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I wrote a rotation for balance druid for WoW 7.3.5
The rotation distance is specified:
public float Range { get { return 40.0f; } }
Manage character movement == off

Rotation on druid lvl 110 works fine, but on a low level character...
The character constantly runs to the melee zone and only then starts using rotation!
What should I do so that the character does not run to the melee zone, but uses spells as befits an owl, at a range distance.
Thank you.

PS. I also made a rotation for the restoring druid. While the druid heals - everything is great, but... As soon as I start using "wrath" - the character runs into the melee zone. I think there is one problem here.

 

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Um... I had an idea and tried replacing _wrath.Launch() on _wrath.Launch(false, false, false);
I don't understand how stopMove = false could stop the movement, but the problem is solved. The character no longer runs into the melee zone.
Thanks.

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