubDate></item><item><title>wrobot freezing</title><link>https://wrobot.eu/bugtracker/wrobot-freezing-r1406/</link><description><![CDATA[<p>
	Hello <a contenteditable="false" data-ipshover="" data-ipshover-target="https://wrobot.eu/profile/1-droidz/?do=hovercard" data-mentionid="1" href="https://wrobot.eu/profile/1-droidz/" rel="">@Droidz</a>, 
</p>

<p>
	 
</p>

<p>
	I have been having this problem where my bot will freeze up and not work anymore, I first started having this problem at or before i started using Matenia's ABG but now i am trying to use ordush Doug party plugin and i keep getting errors / inject failed errors etc then my wow and wrobot will freeze. i have no clue why. note (for matenia product (I used a complete FRESH Install of both wrobot and new download of his product. for ordush i downloaded (first time.) i really dont understand why i am having such a big problem with wrobot.
</p>]]></description><guid isPermaLink="false">1406</guid><pubDate>Thu, 14 Jan 2021 07:16:41 +0000</pubDate></item><item><title>Server seems to be down , you may try to disable your Anti-iwr or Firewall and try again .</title><link>https://wrobot.eu/bugtracker/server-seems-to-be-down-you-may-try-to-disable-your-anti-iwr-or-firewall-and-try-again-r1405/</link><description><![CDATA[<p>
	Server seems to be down , you may try to disable your Anti-iwr<br />
	or Firewall and try again . Note : This version may have bee<br />
	blocked from our servers due to a suspect game activity or<br />
	crack attempt , you can check it a new version is available on our<br />
	Website or check our forum in News cat 
</p>

<p>
	 
</p>

<p>
	How to deal with it? Thank you
</p>]]></description><guid isPermaLink="false">1405</guid><pubDate>Mon, 04 Jan 2021 12:35:41 +0000</pubDate></item><item><title>automaton doesnt attack with my priest</title><link>https://wrobot.eu/bugtracker/automaton-doesnt-attack-with-my-priest-r1404/</link><description><![CDATA[<p>
	automaton doesnt attack with my priest
</p>

<p>
	works fine with my DH but nothing with my priest i try different fight class.
</p>

<p>
	I'm on BFA
</p>]]></description><guid isPermaLink="false">1404</guid><pubDate>Thu, 31 Dec 2020 13:20:10 +0000</pubDate></item><item><title>More logging types</title><link>https://wrobot.eu/bugtracker/more-logging-types-r1403/</link><description><![CDATA[<p>
	Hi, it is very necessary to debug, to important events in the log of my plugins and profiles are not mixed with the standard ones. Could you please add this? I would be incredibly grateful.<br><br>
	 Something like this:<br><br><img class="ipsImage ipsImage_thumbnailed" data-fileid="17381" width="144" alt="image.png.c40ea3ba602189df361df6bc53910c58.png" src="https://wrobot.eu/uploads/monthly_2020_12/image.png.c40ea3ba602189df361df6bc53910c58.png" loading="lazy" height="355.68"><br>
	 
</p>]]></description><guid isPermaLink="false">1403</guid><pubDate>Wed, 30 Dec 2020 19:55:42 +0000</pubDate></item><item><title>CGWorldFrameHitFlags.HitTestLOS</title><link>https://wrobot.eu/bugtracker/cgworldframehitflagshittestlos-r1402/</link><description><![CDATA[<p>
	Hi <a contenteditable="false" data-ipshover="" data-ipshover-target="https://wrobot.eu/profile/1-droidz/?do=hovercard" data-mentionid="1" href="https://wrobot.eu/profile/1-droidz/" rel="">@Droidz</a>, have a question and suggestion.<br><br>
	Why, by default, fight class conditions are checking TraceLineGo for ground textures between the bot's position and target's position but doesnt check another types of LOS, considering that you added this as HitTestLOS? For example game objects, I've have noticed that LOS check for this works pretty well. But there is a little measurement error: it returns true when the line between bot's position and target's position is "on the edge" of object model but the bot and the target can attack each other. <br><br>
	I recorded a video for some clarity and understandability:
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" width="200" src="https://www.youtube.com/embed/qsCmP1eCrm8?feature=oembed" loading="lazy"></iframe>
	</div>
</div>

<p>
	 
</p>]]></description><guid isPermaLink="false">1402</guid><pubDate>Mon, 21 Dec 2020 13:06:57 +0000</pubDate></item><item><title>Relogger, random working schedule From and To</title><link>https://wrobot.eu/bugtracker/relogger-random-working-schedule-from-and-to-r1401/</link><description><![CDATA[<p>
	Hello, if it is not difficult, add this feature please.<br><br>
	I would like to add some random to start and end farm time, something like this:<br><img class="ipsImage ipsImage_thumbnailed" data-fileid="17374" width="695" alt="image.png.e127c2eb56fb5c47b4e7ab4732a1031b.png" src="https://wrobot.eu/uploads/monthly_2020_12/image.png.e127c2eb56fb5c47b4e7ab4732a1031b.png" loading="lazy" height="76.45"><br><br>
	Thank you very much in advance.
</p>]]></description><guid isPermaLink="false">1401</guid><pubDate>Thu, 17 Dec 2020 10:57:12 +0000</pubDate></item><item><title>Add new step/action field near to selected</title><link>https://wrobot.eu/bugtracker/add-new-stepaction-field-near-to-selected-r1400/</link><description><![CDATA[<p>
	Hi, @Droidz can you add this?<br><br>
	It is damn annoying to add new "none" fields and move them to the required place by clicking/holding enter key on the up ▲ button or adding them in xml via text redactor, please and thank you.
</p>

<p>
	 
</p>

<p>
	<br><img class="ipsImage ipsImage_thumbnailed" data-fileid="17369" width="923" alt="image.png.7fb091f59506a068075c09623f9b2158.png" src="https://wrobot.eu/uploads/monthly_2020_12/image.png.7fb091f59506a068075c09623f9b2158.png" loading="lazy" height="415.35"><br><span> </span> 
</p>]]></description><guid isPermaLink="false">1400</guid><pubDate>Fri, 11 Dec 2020 01:53:41 +0000</pubDate></item><item><title>plzz update to 9.0.2</title><link>https://wrobot.eu/bugtracker/plzz-update-to-902-r1399/</link><description><![CDATA[<p>
	can't start bot ..... i was on auto update and my wow now i 9.0.2 and can't on bot but i pay <span><span class="ipsEmoji">?</span></span>
</p>]]></description><guid isPermaLink="false">1399</guid><pubDate>Tue, 08 Dec 2020 01:45:51 +0000</pubDate></item><item><title>Error start</title><link>https://wrobot.eu/bugtracker/error-start-r1398/</link><description><![CDATA[<p>
	Relogger restart the bot and cant start
</p><p>
<a class="ipsAttachLink" href="https://wrobot.eu/applications/core/interface/file/attachment.php?id=17351" data-fileExt='html' data-fileid='17351'>4 дек 2020 05H13.log.html</a></p>]]></description><guid isPermaLink="false">1398</guid><pubDate>Fri, 04 Dec 2020 07:57:20 +0000</pubDate></item><item><title>BFA wrobot cannot attach to BFA client after wrobot last update</title><link>https://wrobot.eu/bugtracker/bfa-wrobot-cannot-attach-to-bfa-client-after-wrobot-last-update-r1397/</link><description><![CDATA[<p>
	Hi, BFA wrobot cannot attach to BFA client after wrobot last update
</p>]]></description><guid isPermaLink="false">1397</guid><pubDate>Thu, 03 Dec 2020 04:20:04 +0000</pubDate></item><item><title>Quester Cache error</title><link>https://wrobot.eu/bugtracker/quester-cache-error-r1396/</link><description><![CDATA[<p>
	I began to notice this error, it occurs sometimes when several bots use the same profile
</p>]]></description><guid isPermaLink="false">1396</guid><pubDate>Wed, 02 Dec 2020 17:52:32 +0000</pubDate></item><item><title>Gatherer stuck</title><link>https://wrobot.eu/bugtracker/gatherer-stuck-r1395/</link><description><![CDATA[<p>
	Forgive me getting mad previously I was just so disappointed for all good things getting always shat all over at some point. Without this problem I would have gladly recommended this bot for every chinese gold farmer out there in the www.
</p>

<p>
	If you allow me to be a little bit more spesific this time, I'd like to tell you more. In warmane wotlk lordaeron this wrobot gatherer worked fine for almost like a week, but then in a blink of an eye the farming toon (the same one i've used all this time) got stuck going back and forth in the same place inside few yards. I fought with it for hours trying to delete wrobot file and download it many times over, programming new routes and so on. I tried to change the route profile but it always tried to fly back to that spesific place to circle that same spot. The spot was right above a herb node that is underneath a small ledge that prevents seeing it right above it from the air. Previously no problem with this place, not once. It didnt help that I tried to use different computer. The bug I described previously wasnt the only one that appeared. It also started to do this thing that the toon was flying like 2 yards above ground slow(my ground mount and flying mount is the same mount), twisting and turning from time to time not knowing where it was going and not giving a shit about farming nodes that went by. This thing could have happen everywhere at any time. I can send a video of the toons behavior if i must and if it continues being apeshit. I only hope that a program that cost me real money would not stop working fine like it previously did with no reason at all just like that. I am desperate for answers. 
</p>]]></description><guid isPermaLink="false">1395</guid><pubDate>Wed, 02 Dec 2020 17:30:23 +0000</pubDate></item><item><title>wrobot isnt working anymore</title><link>https://wrobot.eu/bugtracker/wrobot-isnt-working-anymore-r1394/</link><description><![CDATA[<p>
	hello this day wrobot request to update. then i did . but lately  i launched- choiced champ- then it freezes saying hooking error . and when relaunch it asks me again to update. how i fix that? <img class="ipsImage ipsImage_thumbnailed" data-fileid="17347" width="375" alt="hook.PNG.78238cd4ccb4e77ef471234f039a6db1.PNG" src="https://wrobot.eu/uploads/monthly_2020_12/hook.PNG.78238cd4ccb4e77ef471234f039a6db1.PNG" loading="lazy" height="153.75"></p>]]></description><guid isPermaLink="false">1394</guid><pubDate>Wed, 02 Dec 2020 16:03:48 +0000</pubDate></item><item><title>Gatherer keeps getting stuck</title><link>https://wrobot.eu/bugtracker/gatherer-keeps-getting-stuck-r1393/</link><description><![CDATA[<p>
	Gatherer in warmane lordaeron gets stuck in the icecrown while trying to farm any given route, it always goes to the same place and starts going around little circle. Please tell me what the fuck is wrong with this trash, I pay for this shit of a botting program so it would be fucking nice if it didnt do this shit.
</p>]]></description><guid isPermaLink="false">1393</guid><pubDate>Wed, 02 Dec 2020 13:25:42 +0000</pubDate></item><item><title>Bug ingame error - stack overflow</title><link>https://wrobot.eu/bugtracker/bug-ingame-error-stack-overflow-r1392/</link><description><![CDATA[<p>
	i am unable to find the reason i am getting this error, using <span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://wrobot.eu/profile/32242-matenia/?do=hovercard" data-mentionid="32242" href="https://wrobot.eu/profile/32242-matenia/" rel="">@Matenia</a> Battleground product and fightclass (PvP),</span>
</p>

<p>
	<span>it will freeze the wrobot client, then i lose all night of battleground, reloading works but sometime crashes my client also.</span>
</p>

<pre class="ipsCode prettyprint lang-lua prettyprinted">
<span class="pln">Message</span><span class="pun">:</span><span class="pln"> </span><span class="pun">[</span><span class="pln">string </span><span class="str">"Woixidyexua.lua"</span><span class="pun">]:</span><span class="lit">33</span><span class="pun">:</span><span class="pln"> stack overflow </span><span class="pun">(</span><span class="pln">table too big to unpack</span><span class="pun">)</span><span class="pln">
Time</span><span class="pun">:</span><span class="pln"> </span><span class="lit">11</span><span class="pun">/</span><span class="lit">27</span><span class="pun">/</span><span class="lit">20</span><span class="pln"> </span><span class="lit">19</span><span class="pun">:</span><span class="lit">44</span><span class="pun">:</span><span class="lit">47</span><span class="pln">
Count</span><span class="pun">:</span><span class="pln"> </span><span class="lit">78</span></pre>

<p>
	 
</p>]]></description><guid isPermaLink="false">1392</guid><pubDate>Sat, 28 Nov 2020 01:50:18 +0000</pubDate></item><item><title>Cannot found npc of taxi node, disable it</title><link>https://wrobot.eu/bugtracker/cannot-found-npc-of-taxi-node-disable-it-r1391/</link><description><![CDATA[<p>
	It seems the taxi is currently unusable function, at least for me.
</p>

<p>
	The bot just disabling all flightmasters nodes.
</p>

<p>
	I added to plugin this:
</p>

<pre class="ipsCode prettyprint lang-c prettyprinted">
<span class="pln">    </span><span class="kwd">private</span><span class="pln"> </span><span class="kwd">void</span><span class="pln"> </span><span class="typ">ActivateTaxiNodes</span><span class="pun">()</span><span class="pln">
    </span><span class="pun">{</span><span class="pln">
        </span><span class="kwd">if</span><span class="pln"> </span><span class="pun">(</span><span class="typ">ActivateTaxiNodesTime</span><span class="pln"> </span><span class="pun">&lt;</span><span class="pln"> </span><span class="typ">DateTime</span><span class="pun">.</span><span class="typ">Now</span><span class="pln"> </span><span class="pun">&amp;&amp;</span><span class="pln"> </span><span class="pun">!</span><span class="pln">me</span><span class="pun">.</span><span class="typ">InCombat</span><span class="pun">)</span><span class="pln">
        </span><span class="pun">{</span><span class="pln">
            </span><span class="typ">ActivateTaxiNodesTime</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span class="typ">DateTime</span><span class="pun">.</span><span class="typ">Now</span><span class="pun">.</span><span class="typ">AddSeconds</span><span class="pun">(</span><span class="lit">300</span><span class="pun">);</span><span class="pln">

            lock </span><span class="pun">(</span><span class="typ">Taxi</span><span class="pun">.</span><span class="typ">TaxiList</span><span class="pun">.</span><span class="typ">Locker</span><span class="pun">)</span><span class="pln">
            </span><span class="pun">{</span><span class="pln">
                foreach </span><span class="pun">(</span><span class="pln">var node in </span><span class="typ">Taxi</span><span class="pun">.</span><span class="typ">TaxiList</span><span class="pun">.</span><span class="typ">Nodes</span><span class="pun">)</span><span class="pln">
                </span><span class="pun">{</span><span class="pln">
                    </span><span class="kwd">if</span><span class="pln"> </span><span class="pun">(!</span><span class="pln">node</span><span class="pun">.</span><span class="typ">Active</span><span class="pun">)</span><span class="pln">
                    </span><span class="pun">{</span><span class="pln">
                        </span><span class="typ">Taxi</span><span class="pun">.</span><span class="typ">TaxiList</span><span class="pun">.</span><span class="typ">Active</span><span class="pun">(</span><span class="pln">node</span><span class="pun">);</span><span class="pln">
                        logs</span><span class="pun">(</span><span class="str">"taxi node activated: ["</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> node</span><span class="pun">.</span><span class="typ">Name</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> </span><span class="str">"] ["</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> node</span><span class="pun">.</span><span class="typ">Position</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> </span><span class="str">"]"</span><span class="pun">);</span><span class="pln">
                        print</span><span class="pun">(</span><span class="str">"taxi node activated: ["</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> node</span><span class="pun">.</span><span class="typ">Name</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> </span><span class="str">"] ["</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> node</span><span class="pun">.</span><span class="typ">Position</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> </span><span class="str">"]"</span><span class="pun">);</span><span class="pln">
                        </span><span class="typ">SendDiscordMessageDebug1</span><span class="pun">(</span><span class="str">"["</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> </span><span class="typ">Time</span><span class="pun">()</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> </span><span class="str">"] ["</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> me</span><span class="pun">.</span><span class="typ">Name</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> </span><span class="str">"] taxi node activated: ["</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> node</span><span class="pun">.</span><span class="typ">Name</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> </span><span class="str">"] ["</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> node</span><span class="pun">.</span><span class="typ">Position</span><span class="pun">.</span><span class="pln">X </span><span class="pun">+</span><span class="pln"> </span><span class="str">", "</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> node</span><span class="pun">.</span><span class="typ">Position</span><span class="pun">.</span><span class="pln">Y </span><span class="pun">+</span><span class="pln"> </span><span class="str">", "</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> node</span><span class="pun">.</span><span class="typ">Position</span><span class="pun">.</span><span class="pln">Z </span><span class="pun">+</span><span class="pln"> </span><span class="str">"]"</span><span class="pun">);</span><span class="pln">
                        </span><span class="typ">Taxi</span><span class="pun">.</span><span class="typ">TaxiList</span><span class="pun">.</span><span class="typ">Save</span><span class="pun">();</span><span class="pln">
                        sleep</span><span class="pun">(</span><span class="lit">100</span><span class="pun">);</span><span class="pln">
                    </span><span class="pun">}</span><span class="pln">
                </span><span class="pun">}</span><span class="pln">
            </span><span class="pun">}</span><span class="pln">
        </span><span class="pun">}</span><span class="pln">
    </span><span class="pun">}</span></pre>

<p>
	But it made the situation worse.
</p>

<p>
	For more than 12 hours the bot has been trying to use taxi at different flightmasters in endless loop and doesnt reached any level. 
</p>

<pre class="ipsCode">
17:13:48 - [FlightMaster] Cannot found npc of taxi node Orgrimmar, Durotar, disable it.
17:13:48 - [FlightMaster] Try to take taxi at 
17:14:07 - [FlightMaster] Try to take taxi node Splintertree Post, Ashenvale to Valormok, Azshara, go to npc.
17:16:40 - [FlightMaster] Try to take taxi at Vhulgra
17:16:45 - [FlightMaster] No found useful destination on FlightMaster Vhulgra, skip it.
17:16:45 - [FlightMaster] Cannot take taxi, Blacklist flightmaster 30 min and taxi node for session.
17:16:46 - [Mount] Mounting ground mount Summon Charger
17:16:46 - [FlightMaster] Try to take taxi node Splintertree Post, Ashenvale to Valormok, Azshara, go to npc.
17:16:48 - [FlightMaster] Cannot found npc of taxi node Splintertree Post, Ashenvale, disable it.
17:16:48 - [FlightMaster] Try to take taxi at 
17:16:56 - [FlightMaster] Try to take taxi node Splintertree Post, Ashenvale to Valormok, Azshara, go to npc.
17:17:04 - [FlightMaster] Cannot found npc of taxi node Splintertree Post, Ashenvale, disable it.
17:17:04 - [FlightMaster] Try to take taxi at 
17:17:05 - [FlightMaster] Try to take taxi node Orgrimmar, Durotar to Valormok, Azshara, go to npc.
17:17:51 - [Mount] Mounting ground mount Summon Charger
17:20:49 - [FlightMaster] Try to take taxi at Doras
17:20:59 - [FlightMaster] No found useful destination on FlightMaster Doras, skip it.
17:20:59 - [FlightMaster] Cannot take taxi, Blacklist flightmaster 30 min and taxi node for session.
17:20:59 - [Mount] Mounting ground mount Summon Charger
17:20:59 - [FlightMaster] Try to take taxi node Orgrimmar, Durotar to Valormok, Azshara, go to npc.
17:21:02 - [FlightMaster] Cannot found npc of taxi node Orgrimmar, Durotar, disable it.
17:21:02 - [FlightMaster] Try to take taxi at 
17:22:03 - [FlightMaster] Try to take taxi node Orgrimmar, Durotar to Valormok, Azshara, go to npc.
17:23:10 - [FlightMaster] Cannot reach position of taxi node , disable it.
17:23:10 - [FlightMaster] Try to take taxi node Orgrimmar, Durotar to Valormok, Azshara, go to npc.
17:23:12 - [FlightMaster] Cannot found npc of taxi node Orgrimmar, Durotar, disable it.
17:23:12 - [FlightMaster] Try to take taxi at 
17:23:31 - [FlightMaster] Try to take taxi node Splintertree Post, Ashenvale to Valormok, Azshara, go to npc.
17:23:54 - [Mount] Dismount
17:24:06 - [Mount] Mounting ground mount Summon Charger
17:26:17 - [FlightMaster] Cannot reach position of taxi node , disable it.
17:26:17 - [FlightMaster] Try to take taxi node Splintertree Post, Ashenvale to Valormok, Azshara, go to npc.
17:26:19 - [FlightMaster] Cannot found npc of taxi node Splintertree Post, Ashenvale, disable it.
17:26:19 - [FlightMaster] Try to take taxi at 
17:27:14 - [FlightMaster] Try to take taxi node Splintertree Post, Ashenvale to Valormok, Azshara, go to npc.
17:28:09 - [FlightMaster] Cannot reach position of taxi node , disable it.
17:28:09 - [FlightMaster] Try to take taxi node Splintertree Post, Ashenvale to Valormok, Azshara, go to npc.
17:28:10 - [FlightMaster] Cannot found npc of taxi node Splintertree Post, Ashenvale, disable it.
17:28:10 - [FlightMaster] Try to take taxi at 
17:28:11 - [FlightMaster] Try to take taxi node Orgrimmar, Durotar to Valormok, Azshara, go to npc.
17:31:52 - [FlightMaster] Cannot reach position of taxi node , disable it.
17:31:58 - [FlightMaster] Try to take taxi node Orgrimmar, Durotar to Valormok, Azshara, go to npc.
17:31:59 - [FlightMaster] Cannot found npc of taxi node Orgrimmar, Durotar, disable it.
17:31:59 - [FlightMaster] Try to take taxi at 
17:32:24 - [FlightMaster] Try to take taxi node Orgrimmar, Durotar to Valormok, Azshara, go to npc.
17:32:50 - [FlightMaster] Cannot found npc of taxi node Orgrimmar, Durotar, disable it.
17:32:50 - [FlightMaster] Try to take taxi at 
17:33:08 - [FlightMaster] Try to take taxi node Splintertree Post, Ashenvale to Valormok, Azshara, go to npc.
17:35:45 - [FlightMaster] Cannot reach position of taxi node , disable it.
17:35:45 - [FlightMaster] Try to take taxi node Splintertree Post, Ashenvale to Valormok, Azshara, go to npc.
17:35:47 - [FlightMaster] Cannot found npc of taxi node Splintertree Post, Ashenvale, disable it.
17:35:47 - [FlightMaster] Try to take taxi at 
17:39:11 - [FlightMaster] Try to take taxi at Kroum
17:39:16 - [FlightMaster] No found useful destination on FlightMaster Kroum, skip it.
17:39:16 - [FlightMaster] Cannot take taxi, Blacklist flightmaster 30 min and taxi node for session.
17:39:17 - [Mount] Mounting ground mount Summon Charger
17:39:17 - [FlightMaster] Try to take taxi node Valormok, Azshara to Emerald Sanctuary, Felwood, go to npc.
17:39:19 - [FlightMaster] Cannot found npc of taxi node Valormok, Azshara, disable it.
17:39:19 - [FlightMaster] Try to take taxi at 
17:39:20 - [FlightMaster] Try to take taxi node Orgrimmar, Durotar to Emerald Sanctuary, Felwood, go to npc.
17:41:10 - [FlightMaster] Try to take taxi node Splintertree Post, Ashenvale to Orgrimmar, Durotar, go to npc.</pre>

<p>
	All taxi nodes are fresh, they are added by bots after full deleting the old list by me.
</p>

<p>
	Before I added this code I think the bot just turned off all the nodes and did not use them in the future. I watched how the bot just interacted with the flight master, looked at the flight menu, but then closed it and continued to walk to the destination when the necessary points were available to use.
</p>

<p>
	Settings:
</p>

<pre class="ipsCode prettyprint lang-c prettyprinted">
<span class="typ">FlightMasterDiscoverRange</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span class="lit">150</span><span class="pln"> </span><span class="pun">;</span><span class="pln"> </span><span class="typ">FlightMasterTaxiDistance</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span class="lit">1000</span><span class="pln"> </span><span class="pun">;</span><span class="pln"> </span><span class="typ">FlightMasterTaxiUse</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span class="typ">True</span><span class="pln"> </span><span class="pun">;</span><span class="pln"> </span><span class="typ">FlightMasterTaxiUseOnlyIfNear</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span class="typ">False</span><span class="pln"> </span><span class="pun">;</span><span class="pln"> </span><span class="typ">BlacklistTaxiDefaultTimeMs</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span class="lit">1800000</span><span class="pln"> </span><span class="pun">;</span></pre>

<p>
	@Droidz If necessary, I will send you a full log in a private message.
</p>

<p>
	
</p>]]></description><guid isPermaLink="false">1391</guid><pubDate>Sat, 14 Nov 2020 06:19:46 +0000</pubDate></item><item><title>Please connect to the game  | Legion Firestorm |</title><link>https://wrobot.eu/bugtracker/please-connect-to-the-game-legion-firestorm-r1390/</link><description><![CDATA[<p>
	First issue i had was the version was incorrect. After finding an old version that matches the server's patch. That worked. But not im having the issue where it's saying "Please connect to the game". Wow's started in 32 bit, i've tried everything i've found on the forums with no luck. <br /><br />
	 
</p>]]></description><guid isPermaLink="false">1390</guid><pubDate>Wed, 11 Nov 2020 02:04:59 +0000</pubDate></item><item><title>heavy load on the processor for a few seconds during the restart of wrobot</title><link>https://wrobot.eu/bugtracker/heavy-load-on-the-processor-for-a-few-seconds-during-the-restart-of-wrobot-r1389/</link><description><![CDATA[<p>
	Hi, heavy load on the processor for a few seconds during the restart of wrobot for 3.3.5 version , its normal or some problem on my side?
</p>]]></description><guid isPermaLink="false">1389</guid><pubDate>Mon, 09 Nov 2020 20:52:26 +0000</pubDate></item><item><title>Wrobot crashing and unable to start again unless OS is restarted</title><link>https://wrobot.eu/bugtracker/wrobot-crashing-and-unable-to-start-again-unless-os-is-restarted-r1388/</link><description><![CDATA[<p>
	Long sotry short: after playing for some time bot map freezes and then game crashes. Im using wrobot only for the 3d map function and object finder.
</p>

<p>
	When i again try to launch the bot i get this error:
</p>

<p>
	<a href="https://imgur.com/a/fe7G5Vg" rel="external nofollow">https://imgur.com/a/fe7G5Vg</a>
</p>

<p>
	 
</p>

<p>
	I have anti-virus running in background but i whitelisted all files of wrobot yet is it possible for error to be related with bitdefender since when i restart my pc only then i can run the program
</p>]]></description><guid isPermaLink="false">1388</guid><pubDate>Sun, 08 Nov 2020 16:45:44 +0000</pubDate></item><item><title>Priority of vendor and repair</title><link>https://wrobot.eu/bugtracker/priority-of-vendor-and-repair-r1387/</link><description><![CDATA[<p>
	I've noticed that npc vendor priority is higher than npc repair. Bot just chooses a vendor first and it doesnt care if the repair is closer by distance than a vendor. Why so?
</p>]]></description><guid isPermaLink="false">1387</guid><pubDate>Wed, 04 Nov 2020 21:18:55 +0000</pubDate></item><item><title>Pathfinding - bottish,</title><link>https://wrobot.eu/bugtracker/pathfinding-bottish-r1386/</link><description><![CDATA[<p>
	Hello <span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://wrobot.eu/profile/1-droidz/?do=hovercard" data-mentionid="1" href="https://wrobot.eu/profile/1-droidz/" rel="">@Droidz</a>, is there anyway to make movement more human like? i feel like this is the biggest problem is that wrobot movement isnt human like, ive tried ctm / lua to move and smooth movement but nothing helps that much with all the sharp turns / always facing target, any idea on how make botting more human like?</span>
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">1386</guid><pubDate>Wed, 04 Nov 2020 02:11:42 +0000</pubDate></item><item><title>Azuremyst Isle pathing issue</title><link>https://wrobot.eu/bugtracker/azuremyst-isle-pathing-issue-r1385/</link><description><![CDATA[<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="17283" width="669" alt="image.png.a5c3c4c54e5bc5abb57674c3c5ab2cec.png" src="https://wrobot.eu/uploads/monthly_2020_11/image.png.a5c3c4c54e5bc5abb57674c3c5ab2cec.png" loading="lazy" height="488.37"></p>

<p>
	<br>
	Trying to path up a wall.<br>
	 
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted">
<span class="pln">[D] 16:27:47 - [MovementManager] Current pos: -4677,907 ; -13824,86 ; 10,62618 ; "None" - Target pos: -4676,899 ; -13928,4 ; 93,96194 ; "None" Continent: Expansion01 Tile: 57.92162_40.77108
[N] 16:27:47 - [MovementManager] Waypoint timed out
[N] 16:27:47 - [MovementManager] Report navmesh poly to avoid it
[N] 16:27:47 - [Path-Finding] FindPath from -4677,911 ; -13824,84 ; 10,60667 ; "None" to -4656,256 ; -13960,54 ; 86,16243 ; "None" (Expansion01)
[N] 16:27:47 - [Path-Finding] Path Count: 4 (172,3896y, 0ms) (resultPartial=True, resultSuccess=True (more info with server log option))
[N] 16:27:48 - [MovementManager] Think we are stuck
[N] 16:27:48 - [MovementManager] Trying something funny, hang on
[N] 16:27:49 - [MovementManager] Think we are stuck
[N] 16:27:49 - [MovementManager] Trying something funny, hang on
[N] 16:27:50 - [MovementManager] Report navmesh poly to avoid it
[D] 16:27:50 - [MovementManager] Current pos: -4677,923 ; -13824,87 ; 10,62852 ; "None" - Target pos: -4676,899 ; -13928,4 ; 93,96193 ; "None" Continent: Expansion01 Tile: 57.92163_40.77111
[N] 16:27:50 - [MovementManager] Waypoint timed out
[N] 16:27:50 - [MovementManager] Report navmesh poly to avoid it
[N] 16:27:50 - [Path-Finding] FindPath from -4677,923 ; -13824,87 ; 10,62852 ; "None" to -4656,256 ; -13960,54 ; 86,16243 ; "None" (Expansion01)
[N] 16:27:50 - [Path-Finding] Path Count: 4 (172,3889y, 0ms) (resultPartial=True, resultSuccess=True (more info with server log option))
[N] 16:27:51 - [MovementManager] Think we are stuck
[N] 16:27:51 - [MovementManager] Trying something funny, hang on
[D] 16:27:51 - [MovementManager] Avoid wall: StrafeLeft
[N] 16:27:53 - [MovementManager] Think we are stuck
[N] 16:27:53 - [MovementManager] Trying something funny, hang on
[N] 16:27:54 - [MovementManager] Report navmesh poly to avoid it
[D] 16:27:54 - [MovementManager] Current pos: -4676,501 ; -13824,86 ; 10,7238 ; "None" - Target pos: -4676,899 ; -13928,4 ; 93,96193 ; "None" Continent: Expansion01 Tile: 57.92161_40.76844
[N] 16:27:54 - [MovementManager] Waypoint timed out
[N] 16:27:54 - [MovementManager] Report navmesh poly to avoid it
[N] 16:27:54 - [Path-Finding] FindPath from -4676,503 ; -13824,86 ; 10,7238 ; "None" to -4656,256 ; -13960,54 ; 86,16243 ; "None" (Expansion01)
[N] 16:27:54 - [Path-Finding] Path Count: 4 (172,4725y, 0ms) (resultPartial=True, resultSuccess=True (more info with server log option))
[N] 16:27:55 - [MovementManager] Think we are stuck
[N] 16:27:55 - [MovementManager] Trying something funny, hang on
[N] 16:27:56 - [MovementManager] Think we are stuck
[N] 16:27:56 - [MovementManager] Trying something funny, hang on
[N] 16:27:57 - [MovementManager] Report navmesh poly to avoid it
[D] 16:27:57 - [MovementManager] Current pos: -4677,014 ; -13824,85 ; 10,67328 ; "None" - Target pos: -4676,912 ; -13928,4 ; 93,96157 ; "None" Continent: Expansion01 Tile: 57.92159_40.7694
[N] 16:27:57 - [MovementManager] Waypoint timed out
[N] 16:27:57 - [MovementManager] Report navmesh poly to avoid it
[N] 16:27:57 - [Path-Finding] FindPath from -4677,015 ; -13824,84 ; 10,67328 ; "None" to -4656,256 ; -13960,54 ; 86,16243 ; "None" (Expansion01)
[N] 16:27:57 - [Path-Finding] Path Count: 4 (172,4306y, 186ms) (resultPartial=True, resultSuccess=True (more info with server log option))
[N] 16:27:58 - [MovementManager] Think we are stuck
[N] 16:27:58 - [MovementManager] Trying something funny, hang on
[N] 16:27:59 - [MovementManager] Think we are stuck
[N] 16:27:59 - [MovementManager] Trying something funny, hang on
[N] 16:28:00 - [MovementManager] Report navmesh poly to avoid it
[D] 16:28:00 - [MovementManager] Current pos: -4677,346 ; -13824,85 ; 10,65835 ; "None" - Target pos: -4676,906 ; -13928,4 ; 93,96175 ; "None" Continent: Expansion01 Tile: 57.9216_40.77002
[N] 16:28:00 - [MovementManager] Waypoint timed out
[N] 16:28:00 - [MovementManager] Report navmesh poly to avoid it
[N] 16:28:00 - [Path-Finding] FindPath from -4677,351 ; -13824,84 ; 10,64513 ; "None" to -4656,256 ; -13960,54 ; 86,16243 ; "None" (Expansion01)
[N] 16:28:00 - [Path-Finding] Path Count: 4 (172,4145y, 101ms) (resultPartial=True, resultSuccess=True (more info with server log option))
[N] 16:28:01 - [MovementManager] Think we are stuck
[N] 16:28:01 - [MovementManager] Trying something funny, hang on
[N] 16:28:02 - [MovementManager] Think we are stuck
[N] 16:28:02 - [MovementManager] Trying something funny, hang on
[N] 16:28:03 - [MovementManager] Report navmesh poly to avoid it
[D] 16:28:03 - [MovementManager] Current pos: -4677,617 ; -13824,86 ; 10,64808 ; "None" - Target pos: -4676,904 ; -13928,4 ; 93,96182 ; "None" Continent: Expansion01 Tile: 57.92162_40.77053
[N] 16:28:03 - [MovementManager] Waypoint timed out
[N] 16:28:03 - [MovementManager] Report navmesh poly to avoid it
[N] 16:28:03 - [Path-Finding] FindPath from -4677,62 ; -13824,84 ; 10,62755 ; "None" to -4656,256 ; -13960,54 ; 86,16243 ; "None" (Expansion01)
[N] 16:28:04 - [Path-Finding] Path Count: 4 (172,4016y, 106ms) (resultPartial=True, resultSuccess=True (more info with server log option))
[N] 16:28:05 - [MovementManager] Think we are stuck
[N] 16:28:05 - [MovementManager] Trying something funny, hang on
[N] 16:28:06 - [MovementManager] Think we are stuck
[N] 16:28:06 - [MovementManager] Trying something funny, hang on
[N] 16:28:07 - [MovementManager] Report navmesh poly to avoid it
[D] 16:28:07 - [MovementManager] Current pos: -4677,841 ; -13824,87 ; 10,63465 ; "None" - Target pos: -4676,902 ; -13928,4 ; 93,96188 ; "None" Continent: Expansion01 Tile: 57.92163_40.77095
[N] 16:28:07 - [MovementManager] Waypoint timed out
[N] 16:28:07 - [MovementManager] Report navmesh poly to avoid it
[N] 16:28:07 - [Path-Finding] FindPath from -4677,841 ; -13824,85 ; 10,61617 ; "None" to -4656,256 ; -13960,54 ; 86,16243 ; "None" (Expansion01)
[N] 16:28:07 - [Path-Finding] Path Count: 4 (172,3877y, 0ms) (resultPartial=True, resultSuccess=True (more info with server log option))
[N] 16:28:08 - [MovementManager] Think we are stuck
[N] 16:28:08 - [MovementManager] Trying something funny, hang on
[N] 16:28:09 - [MovementManager] Think we are stuck
[N] 16:28:09 - [MovementManager] Trying something funny, hang on
[N] 16:28:10 - [MovementManager] Report navmesh poly to avoid it
[D] 16:28:10 - [MovementManager] Current pos: -4677,91 ; -13824,87 ; 10,6288 ; "None" - Target pos: -4676,899 ; -13928,4 ; 93,96194 ; "None" Continent: Expansion01 Tile: 57.92163_40.77108
[N] 16:28:10 - [MovementManager] Waypoint timed out
[N] 16:28:10 - [MovementManager] Report navmesh poly to avoid it
[N] 16:28:10 - [Path-Finding] FindPath from -4677,91 ; -13824,87 ; 10,6288 ; "None" to -4656,256 ; -13960,54 ; 86,16243 ; "None" (Expansion01)
[N] 16:28:10 - [Path-Finding] Path Count: 4 (172,3854y, 0ms) (resultPartial=True, resultSuccess=True (more info with server log option))
[N] 16:28:11 - [MovementManager] Think we are stuck
[N] 16:28:11 - [MovementManager] Trying something funny, hang on
[N] 16:28:12 - [MovementManager] Think we are stuck
[N] 16:28:12 - [MovementManager] Trying something funny, hang on
[N] 16:28:13 - [MovementManager] Report navmesh poly to avoid it
[D] 16:28:13 - [MovementManager] Current pos: -4677,939 ; -13824,87 ; 10,62544 ; "None" - Target pos: -4676,899 ; -13928,4 ; 93,96194 ; "None" Continent: Expansion01 Tile: 57.92162_40.77114
[N] 16:28:13 - [MovementManager] Waypoint timed out
[N] 16:28:13 - [MovementManager] Report navmesh poly to avoid it
[N] 16:28:13 - [Path-Finding] FindPath from -4677,939 ; -13824,85 ; 10,60696 ; "None" to -4656,256 ; -13960,54 ; 86,16243 ; "None" (Expansion01)
[N] 16:28:13 - [Path-Finding] Path Count: 4 (172,3877y, 0ms) (resultPartial=True, resultSuccess=True (more info with server log option))
[N] 16:28:14 - [MovementManager] Think we are stuck
[N] 16:28:14 - [MovementManager] Trying something funny, hang on
[N] 16:28:15 - [MovementManager] Think we are stuck
[N] 16:28:15 - [MovementManager] Trying something funny, hang on
[N] 16:28:16 - [MovementManager] Report navmesh poly to avoid it
[D] 16:28:16 - [MovementManager] Current pos: -4677,959 ; -13824,87 ; 10,62906 ; "None" - Target pos: -4676,899 ; -13928,4 ; 93,96194 ; "None" Continent: Expansion01 Tile: 57.92163_40.77118
[N] 16:28:16 - [MovementManager] Waypoint timed out
[N] 16:28:16 - [MovementManager] Report navmesh poly to avoid it
[N] 16:28:16 - [Path-Finding] FindPath from -4677,959 ; -13824,87 ; 10,62906 ; "None" to -4656,256 ; -13960,54 ; 86,16243 ; "None" (Expansion01)
[N] 16:28:16 - [Path-Finding] Path Count: 4 (172,3877y, 0ms) (resultPartial=True, resultSuccess=True (more info with server log option))</span></pre>

<p>
	 
</p>]]></description><guid isPermaLink="false">1385</guid><pubDate>Tue, 03 Nov 2020 15:28:29 +0000</pubDate></item><item><title>totown Mammoth bug</title><link>https://wrobot.eu/bugtracker/totown-mammoth-bug-r1384/</link><description><![CDATA[<p>
	Often gets stuck when trying to sell to a mammoth, if the bot is too high above the ground and the totown state is called, while the bot goes down, it adds a vendor on a mammoth to the blacklist and then gets into a cycle of endless attempts to sell trash to NPC on a mammoth, which is blacklisted at 120 minutes. Please fix it, cause of this bug, bots that do not have a mammoth farm more gold than those who have it.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://wrobot.eu/uploads/monthly_2020_10/image.png.7e3adbef867d806be0f38122e23bd6c1.png" data-fileid="17278" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="17278" width="617" alt="image.thumb.png.312db3c512bb8cfe492f21df04f21f7d.png" src="https://wrobot.eu/uploads/monthly_2020_10/image.thumb.png.312db3c512bb8cfe492f21df04f21f7d.png" loading="lazy" height="746.57"></a>
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">1384</guid><pubDate>Sat, 31 Oct 2020 23:04:15 +0000</pubDate></item><item><title>ObjectManager.Me.HealthPercent = 0</title><link>https://wrobot.eu/bugtracker/objectmanagermehealthpercent-0-r1383/</link><description><![CDATA[<p>
	For wow ver 3.3.5 and 2.4.3 ive the bug - ObjectManager.Me.HealthPercent = 0, bot tryed to regen or spamm heal spell, i write the code:
</p>

<p>
	Logging.Write(ObjectManager.Me.HealthPercent + "");
</p>

<p>
	Its happens sometimes.
</p>

<p>
	Helping only restart the game.
</p>]]></description><guid isPermaLink="false">1383</guid><pubDate>Sat, 31 Oct 2020 11:06:23 +0000</pubDate></item><item><title>Mounts and spellbook</title><link>https://wrobot.eu/bugtracker/mounts-and-spellbook-r1382/</link><description><![CDATA[<p>
	After using SpellManager.UpdateSpellBook the bot doesn't see new learned mount spells. SpellManager.ExistSpellBook returns true for new mount spells only when the bot is restarted (after closing). <a contenteditable="false" data-ipshover="" data-ipshover-target="https://wrobot.eu/profile/1-droidz/?do=hovercard" data-mentionid="1" href="https://wrobot.eu/profile/1-droidz/" rel="">@Droidz</a> Can you fix this, or are there other ways to see freshly learned mounts without restarting bot and without using lua, only c#?
</p>]]></description><guid isPermaLink="false">1382</guid><pubDate>Wed, 28 Oct 2020 20:20:46 +0000</pubDate></item><item><title>Flightmaster bug TBC outland</title><link>https://wrobot.eu/bugtracker/flightmaster-bug-tbc-outland-r1381/</link><description><![CDATA[<p>
	Standing next to Flightmaster i get this
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="17276" width="422" alt="image.png.b16cf5b25e5eef7e57b277e6acc3913d.png" src="https://wrobot.eu/uploads/monthly_2020_10/image.png.b16cf5b25e5eef7e57b277e6acc3913d.png" loading="lazy" height="75.96"></p>]]></description><guid isPermaLink="false">1381</guid><pubDate>Tue, 27 Oct 2020 14:41:32 +0000</pubDate></item><item><title>Relogger checkboxes and windows classic theme</title><link>https://wrobot.eu/bugtracker/relogger-checkboxes-and-windows-classic-theme-r1380/</link><description><![CDATA[<p>
	Since the latest updates, checkboxes (✓) have become invisible until the field in the relogger is running. Please fix that. This is only on windows classic theme.
</p>

<p>
	For clarity, I am attaching a video.
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" src="https://www.youtube.com/embed/EM5w3Sj26Wk?feature=oembed" loading="lazy"></iframe>
	</div>
</div>

<p>
	 
</p>]]></description><guid isPermaLink="false">1380</guid><pubDate>Tue, 20 Oct 2020 11:19:03 +0000</pubDate></item><item><title>Mesh in mudpocket is broken</title><link>https://wrobot.eu/bugtracker/mesh-in-mudpocket-is-broken-r1379/</link><description><![CDATA[<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	[N] 00:21:24 - [MovementManager] Waypoint timed out<br />
	[N] 00:21:24 - [MovementManager] Report navmesh poly to avoid it<br />
	[N] 00:21:24 - [Path-Finding] FindPath from -4619.148 ; -3172.836 ; 34.85954 ; "None" to -6867.624 ; 731.9318 ; 46.6624 ; "None" (Kalimdor)<br />
	[N] 00:21:25 - [Path-Finding] Path Count: 458 (12551.29y, 1072ms, smoothed) (resultPartial=True, resultSuccess=True (more info with server log option))<br />
	[N] 00:21:30 - [MovementManager] Think we are stuck<br />
	[N] 00:21:30 - [MovementManager] Trying something funny, hang on
</p>]]></description><guid isPermaLink="false">1379</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item><item><title>Path finder seems broken</title><link>https://wrobot.eu/bugtracker/path-finder-seems-broken-r1378/</link><description><![CDATA[<p>
	Hello, <span>Droidz</span>!<br />
	Path finder crashes very often yesterday and  today. <a class="ipsAttachLink" contenteditable="false" data-fileid="17257" href="https://wrobot.eu/applications/core/interface/file/attachment.php?id=17257" data-fileext="html" rel="">18 окт 2020 22H46 - VRfnQIG.log.html</a><br />
	Please, check this issue. WoTLK expansion
</p>]]></description><guid isPermaLink="false">1378</guid><pubDate>Sun, 18 Oct 2020 20:20:44 +0000</pubDate></item><item><title>Corpse submap</title><link>https://wrobot.eu/bugtracker/corpse-submap-r1377/</link><description><![CDATA[<p>
	Hello, Can you add a way to return a Corpse (Me) submap? like if i am dead in side a instance.
</p>]]></description><guid isPermaLink="false">1377</guid><pubDate>Tue, 13 Oct 2020 19:07:25 +0000</pubDate></item><item><title>Allow drop down menu into settings</title><link>https://wrobot.eu/bugtracker/allow-drop-down-menu-into-settings-r1376/</link><description><![CDATA[<p>
	Hello <span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://wrobot.eu/profile/1-droidz/?do=hovercard" data-mentionid="1" href="https://wrobot.eu/profile/1-droidz/" rel="">@Droidz</a>, </span>
</p>

<p>
	<span>while i am working on some fightclasses with talents, i am having a problem with setting a drop down menu, i know i can override this by making my own Settings GUI but it would be awesome if you allow it as normal settings.</span>
</p>

<p>
	 
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted">
<span class="pln">    [DropDownList(new string[] { "Fire", "Frost", "Arcane" })]</span></pre>

<p>
	 
</p>]]></description><guid isPermaLink="false">1376</guid><pubDate>Fri, 09 Oct 2020 04:07:46 +0000</pubDate></item><item><title>Since latest update when I use radar3d everything goes black</title><link>https://wrobot.eu/bugtracker/since-latest-update-when-i-use-radar3d-everything-goes-black-r1375/</link><description><![CDATA[<p>
	Looks like this.. 
</p>

<p>
	What should i link for logs?
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://wrobot.eu/uploads/monthly_2020_10/image.png.a263ffffd73296294da1c42d7247f53f.png" data-fileid="17233" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="17233" width="1000" alt="image.thumb.png.832d1a6a006b4c2452593db56c3328db.png" src="https://wrobot.eu/uploads/monthly_2020_10/image.thumb.png.832d1a6a006b4c2452593db56c3328db.png" loading="lazy" height="550"></a><a class="ipsAttachLink ipsAttachLink_image" href="https://wrobot.eu/uploads/monthly_2020_10/image.png.afc824feb17f4da26c62c0e1270d597e.png" data-fileid="17232" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="17232" width="1000" alt="image.thumb.png.d1d1f61f1be636805540d58a99d92d13.png" src="https://wrobot.eu/uploads/monthly_2020_10/image.thumb.png.d1d1f61f1be636805540d58a99d92d13.png" loading="lazy" height="550"></a>
</p>]]></description><guid isPermaLink="false">1375</guid><pubDate>Sun, 04 Oct 2020 14:11:33 +0000</pubDate></item><item><title>error (no clue where from</title><link>https://wrobot.eu/bugtracker/error-no-clue-where-from-r1374/</link><description><![CDATA[<p>
	Hello <span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://wrobot.eu/profile/1-droidz/?do=hovercard" data-mentionid="1" href="https://wrobot.eu/profile/1-droidz/" rel="">@Droidz</a> i keep getting this error, Note i do not have a single plugin / addon loaded, the profile is only clearing and adding a npc to the database</span>
</p>

<p>
	 
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted">
<span class="pln">Message: [string "Qipohyoby.lua"]:4: bad argument #1 to 'find' (string expected, got nil)
Time: 09/28/20 00:47:42
Count: 29
Stack: 
Locals: </span></pre>

<p>
	<img class="ipsImage" data-ratio="56.20" height="561" style="width:500px;height:auto;" width="1000" alt="unknown.png?width=1194&amp;height=671" src="https://media.discordapp.net/attachments/698981620992049275/760011237852708864/unknown.png?width=1194&amp;height=671" loading="lazy"></p>]]></description><guid isPermaLink="false">1374</guid><pubDate>Mon, 28 Sep 2020 05:51:14 +0000</pubDate></item><item><title>buy item</title><link>https://wrobot.eu/bugtracker/buy-item-r1373/</link><description><![CDATA[<p>
	 
</p>

<p>
	Hi. The function
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted">
<span class="pln">Vendor.BuyItem();</span></pre>

<p>
	does not work correctly.Instead of the required amount,just one good is always bought.
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" src="https://www.youtube.com/embed/ScfRq_NHD3k?feature=oembed" loading="lazy"></iframe>
	</div>
</div>

<p>
	 
</p>]]></description><guid isPermaLink="false">1373</guid><pubDate>Sun, 27 Sep 2020 00:23:48 +0000</pubDate></item><item><title>[FSM] State wManager.Wow.Bot.States.... already launched, ignore it.</title><link>https://wrobot.eu/bugtracker/fsm-state-wmanagerwowbotstates-already-launched-ignore-it-r1372/</link><description><![CDATA[<p>
	This appears after stopping bot using stop button and launch bot again, after this messages bot doesnt do anything until kill the process and start the bot again. It happens very often. I made the function in my plugin that kill wrobot.exe after this messages appears in log, but the plugin is usually loaded after these entries appears in log and in 99% of cases this does not work.<br /><br /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Idle already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State   already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Trainers already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Talents already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.FlightMasterDiscoverState already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.ToTown already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.FlightMasterTakeTaxiState already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.ProspectingState already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.MillingState already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Farming already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Looting already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Regeneration already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.FarmingRange already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.LootingRange already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.BattlePetState already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.IsAttacked already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.MyMacro already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Resurrect already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Pause already launched, ignore it.</font><br style="color:#000000;font-size:medium;" /><font color="#C71585" style="font-size:medium;">[D] 12:12:33 - [FSM] State wManager.Wow.Bot.States.Relogger already launched, ignore it.</font>
</p>]]></description><guid isPermaLink="false">1372</guid><pubDate>Sat, 26 Sep 2020 19:34:08 +0000</pubDate></item><item><title>Resurrect</title><link>https://wrobot.eu/bugtracker/resurrect-r1371/</link><description><![CDATA[<p>
	I don't know if this can be called a bug, but before, when the bot died near the spirit healer, and the corpse was in the 40 yards (resurrection zone), the bot didn't use the healer and resurrected at the corpse. Now, even when the corpse lies within reach, the bot uses the healer, ignoring the availability of the corpse. It would be nice to do as it was before.
</p>

<p>
	After the latest updates:
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" src="https://www.youtube.com/embed/N1PsRbmy64E?feature=oembed" loading="lazy"></iframe>
	</div>
</div>

<p>
	 
</p>]]></description><guid isPermaLink="false">1371</guid><pubDate>Wed, 23 Sep 2020 15:35:45 +0000</pubDate></item><item><title>Skip underwater nodes</title><link>https://wrobot.eu/bugtracker/skip-underwater-nodes-r1368/</link><description><![CDATA[<p>
	Hi! <br>
	 
</p>

<p>
	Is this option not working at all? Or is this a individual case?
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" src="https://www.youtube.com/embed/Z3FbFhga7j8?feature=oembed" loading="lazy"></iframe>
	</div>
</div>

<p>
	 
</p>]]></description><guid isPermaLink="false">1368</guid><pubDate>Tue, 15 Sep 2020 23:50:09 +0000</pubDate></item><item><title>Relogger Schedule by Pc Time</title><link>https://wrobot.eu/bugtracker/relogger-schedule-by-pc-time-r1367/</link><description><![CDATA[<p>
	Hey <span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://wrobot.eu/profile/1-droidz/?do=hovercard" data-mentionid="1" href="https://wrobot.eu/profile/1-droidz/" rel="">@Droidz</a> Is there any way you can Add schedule for Relogger, not run/wait specific amount of time, but Run only if Time is for example <span>: 10:00 - 18:00, i found another topic where guy asked the same, but you didnt respond for his second post.</span></span><br />
	Relogger quickstart with windows setup schedule may work, but when you wanna add 4 groups by 6 hours a day in sequence with 1 relogger it wont work that way. or maybe it's hard to setup.<br />
	Back in days i used something like Run 360 , wait 1080 and second group where Wait 360 / run 360 / wait another missing part from waiting before, but when you add new account, everytihng is fked that way, and if you wanna fullfill whole pc with 10 accounts, you need to be sure that all other wows that are not in correct time group should be offed.
</p>]]></description><guid isPermaLink="false">1367</guid><pubDate>Sat, 12 Sep 2020 01:44:54 +0000</pubDate></item><item><title>InCombatWithMe</title><link>https://wrobot.eu/bugtracker/incombatwithme-r1366/</link><description><![CDATA[<p>
	Hi!<br><br>
	It seems this boolean doesn't return true if the enemy is attacking me but isn't targeting me (using aoe ability for example), or when the enemy is in combat with other npc/player but targeting me. In short: it returns true when enemy is in any kind of combat and targeting me, this is not entirely correct conditions for "is in combat with me".<br>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" src="https://www.youtube.com/embed/LnwKMaGlc1E?feature=oembed" loading="lazy"></iframe>
	</div>
</div>

<p>
	 
</p>]]></description><guid isPermaLink="false">1366</guid><pubDate>Fri, 28 Aug 2020 08:19:18 +0000</pubDate></item><item><title>[Suggestion] allow custom scripts into reward item</title><link>https://wrobot.eu/bugtracker/suggestion-allow-custom-scripts-into-reward-item-r1364/</link><description><![CDATA[<p>
	Hello <a contenteditable="false" data-ipshover="" data-ipshover-target="https://wrobot.eu/profile/1-droidz/?do=hovercard" data-mentionid="1" href="https://wrobot.eu/profile/1-droidz/" rel="">@Droidz</a>,
</p>

<p>
	my team and i are trying to writing a custom script to over ride Quest item choose rewards, and would love if you could add a option a option to use custom script on the quest reward frame.
</p>

<p>
	The only way I could find to take over the item selection would be to write a full override of the turn-in on every single quest, which would be alot of work. It would be ideal if the reward item field could take lua that can run when the gossip menu is open and the custom lua simply returns the reward item number. this will allow code that can determine the item based on stats, then return the preferred reward item number. After that let the rest of wrobots turn-in code do its thing
</p>

<p>
	 
</p>

<p>
	This is a big feature and would make quester product even better. and more afkable.
</p>]]></description><guid isPermaLink="false">1364</guid><pubDate>Sun, 23 Aug 2020 09:14:03 +0000</pubDate></item><item><title>Add event handler or hook to add new state safely</title><link>https://wrobot.eu/bugtracker/add-event-handler-or-hook-to-add-new-state-safely-r1362/</link><description><![CDATA[<p>
	Right now, I use FiniteStateMachine Events and add new states. This causes issues when not all states have been loaded correctly and for some people if the Quester uses a LoadProfile or Reload step, it "breaks" the FSM context because state are already added. <br><br>
	Can you add some method I can utilize to add states to the FSM, for example "aftersuccessfulstart" or something?
</p>]]></description><guid isPermaLink="false">1362</guid><pubDate>Thu, 13 Aug 2020 07:03:12 +0000</pubDate></item><item><title>Black s**t screen</title><link>https://wrobot.eu/bugtracker/black-st-screen-r1361/</link><description><![CDATA[<p>
	<br>
	Hello!<br><br>
	This is very annoying.
</p>

<p>
	When the bot encounters this bug then black screen appears + fps drops + high CPU load. This very often began to appear on flying profiles.
</p>

<p>
	It seemed to me that it was breaking UI or WORLD FRAME. Because RELOAD UI helps to get out of this bug. But when it happens WorldFrame:IsVisible() or IsShown() returns true, that is, they are visible. So what is it? So what to do? What can be done? How fix this or prevent this?
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" src="https://www.youtube.com/embed/ut7q4Ze2IxY?feature=oembed" loading="lazy"></iframe>
	</div>
</div>

<p>
	<br></p>]]></description><guid isPermaLink="false">1361</guid><pubDate>Wed, 05 Aug 2020 11:55:46 +0000</pubDate></item><item><title>smelt still not work</title><link>https://wrobot.eu/bugtracker/smelt-still-not-work-r1360/</link><description><![CDATA[<p>
	for 3.35a smelt still not work.
</p>]]></description><guid isPermaLink="false">1360</guid><pubDate>Thu, 30 Jul 2020 05:09:52 +0000</pubDate></item><item><title>c# itemlink wotlk</title><link>https://wrobot.eu/bugtracker/c-itemlink-wotlk-r1358/</link><description><![CDATA[<p>
	Getting the itemLink of an item via C# is incorrect if it is an item with potentially random stats, example below:
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://wrobot.eu/uploads/monthly_2020_07/image.png.54f1b2de140bd6d2ba91eb8f6c63da29.png" data-fileid="17084" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="17084" width="1000" alt="image.thumb.png.0e8a44f89c7f5ed1b850cd2086ed3526.png" src="https://wrobot.eu/uploads/monthly_2020_07/image.thumb.png.0e8a44f89c7f5ed1b850cd2086ed3526.png" loading="lazy" height="260"></a>
</p>

<p>
	I assume this isn't correct behaviour?
</p>]]></description><guid isPermaLink="false">1358</guid><pubDate>Tue, 14 Jul 2020 15:14:58 +0000</pubDate></item><item><title>Party.IsInGroupInstance()</title><link>https://wrobot.eu/bugtracker/partyisingroupinstance-r1357/</link><description><![CDATA[<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="17083" width="269" alt="image.png.72b69c23ac7b2d5eb992d77bde592eaf.png" src="https://wrobot.eu/uploads/monthly_2020_07/image.png.72b69c23ac7b2d5eb992d77bde592eaf.png" loading="lazy" height="69.94"> - this function doesn't return true if party is from a dungeon finder.
</p>]]></description><guid isPermaLink="false">1357</guid><pubDate>Tue, 14 Jul 2020 13:00:45 +0000</pubDate></item><item><title>Resurrection Sickness wait until runout not working</title><link>https://wrobot.eu/bugtracker/resurrection-sickness-wait-until-runout-not-working-r1355/</link><description><![CDATA[<p>
	Maybe it´s just me, but i ticked as usual the "Wait until Resurrection Sickness is gone" Box, but the Bot still ignore this and goes like normal. 
</p>

<p>
	Looks like the setting diesn´t have effect. Happens since the last update.
</p>]]></description><guid isPermaLink="false">1355</guid><pubDate>Tue, 07 Jul 2020 06:30:45 +0000</pubDate></item><item><title>submitted tasks</title><link>https://wrobot.eu/bugtracker/submitted-tasks-r1353/</link><description><![CDATA[<p>
	Hi, I have a suggestion to make in the relogger buttons for moving the task through the list, as it was done in the quaiter. thank
</p>]]></description><guid isPermaLink="false">1353</guid><pubDate>Mon, 29 Jun 2020 15:13:15 +0000</pubDate></item><item><title>Pathfinder wrong path</title><link>https://wrobot.eu/bugtracker/pathfinder-wrong-path-r1352/</link><description><![CDATA[<p>
	Pathfinder seems to think there is a path here.<br>
	 
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted">
<span class="pln">[N] 07:04:47 - [Path-Finding] Path Count: 53 (4214,631y, 679ms) (resultPartial=True, resultSuccess=True (more info with server log option))</span></pre>

<p>
	<img alt="16d740da0f79385ec7b7b257e334c554-png.jpg" class="ipsImage" data-ratio="90.91" height="490" width="539" src="https://images-ext-2.discordapp.net/external/rPr7ex_9r-1ozW9QMzGzc5913jov_OZ5h6xU4ZAPz_8/https/i.gyazo.com/thumb/1200/16d740da0f79385ec7b7b257e334c554-png.jpg?width=539&amp;height=490" loading="lazy"></p>

<p>
	I added offmeshes to go through the portal in darnassus (even with useifcanmakepath) and they are ignored unless I am already close to that route.<br>
	Even with blacklisting this area:<br><img class="ipsImage ipsImage_thumbnailed" data-fileid="17065" width="669" alt="image.png.a47fd349f5bae1f88b744a39af3dba48.png" src="https://wrobot.eu/uploads/monthly_2020_06/image.png.a47fd349f5bae1f88b744a39af3dba48.png" loading="lazy" height="488.37"></p>

<p>
	<br>
	Can I somehow remove any vectors from that path and make it unusable for wrobot? It simply DOES NOT exist.
</p>]]></description><guid isPermaLink="false">1352</guid><pubDate>Sat, 27 Jun 2020 05:08:56 +0000</pubDate></item><item><title>Wrobot stopped working, and it was possible to drop FPS</title><link>https://wrobot.eu/bugtracker/wrobot-stopped-working-and-it-was-possible-to-drop-fps-r1351/</link><description><![CDATA[<p>
	<strong>Muradin Bronzebeard:</strong><br>
	I don't know why, Wrobot while on the boat stops working.
</p>

<p>
	<strong>Deathbringer Saurfang:</strong><br>
	In this boss Wrobot locks the screen (sometimes I get 5 fps), returning the game minutes later.
</p>

<p>
	 
</p>

<p>
	Note: I have already disabled most of the addons I use so that there is no interference.<br>
	I have also used another combat routine made by me at other times, but the same problems happen.
</p>]]></description><guid isPermaLink="false">1351</guid><pubDate>Wed, 24 Jun 2020 22:09:20 +0000</pubDate></item><item><title>Usefuls.IsLoadingOrConnecting</title><link>https://wrobot.eu/bugtracker/usefulsisloadingorconnecting-r1350/</link><description><![CDATA[<p>
	<br><span style="background-color:#ffffff;color:#353c41;font-size:14px;">Hi!<br><br>
	The function </span><span style="background-color:#fbfbfb;color:#353c41;font-size:14px;">Usefuls.IsLoadingOrConnecting</span><span style="background-color:#ffffff;color:#353c41;font-size:14px;"> returns false when reloading UI (when character already entered the world). <a contenteditable="false" data-ipshover="" data-ipshover-target="https://wrobot.eu/profile/1-droidz/?do=hovercard" data-mentionid="1" href="https://wrobot.eu/profile/1-droidz/" rel="">@Droidz</a> Please fix it. Thanks a lot in advance.</span>
</p>

<p>
	 
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="68936" data-embedcontent="" data-embedid="embed1817445024" scrolling="no" src="https://wrobot.eu/forums/topic/12296-detect-reloading-ui-state/?tab=comments&amp;do=embed&amp;comment=58942&amp;embedComment=58942&amp;embedDo=findComment#comment-58942" style="height:247px;max-width:502px;" loading="lazy"></iframe>]]></description><guid isPermaLink="false">1350</guid><pubDate>Tue, 23 Jun 2020 11:06:46 +0000</pubDate></item><item><title>Wizard's Sanctum Mesh (Stormwind)</title><link>https://wrobot.eu/bugtracker/wizards-sanctum-mesh-stormwind-r1349/</link><description><![CDATA[<p>
	 
</p>

<p>
	Hello <span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://wrobot.eu/profile/1-droidz/?do=hovercard" data-mentionid="1" href="https://wrobot.eu/profile/1-droidz/" rel="">@Droidz</a>, Can you add mesh to go threw the portal? </span>
</p>

<p>
	-9019.261f, 888.1429f, 29.62084f First 
</p>

<p>
	-9020.968f, 890.6682f, 29.62069f 2nd
</p>

<p>
	offmesh not working : 
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted">
<span class="pln">var Mash = new List</span><span class="tag">&lt;OffMeshConnection&gt;</span><span class="pln">
        {
            new OffMeshConnection(new List</span><span class="tag">&lt;Vector3&gt;</span><span class="pln">
            {
               new Vector3(-9019.261f, 888.1429f, 29.62084f),
               new Vector3(-9020.968f, 890.6682f, 29.62069f)
            }, (int)ContinentId.Azeroth),
        };
        OffMeshConnections.MeshConnection.AddRange(Mash);</span></pre>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://wrobot.eu/uploads/monthly_2020_06/image.png.eb6a120d1988b7c73df0de46ee680e1d.png" data-fileid="17048" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="17048" style="width:500px;height:auto;" width="1000" alt="image.thumb.png.c708464c3737859f41e9d9b19be42948.png" src="https://wrobot.eu/uploads/monthly_2020_06/image.thumb.png.c708464c3737859f41e9d9b19be42948.png" loading="lazy" height="560"></a>
</p>]]></description><guid isPermaLink="false">1349</guid><pubDate>Mon, 22 Jun 2020 05:27:02 +0000</pubDate></item><item><title>Adding plugin code to "base" code</title><link>https://wrobot.eu/bugtracker/adding-plugin-code-to-base-code-r1347/</link><description><![CDATA[<p>
	This is more of a question/request than a suggestion.<br><br>
	When I load my code inside a product, every bit of code in that product is available to the bot. So for example, I can have a class like this:<br><br>
	 
</p>

<pre class="ipsCode prettyprint lang-c prettyprinted">
<span class="kwd">public</span><span class="pln"> </span><span class="kwd">class</span><span class="pln"> </span><span class="typ">OffmeshHelper</span><span class="pln"> 
</span><span class="pun">{</span><span class="pln">
  </span><span class="kwd">public</span><span class="pln"> </span><span class="kwd">static</span><span class="pln"> </span><span class="kwd">void</span><span class="pln"> </span><span class="typ">TakeDeepRunTram</span><span class="pun">()</span><span class="pln">
  </span><span class="pun">{</span><span class="pln">
    </span><span class="com">//code to enter portal, take tram and leave through other portal</span><span class="pln">
  </span><span class="pun">}</span><span class="pln">
</span><span class="pun">}</span></pre>

<p>
	Then when I have offmeshes, I can add c#: ProductNameSpace.OffmeshHelper.TakeDeepRunTram().<br>
	This is perfect. I can properly use and test my code while running the bot but also keep my offmeshes clean and readable.<br><br>
	How can I achieve this from a plugin? I want to make my helper classes available to wRobot's offmeshes (or maybe even a Quester profile etc).
</p>]]></description><guid isPermaLink="false">1347</guid><pubDate>Thu, 18 Jun 2020 20:34:47 +0000</pubDate></item><item><title>Doesnt turn in quest</title><link>https://wrobot.eu/bugtracker/doesnt-turn-in-quest-r1346/</link><description><![CDATA[<p>
	On cata 4.3.4 It wont turn in the questes with rewards, is this  a bug on your side or the bot script makers?
</p>]]></description><guid isPermaLink="false">1346</guid><pubDate>Sun, 14 Jun 2020 11:27:13 +0000</pubDate></item><item><title>Error after restart wrobot</title><link>https://wrobot.eu/bugtracker/error-after-restart-wrobot-r1344/</link><description><![CDATA[<p>
	Sometimes i've the error:
</p>

<p>
	[E] 01:06:15.107 - Quester.Bot &gt; Pulse(): System.IO.IOException: Процесс не может получить доступ к файлу "D:\BOTs\WRobot 3.3.5\Profiles\Quester\Cache\PartyLvling 3.3.5.xml.cs", так как этот файл используется другим процессом.<br>
	   в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)<br>
	   в System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)<br>
	   в System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)<br>
	   в System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)<br>
	   в System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)<br>
	   в System.IO.File.InternalWriteAllText(String path, String contents, Encoding encoding, Boolean checkHost)<br>
	   в System.IO.File.WriteAllText(String path, String contents)<br>
	   в Quester.Bot.Bot.Pulse(Boolean loadSettingsProfile, String profile)
</p>

<p>
	 
</p>

<p>
	It very bad, coz if it happens in the night - all night-morning bot dont work... The bot is start working only when i push the start button at the bot. Mb with plugin i can resolwe the problem?
</p>]]></description><guid isPermaLink="false">1344</guid><pubDate>Tue, 09 Jun 2020 07:39:50 +0000</pubDate></item><item><title>Suggestions - Relogger</title><link>https://wrobot.eu/bugtracker/suggestions-relogger-r1343/</link><description><![CDATA[<p>
	Hello, these are some suggestions i have for the relogger, (help bot more often.)
</p>

<p>
	1) a loop, so after you reach the end of your tasks, you can set it to loop again.
</p>

<p>
	2) at the end of a profile, run the next task.
</p>]]></description><guid isPermaLink="false">1343</guid><pubDate>Fri, 05 Jun 2020 17:06:31 +0000</pubDate></item><item><title>Error with Party.GetParty()</title><link>https://wrobot.eu/bugtracker/error-with-partygetparty-r1342/</link><description><![CDATA[<p>
	I use Party.GetParty().Count(o =&gt; o.GetDistance &lt; 100).
</p>

<p>
	For party leader  result = 4 if all pary (5 member) is near.
</p>

<p>
	For not leader result = 5 if all pary (5 member) is near.
</p>]]></description><guid isPermaLink="false">1342</guid><pubDate>Wed, 03 Jun 2020 09:49:02 +0000</pubDate></item><item><title>Cash when i use 3-sessions</title><link>https://wrobot.eu/bugtracker/cash-when-i-use-3-sessions-r1338/</link><description><![CDATA[<p>
	When I use one key for two windows, I always get an error after 1 minute.
</p>

<p>
	Also explain: I used two separate 1 sessions before, and this has never happened. Today, after the administrator upgraded my key to 3 sessions, one of the games above two windows always crashed.
</p>

<p>
	i use win10 64,,i9 9900k ,2080ti and 16GMemory ，In general, my CPU share of three game windows is 15% - 20%.i dont know why,please help me.thx
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">1338</guid><pubDate>Wed, 27 May 2020 11:58:06 +0000</pubDate></item><item><title>Admin plz,Buy the wrong</title><link>https://wrobot.eu/bugtracker/admin-plzbuy-the-wrong-r1336/</link><description><![CDATA[<pre dir="ltr" style="background-color:#f8f9fa;border:none;color:#222222;font-size:28px;padding:2px .14em 2px 0px;text-align:left;">

 </pre>

<p dir="ltr">
	I bought two keys once and spent 23.99 * 2 Euros.
</p>

<p dir="ltr">
	Can you help me upgrade to the key of three windows?
</p>]]></description><guid isPermaLink="false">1336</guid><pubDate>Wed, 27 May 2020 05:04:50 +0000</pubDate></item><item><title>"Pause bot if Nearby Player" stops after bot repair/send mail</title><link>https://wrobot.eu/bugtracker/pause-bot-if-nearby-player-stops-after-bot-repairsend-mail-r1335/</link><description><![CDATA[<p>
	Bot farms mobs and then repair -&gt; send mail. Then bot goes farm again (usually I just use Automation mode). I use "Pause bot if Nearby Player" I use 30-60 seconds and radius about 500. The bug is: when player come to city/village he repairs and send mail, and then go afk. I have option "Disabled if go to town", but the problem is that it happens just after bot leaves the city and he stands on the exit of the city very long and then disconnect for afk. 
</p>

<p>
	I would like to have one more option: "how long this option will be disable if bot goes town". I would set it about 10 minutes. It means that bot will not care about other players for 10 minutes when he goes to town. He sells/sends mail and then go to farm again, and 30 seconds should work again.
</p>

<p>
	(or any other solution which you can offer :)) 
</p>

<p>
	Can I fix it somehow except increase time or decrease radius? 2-3 minutes doesn't work for me, I will be banned very fast. Thanks! 
</p>]]></description><guid isPermaLink="false">1335</guid><pubDate>Mon, 25 May 2020 14:40:29 +0000</pubDate></item><item><title><![CDATA[LuaDoString<bool> notInGame]]></title><link>https://wrobot.eu/bugtracker/luadostring-notingame-r1334/</link><description><![CDATA[<p>
	Salute @Droidz, it would be great if you add the argument 'notInGame' to the API LuaDoString&lt;bool&gt; for the manipulations in character selection/create menu, thanks in advance.
</p>]]></description><guid isPermaLink="false">1334</guid><pubDate>Sun, 17 May 2020 00:47:28 +0000</pubDate></item><item><title>Updating SpellBook during framelock causes deadlock</title><link>https://wrobot.eu/bugtracker/updating-spellbook-during-framelock-causes-deadlock-r1333/</link><description><![CDATA[<p>
	Atm if you are locking frames in combat and the bot levels up it updates the spellbook. If this is done during framelock, it deadlocks.<br>
	Maybe unfreeze the frame first or delegate the action until you're out of combat.
</p>]]></description><guid isPermaLink="false">1333</guid><pubDate>Sat, 16 May 2020 09:38:59 +0000</pubDate></item><item><title>Wrotation it doesn't work for me</title><link>https://wrobot.eu/bugtracker/wrotation-it-doesnt-work-for-me-r1332/</link><description><![CDATA[<p>
	 
</p>

<p>
	<span style="font-size:28px;"><span style="background-color:rgb(248,249,250);text-align:left;">It was working well in the past few days, but now it doesn't work for me...</span><br>
	It is running in walls and not using Wrotation at all with any fightclass, profile I run....<br>
	Mostly in the BGs...</span>
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">1332</guid><pubDate>Wed, 13 May 2020 06:54:55 +0000</pubDate></item><item><title>[Fight] Chases targets with wrong LoS flags</title><link>https://wrobot.eu/bugtracker/fight-chases-targets-with-wrong-los-flags-r1330/</link><description><![CDATA[<p>
	Currently the bot chases targets, even if it can shoot through objects. Especially in BGs this looks absolutely retarded.<br>
	It should ONLY check for WMO/Spell LoS. Only if the fightclass range is &gt; 8 yards (bigger than melee range) should it walk directly on top of your target. If you can cast through a tree, let it cast through a tree/box/other gameobject.<br><br>
	This will get users banned, if it's not changed and is a really easy fix.<br><br>
	Tested on 3.3.5a
</p>]]></description><guid isPermaLink="false">1330</guid><pubDate>Thu, 30 Apr 2020 11:50:05 +0000</pubDate></item><item><title>Movement stops completely and never resumes</title><link>https://wrobot.eu/bugtracker/movement-stops-completely-and-never-resumes-r1329/</link><description><![CDATA[<p>
	In my battlegrounder product, which worked fine for ages now that I'm testing more thoroughly on WotLK, movement sometimes stops entirely and never resumes.<br>
	Sometimes this happens in combat, usually when calling this code (on my own thread):
</p>

<pre class="ipsCode prettyprint lang-c prettyprinted">
<span class="typ">WoWPlayer</span><span class="pln"> healer </span><span class="pun">=</span><span class="pln"> </span><span class="typ">ObjectManager</span><span class="pun">.</span><span class="typ">GetObjectWoWPlayer</span><span class="pun">()</span><span class="pln">
                </span><span class="pun">.</span><span class="typ">Where</span><span class="pun">(</span><span class="pln">o </span><span class="pun">=&gt;</span><span class="pln"> o</span><span class="pun">.</span><span class="typ">Reaction</span><span class="pln"> </span><span class="pun">==</span><span class="pln"> </span><span class="typ">Reaction</span><span class="pun">.</span><span class="typ">Hostile</span><span class="pln"> </span><span class="pun">&amp;&amp;</span><span class="pln"> o</span><span class="pun">.</span><span class="typ">IsAlive</span><span class="pln"> </span><span class="pun">&amp;&amp;</span><span class="pln"> o</span><span class="pun">.</span><span class="typ">IsHealer</span><span class="pun">()</span><span class="pln"> </span><span class="pun">&amp;&amp;</span><span class="pln"> o</span><span class="pun">.</span><span class="typ">GetDistance</span><span class="pln"> </span><span class="pun">&lt;=</span><span class="pln"> </span><span class="lit">45</span><span class="pun">)</span><span class="pln">
                </span><span class="pun">.</span><span class="typ">OrderBy</span><span class="pun">(</span><span class="pln">o </span><span class="pun">=&gt;</span><span class="pln"> o</span><span class="pun">.</span><span class="typ">GetDistance</span><span class="pun">).</span><span class="typ">FirstOrDefault</span><span class="pun">();</span><span class="pln">

            </span><span class="kwd">if</span><span class="pln"> </span><span class="pun">(</span><span class="pln">healer </span><span class="pun">!=</span><span class="pln"> null</span><span class="pun">)</span><span class="pln">
            </span><span class="pun">{</span><span class="pln">
                </span><span class="typ">Fight</span><span class="pun">.</span><span class="typ">StopFight</span><span class="pun">();</span><span class="pln">
                </span><span class="typ">Thread</span><span class="pun">.</span><span class="typ">Sleep</span><span class="pun">(</span><span class="lit">500</span><span class="pun">);</span><span class="pln">
                </span><span class="typ">ObjectManager</span><span class="pun">.</span><span class="typ">Me</span><span class="pun">.</span><span class="typ">Target</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> healer</span><span class="pun">.</span><span class="typ">Guid</span><span class="pun">;</span><span class="pln">
                </span><span class="typ">Fight</span><span class="pun">.</span><span class="typ">StartFight</span><span class="pun">(</span><span class="pln">healer</span><span class="pun">.</span><span class="typ">Guid</span><span class="pun">);</span><span class="pln">
                </span><span class="typ">Logging</span><span class="pun">.</span><span class="typ">Write</span><span class="pun">(</span><span class="pln">$</span><span class="str">"[BG] Switching to healer: {healer.Name}"</span><span class="pun">);</span><span class="pln">
            </span><span class="pun">}</span></pre>

<p>
	Code like this is then ignored (but sometimes this also seems to stop movement. Everything works fine - code is still called. The bot just NEVER moves anymore.<br>
	 
</p>

<pre class="ipsCode prettyprint lang-c prettyprinted">
<span class="kwd">if</span><span class="pln"> </span><span class="pun">(</span><span class="pln">_currentLandMarkAction </span><span class="pun">==</span><span class="pln"> null </span><span class="pun">||</span><span class="pln"> tMapLandmark</span><span class="pun">?.</span><span class="typ">Landmark</span><span class="pun">.</span><span class="pln">X </span><span class="pun">!=</span><span class="pln"> _currentLandMarkAction</span><span class="pun">.</span><span class="typ">Landmark</span><span class="pun">.</span><span class="pln">X </span><span class="pun">||</span><span class="pln"> tMapLandmark</span><span class="pun">?.</span><span class="typ">Landmark</span><span class="pun">.</span><span class="pln">Y </span><span class="pun">!=</span><span class="pln"> _currentLandMarkAction</span><span class="pun">.</span><span class="typ">Landmark</span><span class="pun">.</span><span class="pln">Y</span><span class="pun">)</span><span class="pln">
            </span><span class="pun">{</span><span class="pln">
                _currentLandMarkAction </span><span class="pun">=</span><span class="pln"> action</span><span class="pun">;</span><span class="pln">
                </span><span class="typ">Logging</span><span class="pun">.</span><span class="typ">Write</span><span class="pun">(</span><span class="str">"[BG] Go to zone "</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> _currentLandMarkAction</span><span class="pun">?.</span><span class="typ">Landmark</span><span class="pun">.</span><span class="typ">Name</span><span class="pun">);</span><span class="pln">
                </span><span class="kwd">if</span><span class="pln"> </span><span class="pun">(!</span><span class="typ">Me</span><span class="pun">.</span><span class="typ">IsSwimming</span><span class="pun">)</span><span class="pln">
                </span><span class="pun">{</span><span class="pln">
                    </span><span class="typ">MovementManager</span><span class="pun">.</span><span class="typ">StopMove</span><span class="pun">();</span><span class="pln">
                </span><span class="pun">}</span><span class="pln">
            </span><span class="pun">}</span><span class="pln">

            </span><span class="kwd">if</span><span class="pln"> </span><span class="pun">(!</span><span class="typ">MovementManager</span><span class="pun">.</span><span class="typ">InMovement</span><span class="pln"> </span><span class="pun">&amp;&amp;</span><span class="pln"> _currentLandMarkAction</span><span class="pun">?.</span><span class="typ">Landmark</span><span class="pun">.</span><span class="typ">Distance</span><span class="pln"> </span><span class="pun">&gt;</span><span class="pln"> </span><span class="lit">5</span><span class="pun">)</span><span class="pln">
            </span><span class="pun">{</span><span class="pln">
                </span><span class="kwd">if</span><span class="pln"> </span><span class="pun">(!</span><span class="typ">MovementManager</span><span class="pun">.</span><span class="typ">InMovement</span><span class="pun">)</span><span class="pln">
                </span><span class="pun">{</span><span class="pln">
                    var npoints </span><span class="pun">=</span><span class="pln"> </span><span class="kwd">new</span><span class="pln"> </span><span class="typ">List</span><span class="pun">&lt;</span><span class="typ">Vector3</span><span class="pun">&gt;();</span><span class="pln">
                    npoints</span><span class="pun">.</span><span class="typ">AddRange</span><span class="pun">(</span><span class="typ">PathFinder</span><span class="pun">.</span><span class="typ">FindPath</span><span class="pun">(</span><span class="pln">_currentLandMarkAction</span><span class="pun">?.</span><span class="typ">Landmark</span><span class="pun">?.</span><span class="typ">Position</span><span class="pun">));</span><span class="pln">
                    </span><span class="typ">MovementManager</span><span class="pun">.</span><span class="typ">Go</span><span class="pun">(</span><span class="pln">npoints</span><span class="pun">);</span><span class="pln">
                </span><span class="pun">}</span><span class="pln">
            </span><span class="pun">}</span></pre>

<p>
	When I hit "stop" on the product, it freezes and never stops. If I press pause as well, it unpauses. Seems like a freeze/multi threading issue but I don't understand how?<br>
	Do you have any idea what could cause this? I'm at a loss.
</p>]]></description><guid isPermaLink="false">1329</guid><pubDate>Tue, 28 Apr 2020 17:38:11 +0000</pubDate></item><item><title>[Spells] Strange bug</title><link>https://wrobot.eu/bugtracker/spells-strange-bug-r1328/</link><description><![CDATA[<p>
	One of my users reported log spam of this and I cannot reproduce.<br>
	Any ideas?<br>
	 
</p>

<pre class="ipsCode prettyprint lang-c prettyprinted">
<span class="pun">[</span><span class="pln">D</span><span class="pun">]</span><span class="pln"> </span><span class="lit">19</span><span class="pun">:</span><span class="lit">45</span><span class="pun">:</span><span class="lit">51</span><span class="pln"> </span><span class="pun">-</span><span class="pln"> </span><span class="pun">[</span><span class="typ">SpellManager</span><span class="pun">]</span><span class="pln"> </span><span class="typ">Cannot</span><span class="pln"> found spell</span><span class="pun">:</span><span class="pln"> </span><span class="kwd">public</span><span class="pln"> </span><span class="kwd">static</span><span class="pln"> </span><span class="typ">SpellInfo</span><span class="pln"> </span><span class="typ">SpellInfoCreateCache</span><span class="pun">()</span></pre>

<p>
	 
</p>]]></description><guid isPermaLink="false">1328</guid><pubDate>Tue, 28 Apr 2020 05:24:37 +0000</pubDate></item><item><title>bot in nagrand dont able to come to corpse</title><link>https://wrobot.eu/bugtracker/bot-in-nagrand-dont-able-to-come-to-corpse-r1327/</link><description><![CDATA[<p>
	<strong>bot in nagrand dont able to come to corpse, just run into wall endless</strong>
</p>

<p>
	 
</p>

<p>
	<strong>Player position:</strong>
</p>

<p>
	<strong>Map name MPQ:  Expansion01<br>
	My Position:  -1064.211, 6719.037, 193.6832, "None"<br>
	My Position Vector:  new Vector3(-1064.211, 6719.037, 193.6832, "None")<br>
	My Position: XML &lt;Vector3 X="-1064.211" Y="6719.037" Z="193.6832" Type="None" /&gt;<br>
	My Rotation:  3.865757</strong><br>
	 
</p>]]></description><guid isPermaLink="false">1327</guid><pubDate>Sat, 25 Apr 2020 03:40:46 +0000</pubDate></item><item><title>Add optional IsMine to UnitBuff wotlk+</title><link>https://wrobot.eu/bugtracker/add-optional-ismine-to-unitbuff-wotlk-r1326/</link><description><![CDATA[<p>
	It would be awesome to have IsMine as optional for checking buffs in wotlk
</p>

<pre class="ipsCode prettyprint lang-lua prettyprinted">
<span class="pln">name</span><span class="pun">,</span><span class="pln"> rank</span><span class="pun">,</span><span class="pln"> icon</span><span class="pun">,</span><span class="pln"> count</span><span class="pun">,</span><span class="pln"> debuffType</span><span class="pun">,</span><span class="pln"> duration</span><span class="pun">,</span><span class="pln"> expirationTime</span><span class="pun">,</span><span class="pln"> isMine</span><span class="pun">,</span><span class="pln"> isStealable </span><span class="pun">=</span><span class="pln"> UnitAura</span><span class="pun">(</span><span class="str">"unit"</span><span class="pun">,</span><span class="pln"> index </span><span class="kwd">or</span><span class="pln"> </span><span class="pun">[</span><span class="str">"name"</span><span class="pun">,</span><span class="pln"> </span><span class="str">"rank"</span><span class="pun">][,</span><span class="pln"> </span><span class="str">"filter"</span><span class="pun">])</span></pre>

<p>
	Example:<br>
	If (ObjectManager.Target.BuffTimeLeft("Vampiric Touch", true) &lt; 1000)<br>
	Where the true is isMine
</p>

<p>
	I know I can manually just make a lua function to check it myself, but it would be nice to have built into the api. <span><span class="ipsEmoji">?</span></span>
</p>]]></description><guid isPermaLink="false">1326</guid><pubDate>Thu, 23 Apr 2020 16:08:39 +0000</pubDate></item><item><title>????</title><link>https://wrobot.eu/bugtracker/--r1324/</link><description><![CDATA[<p>
	you gave me a 10session for a month without ordering or paying it. i just have a problem with the 3 session i bought. i am running one at tbc expansion then i am opening a updater again picking wotlk but it also opens with tbc and cant play 2 different expasnions at the same time
</p>]]></description><guid isPermaLink="false">1324</guid><pubDate>Tue, 21 Apr 2020 16:31:40 +0000</pubDate></item><item><title>can you disable "ignore fights while traveling" when "Farming" ?</title><link>https://wrobot.eu/bugtracker/can-you-disable-ignore-fights-while-traveling-when-farming-r1323/</link><description><![CDATA[<p>
	can you disable "ignore fights while traveling" when "Farming" ?
</p>

<p>
	I Think this is what causes char to die so much when farming because it will aggro one , sometimes 3 + mobs when running towards a herb or something, and instead of stopping and killing the mobs, it tries to farm, sometimes eventually stopping the farm and trying to kill but by then its too late.
</p>]]></description><guid isPermaLink="false">1323</guid><pubDate>Sat, 18 Apr 2020 06:02:08 +0000</pubDate></item><item><title>Selling Items not mailing them</title><link>https://wrobot.eu/bugtracker/selling-items-not-mailing-them-r1322/</link><description><![CDATA[<p>
	After a certain amount of time (not been able to find a specific time) it will no longer sell items in the bags.  It just continues to open the vendor, but doesn't sell anything. It had sold previously during the same profile and routes. I am assuming it is because it is supposed to be mailing items, but it is stating that it cannot find a mailbox.  It is standing right next to a mailbox at that moment too.
</p>

<p>
	 
</p>

<p>
	19:57:52 - [ToTown] Go to vendor Keldric Boucher (Vendor)<br>
	19:57:53 - [ToTown] Vendor found Keldric Boucher<br>
	19:57:53 - [ToTown] Sell items (try 1) (Free slots: 2)<br>
	19:58:02 - [ToTown] Go to town: sell items<br>
	[D] 19:58:02 - [ToTown] MailBox not found - Vendor/repair: Vendor (Food) - Keldric Boucher<br>
	19:58:02 - [ToTown] Go to vendor Keldric Boucher (Vendor)<br>
	19:58:03 - [ToTown] Vendor found Keldric Boucher<br>
	19:58:03 - [ToTown] Sell items (try 1) (Free slots: 2)<br>
	19:58:12 - [ToTown] Go to town: sell items<br>
	[D] 19:58:12 - [ToTown] MailBox not found - Vendor/repair: Vendor (Food) - Keldric Boucher<br>
	19:58:12 - [ToTown] Go to vendor Keldric Boucher (Vendor)<br>
	19:58:13 - [ToTown] Vendor found Keldric Boucher<br>
	19:58:13 - [ToTown] Sell items (try 1) (Free slots: 2)<br>
	19:58:21 - [ToTown] Go to town: sell items<br>
	[D] 19:58:21 - [ToTown] MailBox not found - Vendor/repair: Vendor (Food) - Keldric Boucher<br>
	19:58:21 - [ToTown] Go to vendor Keldric Boucher (Vendor)<br>
	19:58:22 - [ToTown] Vendor found Keldric Boucher<br>
	19:58:22 - [ToTown] Sell items (try 1) (Free slots: 2)<br>
	 
</p>]]></description><guid isPermaLink="false">1322</guid><pubDate>Thu, 16 Apr 2020 01:59:14 +0000</pubDate></item><item><title>Mesh problem in Ghost form</title><link>https://wrobot.eu/bugtracker/mesh-problem-in-ghost-form-r1321/</link><description><![CDATA[<p>
	Mesh problem in Ghost form, bot just jumping in one place into mountain
</p>
<p><a href="https://wrobot.eu/uploads/monthly_2020_04/WoWScrnShot_041520_014945.jpg.794548c6d1f0fca3538397623797b0a6.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="16815" src="https://wrobot.eu/uploads/monthly_2020_04/WoWScrnShot_041520_014945.thumb.jpg.ec9514b738307e5910df6d76896ce87b.jpg" width="1000" class="ipsImage ipsImage_thumbnailed" alt="WoWScrnShot_041520_014945.jpg" loading="lazy" height="750"></a></p>]]></description><guid isPermaLink="false">1321</guid><pubDate>Tue, 14 Apr 2020 22:52:23 +0000</pubDate></item><item><title>Quester Parallels - Combine Target Entry</title><link>https://wrobot.eu/bugtracker/quester-parallels-combine-target-entry-r1318/</link><description><![CDATA[<p>
	I love the feature for paralleling quests, and I do it all the time.<br>
	However, a really nice feature would be if you could add the target entry from all the quests in the parallel list while the specific quest is not complete.<br>
	Example:<br>
	I have these three parallel quests:<br>
	VanquishtheBetrayersSailors<br>
	VanquishtheBetrayersMarine<br>
	VanquishtheBetrayersBoss<br><br>
	Say it need 3/8 Sailors, 3/12 Marine and the boss.<br>
	When the It often runs right through sailors to get to marines if it's on the Marine quest in the parallel.<br>
	Is it possible to make it also target Sailors while until they are 8/8 (That quest is complete).<br><br>
	This would really help on the issue with the bot running directly into packs of mobs getting itself killed. Especially on gather quests.
</p>]]></description><guid isPermaLink="false">1318</guid><pubDate>Mon, 06 Apr 2020 14:19:00 +0000</pubDate></item><item><title>Stuck area near shattrath trying to town.</title><link>https://wrobot.eu/bugtracker/stuck-area-near-shattrath-trying-to-town-r1316/</link><description><![CDATA[<p>
	I have tried blacklisting this area but it still gets stuck here constantly, when "to town" is triggered.  
</p>
<p><a href="https://wrobot.eu/uploads/monthly_2020_03/blacklistarea.png.26af08902fbed7db3578f8fbf411298b.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="16743" src="https://wrobot.eu/uploads/monthly_2020_03/blacklistarea.png.26af08902fbed7db3578f8fbf411298b.png" width="947" class="ipsImage ipsImage_thumbnailed" alt="blacklistarea.png" loading="lazy" height="625.02"></a></p>
<p><a href="https://wrobot.eu/uploads/monthly_2020_03/blacklistarea2.png.e976a21757c1c36e9c938fc54fb69252.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="16744" src="https://wrobot.eu/uploads/monthly_2020_03/blacklistarea2.thumb.png.1738c608300106b1ceae029d342f7bb1.png" width="1000" class="ipsImage ipsImage_thumbnailed" alt="blacklistarea2.png" loading="lazy" height="560"></a></p>]]></description><guid isPermaLink="false">1316</guid><pubDate>Tue, 31 Mar 2020 08:09:45 +0000</pubDate></item><item><title>Quest editor - faction field for vendors/repairs/mailboxes</title><link>https://wrobot.eu/bugtracker/quest-editor-faction-field-for-vendorsrepairsmailboxes-r1314/</link><description><![CDATA[<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://wrobot.eu/profile/1-droidz/?do=hovercard" data-mentionid="1" href="https://wrobot.eu/profile/1-droidz/" rel="">@Droidz</a> There is a faction field in the xml file, but it's missing in the editor, fix please. I dont know its bug or suggestion but if it’s not difficult for you, please add.
</p>

<p>
	<span>ps: many many thanks for so quick adding the kill and loot path type <span>:)</span></span>
</p>

<p>
	 
</p>

<p>
	<img alt="unknown.png" class="ipsImage" data-ratio="67.85" height="678" width="1000" src="https://cdn.discordapp.com/attachments/666714591878971392/692818014290182245/unknown.png" loading="lazy"></p>]]></description><guid isPermaLink="false">1314</guid><pubDate>Thu, 26 Mar 2020 19:38:55 +0000</pubDate></item><item><title>Development Tools</title><link>https://wrobot.eu/bugtracker/development-tools-r1313/</link><description><![CDATA[<p>
	CC-Development Tools  Unavailable,  Click Development Tools Cannot Open。
</p>]]></description><guid isPermaLink="false">1313</guid><pubDate>Thu, 26 Mar 2020 06:14:47 +0000</pubDate></item><item><title>Relogger Stuck on Realm Select</title><link>https://wrobot.eu/bugtracker/relogger-stuck-on-realm-select-r1312/</link><description><![CDATA[<p>
	I find that if the server crashes the relogger feature doesn't work properly. It gets stuck on the Realm Selection screen as shown in the screenshot below. After investigating the forums I found that the relogger should be relaunching WoW after X minutes defined in your settings profile. Despite having mine set to 2 minutes I find my bot stuck on this screen very often.
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://wrobot.eu/uploads/monthly_2020_03/image.png.43b5282f7a79cec4121e899b464edc19.png" data-fileid="16722" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="16722" width="1000" alt="image.thumb.png.aaa4cd9806318bc9c8b67cd14b7694cf.png" src="https://wrobot.eu/uploads/monthly_2020_03/image.thumb.png.aaa4cd9806318bc9c8b67cd14b7694cf.png" loading="lazy" height="350"></a>
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">1312</guid><pubDate>Sun, 22 Mar 2020 09:02:21 +0000</pubDate></item><item><title>Grinder quest type with a path instead of hotspots</title><link>https://wrobot.eu/bugtracker/grinder-quest-type-with-a-path-instead-of-hotspots-r1311/</link><description><![CDATA[<p>
	Since the current <span style="background-color:#ffffff;color:#3c4043;font-size:14px;text-align:left;">«K</span>ill and loot<span style="background-color:#ffffff;color:#3c4043;font-size:14px;text-align:left;">»</span> having all its flaws is extremely unsuitable for farming mobs in on a fly mount ... 
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="68936" data-embedcontent="" data-embedid="embed6953123078" scrolling="no" src="https://wrobot.eu/bugtracker/kill-and-loot-r1302/?do=embed" style="height:230px;max-width:502px;" loading="lazy"></iframe>

<p>
	<br><a contenteditable="false" data-ipshover="" data-ipshover-target="https://wrobot.eu/profile/1-droidz/?do=hovercard" data-mentionid="1" href="https://wrobot.eu/profile/1-droidz/" rel="">@Droidz</a> It would be great if you add a new quest type working as a Grinder product.<br>
	This will be a <span style="background-color:#ffffff;color:#3c4043;font-size:14px;text-align:left;">«</span>Follow Path<span style="background-color:#ffffff;color:#3c4043;font-size:14px;text-align:left;">»</span> that will attack the mobs like <span style="background-color:#ffffff;color:#3c4043;font-size:14px;text-align:left;">«</span>Kill And Loot<span style="background-color:#ffffff;color:#3c4043;font-size:14px;text-align:left;">»</span>, in which the points will not be the hotspots, but will be a points for move like <span style="background-color:#ffffff;color:#3c4043;font-size:14px;text-align:left;">«</span>Follow Path<span style="background-color:#ffffff;color:#3c4043;font-size:14px;text-align:left;">»</span>.
</p>]]></description><guid isPermaLink="false">1311</guid><pubDate>Fri, 20 Mar 2020 23:52:42 +0000</pubDate></item><item><title>ObjectManager.Me.PlayerRace returns 35</title><link>https://wrobot.eu/bugtracker/objectmanagermeplayerrace-returns-35-r1310/</link><description><![CDATA[<p>
	Hey Droidz for some reason ObjectManager.Me.PlayerRace returns 35 no matter what race you are in TBC. Not sure what is going on lol
</p>]]></description><guid isPermaLink="false">1310</guid><pubDate>Thu, 19 Mar 2020 23:44:33 +0000</pubDate></item><item><title>3.3.5 Relogger bug</title><link>https://wrobot.eu/bugtracker/335-relogger-bug-r1309/</link><description><![CDATA[<p>
	 When you press stop all or change wow path, the wow window will cause an error... old version wrobot work's fine
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" src="https://www.youtube.com/embed/pscttTDwm9o?feature=oembed" loading="lazy"></iframe>
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<p>
	 
</p>]]></description><guid isPermaLink="false">1309</guid><pubDate>Thu, 19 Mar 2020 16:25:32 +0000</pubDate></item><item><title>MovementManager.CurrentMoveTo.Type</title><link>https://wrobot.eu/bugtracker/movementmanagercurrentmovetotype-r1308/</link><description><![CDATA[<p>
	MovementManager.CurrentMoveTo.Type is always none?
</p>

<p>
	I have a path that goes underwater when dead, the points have the "Swimming" type in the list of vectors but when checking MovementManager.CurrentMoveTo.Type the type is "None".
</p>

<p>
	I think this is probably why it isn't going underwater? and if not it would still be useful to have MovementManager.CurrentMoveTo.Type set so that I can add a MovementManager.GoUnderWater(); when the type is "Swimming".
</p>]]></description><guid isPermaLink="false">1308</guid><pubDate>Thu, 19 Mar 2020 15:54:18 +0000</pubDate></item><item><title>Add Fight.StopFight(); to anti-drown</title><link>https://wrobot.eu/bugtracker/add-fightstopfight-to-anti-drown-r1307/</link><description><![CDATA[<p>
	The anti-drown mechanics are awesome, however you will still drown if you get in fight under water.<br>
	Perhaps adding
</p>

<pre class="ipsCode prettyprint lang-css prettyprinted">
<span class="pln">wManager</span><span class="pun">.</span><span class="pln">Wow</span><span class="pun">.</span><span class="pln">Helpers</span><span class="pun">.</span><span class="pln">Fight</span><span class="pun">.</span><span class="pln">StopFight</span><span class="pun">();</span></pre>

<p>
	To the delegation would fix this issue? <span><span class="ipsEmoji">?</span></span>
</p>]]></description><guid isPermaLink="false">1307</guid><pubDate>Thu, 19 Mar 2020 15:12:32 +0000</pubDate></item><item><title>ClearTarget</title><link>https://wrobot.eu/bugtracker/cleartarget-r1306/</link><description><![CDATA[<p>
	Hi Droidz,
</p>

<p>
	For some reason doing a
</p>

<pre class="ipsCode prettyprint lang-c prettyprinted">
<span class="typ">Lua</span><span class="pun">.</span><span class="typ">LuaDoString</span><span class="pun">(</span><span class="str">"ClearTarget()"</span><span class="pun">);</span></pre>

<p>
	works the first time but then doesn't anymore.
</p>

<p>
	This is on WotLK.
</p>]]></description><guid isPermaLink="false">1306</guid><pubDate>Tue, 17 Mar 2020 19:11:37 +0000</pubDate></item><item><title>Quest Order Editor + Quest Editor - Arrows to move quests up/down in list</title><link>https://wrobot.eu/bugtracker/quest-order-editor-quest-editor-arrows-to-move-quests-updown-in-list-r1305/</link><description><![CDATA[<p>
	It would be awesome if you could hold Shift to move up/down 10 quests at a time and maybe CTRL to move up/down 100 quests at a time.<br>
	When you have more than 1000 quests in your list and want to fix something in the start, it takes ages to add/remove stuff without some xml magic <span><span class="ipsEmoji">?</span></span>
</p>]]></description><guid isPermaLink="false">1305</guid><pubDate>Sun, 15 Mar 2020 14:23:39 +0000</pubDate></item></channel></rss>
