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  • Suggestions (Long)


    jaladhjin
    • Version: All Product: WRobot General Type: Suggestion Status: Fixed

    If TL;DR is something you often say.. I'd leave now.. & generally skip over anything I post ;-)

    I'm not unreasonable either..

    My ideas may be terrible.. an absolute embarassment I took the time & by all means tell me why.. I neglect to think of details that jump out at other people fairly often ;-)

    Suggestion: Add an option to toggle an option like "Do Not Attack Mounted Players"

    Justification: In AV the bot attacks mounted players very often.. they do not dismount & engage instead they continue running. The bot chases them for an unusually long time in a lot of cases & freaks out because they are A. Not in Range & B. Still in combat with no target to engage & unable to mount.

    This is especially noticeable in Alterac Valley

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    Suggestion: I'm not sure if this is possible but one thing that would make this bot amazing & stand out very clearly from the rest is the ability to jump off towers in Battlegrounds.. which coincidentally as it seems my theme may be AV is also a big issue there ;-)

    Justification: It is veeeeery clear who is a bot & who is not even if the combat abilities are top notch because of this. Players do not run back down the ramp the entire length to get down..it looks just silly & is totally a "sup botter" moment for bot hunters.

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    Suggestion: Smarter logic in AV on the "encounters"

    Justification: Many times the bots run into Galv or Drek's room.. then run right back out.. sometimes it's a real problem & they end up resetting the boss which gets a player noticed & flamed by everyone.. now I realize even regular bad players do this too.. it gets any person unwanted attention.. especially a bot

    Potential Solution: Something like if boss below 75% health or a user set value.. & maybe even if x amount of players exist within 5-10 yards.. stick very persistently on target & stay in the room.. even if death is inevitable..

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    Suggestion: An option to do more than logout or wait if deserter detected

    Justification: To the watchful eye it could look damn suspicious when players log out any time they get deserter.. sure sure.. people may do it & just go BG on another character if they're really in the BG mood.. but me.. I'd probably do a dungeon.. fish.. do some dailies.. gather.. do archaeology.. anything really just to get it done while I was waiting for the debuff to fall off..

    Potential Solution: Pretty much the suggestion add an option like "Use product on deserter"

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    Suggestion: Take a look @ the starting pathing from the very beginning of Silvershard Mines as in the moment the gates open

    Justification: It gets stuck right at the beginning a lot.. which is where a fair amount of players will definitely notice.. :-/

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    Suggestion: A rotating mixed mode with more than 2 options & a random minimum - maximum value setting ability..

    Justification: Variety is the spice of life.. & the bane of detection ;-) Not to mention the potential to diversify & make more gold :-D I could come back in a few hours to herbs.. ore.. fish.. archaeology stuff.. honor..dungeon loots & various jp / cp

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    Suggestion: Get some pathing for the.. lower valley I'm going to call it.. of Eye of the Storm mid where the flag is..

    Justification: This is actually a BG I blacklist because of how big an issue it is :-( People just love using knockbock to blast people out of mid where the flag is.. & when that happens & a bot falls down into that lower valley it freaks out & tries to run right back up the side of the terrain.. which it cannot do & is a pretty dead give away to the ton of players battling for the flag.

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    I personally would also like clarification on some settings that are confusing to me.. Free Mode.. when I hover over it the explanation isn't very clear.. I don't really understand what it means..

    It sounds like it's saying when on.. the bot won't just follow the largest pack & attack whatever they attack..

    Also in the Advanced Settings there are a few options that confuse me because they basically say they same thing.. but they're different options.. these being "Do Not Start Fighting" "Can Attack Units In Fight" I believe they say.. why are there 2 options for that ? That sounds like the same thing to me..

    Anyway.. gettin' pretty long & I'd interested to see if any of my ideas are well received or if I think I've got better ideas than I actually do.. which I'd be interested to hear too ;-)



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