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Hi I want to make a simple profile for farming trash in instance but I struggle with finding proper way to set "if condition complete" for my trash killing part so it stops at some point and proceed to leave instance. I'm looking for a proper command that is like "after 40 mobs killed" or "When no mobs around for more than 1 minute". I dunno I'm not a programist so I have no clue how to invent these spells, all I have is some simple logic I follow but I don't have any "know-how" to back it up so... help me:P 

 

p.s i attach my file so you guys could review, i left if complete condition blank in my CLEARROOM part so now what it does is enter instance and leave right away. I can force it to kill mobs by using if complete condition return (wManager.Wow.Helpers.Usefuls.ContinentId != (int)wManager.Wow.Enums.ContinentId.GrimBatolRaid); but it makes it impossible to leave instance then (because this condition will never be true while inside GrimBatolRaid) so its just a half measure. 

Bastion.xml

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I opened wManager.dll in Visual Studio to see some functions in hope of finding something for me to deal with this but well... I don't really understand how to use these functions and how to make them as valid understandable condition. Tbh for me it should be as easy as typing "When 40 mobs are killed this entry" :D

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  • 1 year later...

Did anyone ever find an answer to this.  needing the "Is complete Condition" for number of mobs killed or something like that.  I'm working on a Firelands trash gold farm Profile and I'm stuck on that.  I tried making a kill and loot step that had the last hotspot at the entrance and complete condition at continent change but the bot doesnt do the hotspots is the order they were added so it just turns around and leaves

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1 hour ago, Fyuri13 said:

 I tried making a kill and loot step that had the last hotspot at the entrance and complete condition at continent change but the bot doesnt do the hotspots is the order they were added so it just turns around and leaves

Instead of hotspots, record paths for a dungeon.

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15 hours ago, Fyuri13 said:

How do you add what to kill on a FollowPath step?

<EasyQuest>
      <Name>KillAll</Name>
      <QuestId />
      <QuestType>KillAndLoot</QuestType>
      <QuestClass xsi:type="KillAndLootEasyQuestClass">
        <HotSpots>
        <Vector3 X="-4901.532" Y="-4221.89" Z="827.7637" />
        </HotSpots>
        <EntryIdObjects>
          <int>47161</int>
		  <int>45699</int>
		  <int>45700</int>
        </EntryIdObjects>
      </QuestClass>
      <ObjectiveCount1>0</ObjectiveCount1>
      <ObjectiveCount2>0</ObjectiveCount2>
      <ObjectiveCount3>0</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <CanCondition />
      <IsCompleteCondition />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>true</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>100</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>

Try this

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