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Hierophant Green

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  1.    Hierophant Green reacted to a post in a topic: OnPathFinderFindPathResult
  2. Strange behavior. public static void AttachEventLua(string eventid, MethodDelegate method); public static void AttachEventLua(LuaEventsId id, MethodDelegate method); 1. I checked on different computers 2. Reinstalled Wrobot 3. Disable all plugins and addons After disconnection stops intercepting events, you need to call spam events only in this case the handler wakes up. Also because of this the quest module stops responding to PLAYER_LEVEL_UP. If anyone sees this, could you confirm that it's not just me.
  3. Hello guys, I'm looking for a way to handle an exception. After disconnecting, I get "[MovementManager] Waypoint timed out", after Relog MovementManager changes List<Vector3> CurrentPath and the route will consist of two points, my position => last position List<Vector3> CurrentPathOrigine. I'm looking for a way to prevent this, so that the route remains CurrentPathOrigine after Relog. I have tried many things but I cannot find a reliable method that does not fail. Calling Stop Move(); fires after Relog when movement starts, then the route will be restored, but I'm looking for a way to handle this before entering the world or prevent Waypoint timed out. I would be glad to receive any ideas. Module: Quester, problems arise only when moving on the ground, Is Hotspots = false.
  4. Is it possible to temporarily put passive monitoring of a character's state to sleep? For example, if for some reason you need to log into another character within the same account, stop the product and enable the plugin that stops monitoring, then go back and disable the plugin and start the product. So as not to kill the process WR.
  5. Is it possible to return with EventLua?

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