freaq 0 Posted April 15, 2020 Share Posted April 15, 2020 Hello, I've made a super basic fighting class for lowlevel leveling (10-20) , but I cannot figure out how to force the bot into bear form, as it sometimes jump out and heal itself. Below is my class exported as C# file. using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.IO; using System.Linq; using System.Threading; using robotManager; using robotManager.FiniteStateMachine; using robotManager.Helpful; using wManager.Wow.Class; using wManager.Wow.Helpers; using wManager.Wow.ObjectManager; using wManager.Wow.Bot.States; using Timer = robotManager.Helpful.Timer; using wManager.Wow.Enums; public class Main : ICustomClass { public float Range { get { return 5; } } private bool _usePet = false; private Engine _engine; public void Initialize() { FightconfignameSettings.Load(); _engine = new Engine(false) { States = new List<State> { new SpellState("Bear Form", 3, context => ObjectManager.Me.HaveBuff("Bear Form"), true, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false, false, false), new SpellState("Regrowth", 2, context => ObjectManager.Me.HealthPercent <= 40, true, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false, false, false), new SpellState("Maul", 1, context => true, false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false, false, false), } }; if (_usePet) _engine.States.Add(new PetManager { Priority = int.MaxValue }); _engine.States.Sort(); _engine.StartEngine(10, "_FightClass", true); } public void Dispose() { if (_engine != null) { _engine.StopEngine(); _engine.States.Clear(); } } public void ShowConfiguration() { FightconfignameSettings.Load(); FightconfignameSettings.CurrentSetting.ToForm(); FightconfignameSettings.CurrentSetting.Save(); } class PetManager : State { public override string DisplayName { get { return "Pet Manager"; } } Timer _petTimer = new Timer(-1); bool _petFistTime = true; public override bool NeedToRun { get { if (!_petTimer.IsReady) return false; if (ObjectManager.Me.IsDeadMe || ObjectManager.Me.IsMounted || !Conditions.InGameAndConnected) { _petFistTime = false; _petTimer = new Timer(1000 * 3); return false; } if (!ObjectManager.Pet.IsValid || ObjectManager.Pet.IsDead) { if (_petFistTime) { return true; } else { _petFistTime = true; } } return false; } } private readonly Spell _revivePet = new Spell("Revive Pet"); private readonly Spell _callPet = new Spell("Call Pet 1"); public override void Run() { if (!ObjectManager.Pet.IsValid) { _callPet.Launch(true); Thread.Sleep(Usefuls.Latency + 1000); } if (!ObjectManager.Pet.IsValid || ObjectManager.Pet.IsDead) _revivePet.Launch(true); _petTimer = new Timer(1000 * 2); } } } /* * SETTINGS */ [Serializable] public class FightconfignameSettings : Settings { private FightconfignameSettings() { ConfigWinForm(new System.Drawing.Point(400, 400), "Fightconfigname " + Translate.Get("Settings")); } public static FightconfignameSettings CurrentSetting { get; set; } public bool Save() { try { return Save(AdviserFilePathAndName("CustomClass-Fightconfigname", ObjectManager.Me.Name + "." + Usefuls.RealmName)); } catch (Exception e) { Logging.WriteError("FightconfignameSettings > Save(): " + e); return false; } } public static bool Load() { try { if (File.Exists(AdviserFilePathAndName("CustomClass-Fightconfigname", ObjectManager.Me.Name + "." + Usefuls.RealmName))) { CurrentSetting = Load<FightconfignameSettings>(AdviserFilePathAndName("CustomClass-Fightconfigname", ObjectManager.Me.Name + "." + Usefuls.RealmName)); return true; } CurrentSetting = new FightconfignameSettings(); } catch (Exception e) { Logging.WriteError("FightconfignameSettings > Load(): " + e); } return false; } } Link to comment https://wrobot.eu/forums/topic/12053-force-bear-form/ Share on other sites More sharing options...
freaq 0 Posted April 15, 2020 Author Share Posted April 15, 2020 Oops, solved it. Should be "need condition: false" ? Link to comment https://wrobot.eu/forums/topic/12053-force-bear-form/#findComment-57693 Share on other sites More sharing options...
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