All those functions are returning 2 or 0 but not 1
ObjectManager.Me.GetRunesReady(RuneTypes.Frost).Count; ObjectManager.Me.GetRunes().Where(r => r.RuneType == runeType && r.IsReady).Count();
Returns 2 if both runes of the same type are ready, but if one of them is used it returns 0 and not 1.
Should:
Return 2 if both are ready and 1 if one of them is used, otherwise 0.
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