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Anyone know how to get it so melee fight classes don't mount up and ride all the way up to 5yds away from a mob before starting to fight?

I want to dismount further away from a mob (say, 25yds) and leap or charge in, for example. If I change the distance in the fight class settings to 25yds it does it but screws up the fight class, if I set it back to 5yds it will ride right up to 5yds away from the mob before engaging in the rotation.

these two things being decoupled from each other would be awesome but it seems like both things are controlled by that single setting.

This is frustrating for Warriors/Rogues/Death Knights and Feral Druids (only classes i have tried it on so far, may be others)so would be really helpful to find a way around it.

Anyone?

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https://wrobot.eu/forums/topic/322-fightclass-melee-class-mounting/
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Ah Ohren, thats smart. Much easier than my suggestion.

Will it still do it from 25y though?

Or will it simply not cast it at all when you are too close.

I guess you will need it very high in the priorities. Might even want it as highest.

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