December 1, 20241 yr Hello guys, I'm looking for a way to handle an exception. After disconnecting, I get "[MovementManager] Waypoint timed out", after Relog MovementManager changes List<Vector3> CurrentPath and the route will consist of two points, my position => last position List<Vector3> CurrentPathOrigine. I'm looking for a way to prevent this, so that the route remains CurrentPathOrigine after Relog. I have tried many things but I cannot find a reliable method that does not fail. Calling Stop Move(); fires after Relog when movement starts, then the route will be restored, but I'm looking for a way to handle this before entering the world or prevent Waypoint timed out. I would be glad to receive any ideas. Module: Quester, problems arise only when moving on the ground, Is Hotspots = false.
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