burnii 0 Posted May 9, 2017 Share Posted May 9, 2017 Hey, is it possible to ignore all mobs that are attacking the bot until the bot reachs a specific location? So I guess I just need to turn off fighting in the plugin but how? Link to comment Share on other sites More sharing options...
reapler 154 Posted May 9, 2017 Share Posted May 9, 2017 Hello, i made a method in my custom grinder that looks like this: public void DoNotDisturb(bool s) { log("DoNotDisturb: "+s); wManagerSetting.CurrentSetting.LootMobs = !s; Conditions.ForceIgnoreIsAttacked = s; wManagerSetting.CurrentSetting.DontStartFighting = s; if (s) { Fight.StopFight(); Interact.InteractGameObject(ObjectManager.Me.GetBaseAddress); Blacklist.AllHostileNpc(30, 10000); } //if on the way to vendor stop regen /*if (s && wManagerSetting.CurrentSetting.FoodPercent != 1) { //log("Save percent setting: " + wManagerSetting.CurrentSetting.FoodPercent); FoodPercent = wManagerSetting.CurrentSetting.FoodPercent; DrinkPercent = wManagerSetting.CurrentSetting.DrinkPercent; wManagerSetting.CurrentSetting.FoodPercent = 1; wManagerSetting.CurrentSetting.DrinkPercent = 1; } else if (!s) { //log("restore percent setting" + FoodPercent); wManagerSetting.CurrentSetting.FoodPercent = FoodPercent; wManagerSetting.CurrentSetting.DrinkPercent = DrinkPercent; }*/ } You can uncomment the consumable stuff if you want to use it. if you wanna check the position of your destination of your path (good to use in a movement event) then this would help you: if (MovementManager.CurrentPath.LastOrDefault().DistanceTo(YOURPOSITION) < 5) { DoNotDisturb(true); } else { DoNotDisturb(false); } otherwise this would fit better: if (ObjectManager.Me.Position.DistanceTo(YOURPOSITION) > 5) { DoNotDisturb(true); } else { DoNotDisturb(false); } Edit: I remember that you need the food percent block because the bot will try to regen in combat Link to comment Share on other sites More sharing options...
burnii 0 Posted May 9, 2017 Author Share Posted May 9, 2017 works fine thanks Link to comment Share on other sites More sharing options...
Memet 0 Posted February 16, 2018 Share Posted February 16, 2018 On 09.05.2017 at 6:18 PM, reapler said: Hello, i made a method in my custom grinder that looks like this: public void DoNotDisturb(bool s) { log("DoNotDisturb: "+s); wManagerSetting.CurrentSetting.LootMobs = !s; Conditions.ForceIgnoreIsAttacked = s; wManagerSetting.CurrentSetting.DontStartFighting = s; if (s) { Fight.StopFight(); Interact.InteractGameObject(ObjectManager.Me.GetBaseAddress); Blacklist.AllHostileNpc(30, 10000); } //if on the way to vendor stop regen /*if (s && wManagerSetting.CurrentSetting.FoodPercent != 1) { //log("Save percent setting: " + wManagerSetting.CurrentSetting.FoodPercent); FoodPercent = wManagerSetting.CurrentSetting.FoodPercent; DrinkPercent = wManagerSetting.CurrentSetting.DrinkPercent; wManagerSetting.CurrentSetting.FoodPercent = 1; wManagerSetting.CurrentSetting.DrinkPercent = 1; } else if (!s) { //log("restore percent setting" + FoodPercent); wManagerSetting.CurrentSetting.FoodPercent = FoodPercent; wManagerSetting.CurrentSetting.DrinkPercent = DrinkPercent; }*/ } You can uncomment the consumable stuff if you want to use it. if you wanna check the position of your destination of your path (good to use in a movement event) then this would help you: if (MovementManager.CurrentPath.LastOrDefault().DistanceTo(YOURPOSITION) < 5) { DoNotDisturb(true); } else { DoNotDisturb(false); } otherwise this would fit better: if (ObjectManager.Me.Position.DistanceTo(YOURPOSITION) > 5) { DoNotDisturb(true); } else { DoNotDisturb(false); } Edit: I remember that you need the food percent block because the bot will try to regen in combat how can i add this to profile i want my character stay and mob come to me, got monk; killing balsilisk and mining [Empyrium], lava do damage Link to comment Share on other sites More sharing options...
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