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Profile tries to ToTown after exiting instance, even though it shouldn't


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Hey, I have this problem that when I exit a 5man dungeon, my bot immediately tries to ToTown to repair, mail and vendor. I have "minimum free slots to go to town set to 0". It's a problem because I need to make the bot open a gate before and move a few yards before I can let it go to town.


Any idea what could be causing this or if there is a workaround?


https://pastebin.com/VvKvLpD2 this is my error log and my profile (edited version of nudl dungeon)




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The profile has 


wManager.wManagerSetting.CurrentSetting.CloseIfPlayerTeleported = false;
wManager.wManagerSetting.CurrentSetting.MinFreeBagSlotsToGoToTown = 0;
wManager.wManagerSetting.CurrentSetting.CanAttackUnitsAlreadyInFight = true;
wManager.wManagerSetting.CurrentSetting.AttackElite = true;
wManager.wManagerSetting.CurrentSetting.AttackBeforeBeingAttacked = true;
wManager.Wow.Helpers.Conditions.ForceIgnoreIsAttacked = false;
wManager.wManagerSetting.CurrentSetting.NpcScanVendor = true;
wManager.wManagerSetting.CurrentSetting.NpcScanRepair = true;

RunCode and never tries to vendor from inside the instance, I just don't understand why it tries to suddenly when I exit the instance when I haven't changed any settings. Because it tries to, it will just run into the Stratholme backdoor gate, not being able to open it.

I need the profile to

1. Exit dungeon

2. Wait with To-Town

3. Move to gate lever, click it

4. Move outside of gate

5. Now go To-Town

In theory this profiles steps should do this exact thing since it's being limited by "wManager.wManagerSetting.CurrentSetting.MinFreeBagSlotsToGoToTown = 0;" but it still tries to vendor right after exiting the instance portal. I don't understand. ?

I've looked over the profile, my settings like 15 times. Could it be my fightclass? Idk

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