morris79 3 Posted April 25, 2019 Share Posted April 25, 2019 Bin trying and trying, now give up. I want to make a plugin for my druid. When its lvl up and lvl is XX, then cast Teleport to moonglade. Do repair, sell and train new spells. I know Droidz HS on full bags works. Droidzs I know "Level UP! Reload Fight Class.", is written in log I know Train x lvl is working So fare, its kinda works, but does not see the lvl up in log. Help a noob out please ? using System; using System.ComponentModel; using System.Threading; using System.Windows.Forms; using robotManager.Events; using robotManager.FiniteStateMachine; using robotManager.Helpful; using wManager.Wow.Bot.Tasks; using wManager.Wow.Enums; using wManager.Wow.Helpers; using wManager.Wow.ObjectManager; public class Main : wManager.Plugin.IPlugin { public void Initialize() { FiniteStateMachineEvents.OnRunState += FiniteStateMachineEventsOnOnRunState; Logging.Write("[HearthstoneToGoToTown] Loadded."); } public void Dispose() { Logging.Write("[HearthstoneToGoToTown] Disposed."); } public void Settings() { MessageBox.Show("[HearthstoneToGoToTown] No settings for this plugin."); } private void FiniteStateMachineEventsOnOnRunState(Engine engine, State state, CancelEventArgs cancelable) { try { if (string.IsNullOrWhiteSpace(state.DisplayName) || state.DisplayName != "Level UP!") return; Logging.WriteDebug("[HearthstoneToGoToTown] Use Hearthstone."); var o = wManager.wManagerSetting.CurrentSetting.CloseIfPlayerTeleported; wManager.wManagerSetting.CurrentSetting.CloseIfPlayerTeleported = false; MovementManager.StopMove(); Thread.Sleep(Usefuls.Latency + 150); SpellManager.CastSpellByNameLUA("Teleport: Moonglade"); Thread.Sleep(Usefuls.Latency + 500); if (ObjectManager.Me.IsCast) { Usefuls.WaitIsCasting(); Thread.Sleep(Usefuls.Latency + 10000); // wait load screen } if (wManager.Wow.Helpers.Usefuls.MapZoneName == "Moonglade") { Logging.WriteDebug("Let sell"); GoToTask.ToPositionAndIntecractWithNpc(new Vector3(8030.57f, -2687.78f, 515.0596), 12023); Thread.Sleep(12000); Logging.WriteDebug("Go to Trainer"); GoToTask.ToPositionAndIntecractWithNpc(new Vector3(7867.13, -2593.73, 486.8363), 12042); Thread.Sleep(12000); // Forces for to Train. if (ObjectManager.Me.WowClass == WoWClass.Druid) { if (wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(7867.13, -2593.73, 486.8363), 12042, -1, false)) { Thread.Sleep(5000); wManager.Wow.Helpers.Lua.RunMacroText("/script SelectGossipOption(1)"); wManager.Wow.Helpers.Lua.LuaDoString("LoadAddOn'Blizzard_TrainerUI' f=ClassTrainerTrainButton f.e = 0 if f:GetScript'OnUpdate' then f:SetScript('OnUpdate', nil)else f:SetScript('OnUpdate', function(f,e) f.e=f.e+e if f.e>.01 then f.e=0 f:Click() end end)end"); Thread.Sleep(5000); } } Lua.LuaDoString("local itemName, _, _, _, _, _, _, _ = GetItemInfo(6948); RunMacroText('/use ' .. itemName);"); Thread.Sleep(Usefuls.Latency + 500); if (ObjectManager.Me.IsCast) { Usefuls.WaitIsCasting(); Thread.Sleep(Usefuls.Latency + 10000); // wait load screen } wManager.wManagerSetting.CurrentSetting.CloseIfPlayerTeleported = o; } } catch (Exception e) { Logging.WriteError("[HearthstoneToGoToTown] " + e); } } } Link to comment https://wrobot.eu/forums/topic/11114-level-up-hearthstone-train-and-sell/ Share on other sites More sharing options...
TheSmokie 242 Posted April 25, 2019 Share Posted April 25, 2019 Add levels and threadsleeps Link to comment https://wrobot.eu/forums/topic/11114-level-up-hearthstone-train-and-sell/#findComment-53049 Share on other sites More sharing options...
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