Bear T.O.E. 63 Posted July 22, 2014 Share Posted July 22, 2014 Ok check this out... I haven't tested it but I think shit will cause Inquisition to fire if its buff is ( Not there = 0 ) and or at full power 5 stacks. name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, spellId = UnitBuff("player","SPELL_POWER_HOLY_POWER = 5"); GetTime(Inquisition = "0, 30"); if (Inquisition <= 30) then retV = "1";else retV = "0";end If not please fix and tell me why this wont work. Also if the small code doesn't work then what about this one. if (GetUnitSpeed("player") == 0) and not (UnitCastingInfo("player")) and not (UnitChannelInfo("player")) and not (UnitAffectingCombat("player")) and not (IsMounted()) and not (IsFlying()) and not (IsFalling()) and not (IsResting()) and not (UnitIsAFK("player")) then local timeLeftToCastAgain = 30*120; --[[ Inquisition ]] local idspell={84936} for i=1,#idspell do local spellname=GetSpellInfo(idspell) for spellIndex=1,4 do local havespell, spellName, startTime, duration = GetspellInfo(spellIndex); if (havespell and spellname == spellName) then local timeLeft = startTime+duration-GetTime(); if (timeLeft < timeLeftToCastAgain); minModifier = GetSpellBonusDamage(2) then if (IsUsableSpell(spellname)) then local start, duration, enable = GetSpellCooldown(spellname) if (duration==30) then CastSpellByName(spellname); end end end break; end end end end result=(Holy_Power>5) Link to comment https://wrobot.eu/forums/topic/1511-holy-power/ Share on other sites More sharing options...
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