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reapler

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About reapler

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  1. Yes, you can. For example: //3.3.5a 12340 public void MoveForwardStart() { wManager.Wow.Memory.WowMemory.InjectAndExecute( new [] { //more parameters can be appended by the wrapper wManager.Wow.Memory.WowMemory.CallWrapperCode( (uint)wManager.Wow.Memory.WowMemory.Memory.MainModuleAddress + 0x1FC200), wManager.Wow.Memory.WowMemory.RetnToHookCode, }, true ); }
  2. Yes, in vanilla you need to change the target guid, since the api only allows target or local player as argument. It looks like this: public void CastSpell(string spellName, WoWObject obj) { if (!obj.IsValid) return; ulong tmp = wManager.Wow.Memory.WowMemory.Memory.ReadUInt64( (uint) wManager.Wow.Memory.WowMemory.Memory.MainModuleAddress + 0x74E2D8); wManager.Wow.Memory.WowMemory.Memory.WriteUInt64( (uint) wManager.Wow.Memory.WowMemory.Memory.MainModuleAddress + 0x74E2D8, obj.Guid); Lua.LuaDoString("CastSpellByName('"+spellName+"');"); wManager.Wow.Memory.WowMemory.Memory.WriteUInt64( (uint) wManager.Wow.Memory.WowMemory.Memory.MainModuleAddress + 0x74E2D8, tmp); } Someone may think why not using objectmanager's target property from local player, the reason is the setter has some additional code for actually change the target and some other features.
  3. It's also possible to do this on vanilla, but with mouseover guid: public void Target(ulong guid) { if (guid == 0) return; ulong tmp = wManager.Wow.Memory.WowMemory.Memory.ReadUInt64( (uint) wManager.Wow.Memory.WowMemory.Memory.MainModuleAddress + 0x74E2C8); wManager.Wow.Memory.WowMemory.Memory.WriteUInt64( (uint) wManager.Wow.Memory.WowMemory.Memory.MainModuleAddress + 0x74E2C8, guid); wManager.Wow.Helpers.Lua.LuaDoString("TargetUnit('mouseover');"); wManager.Wow.Memory.WowMemory.Memory.WriteUInt64( (uint) wManager.Wow.Memory.WowMemory.Memory.MainModuleAddress + 0x74E2C8, tmp); }
  4. This should gonna do its work: public void Target(ulong guid) { wManager.Wow.Helpers.Lua.RunMacroText("/target "+wManager.Wow.ObjectManager.ObjectManager.GetObjectByGuid(guid)?.Name+""); } Edit: i reconsider my answer, this may not be a ideal solution. If you gonna look at the interact function in WRobot, you'll notice it's a direct function call via asm. So another solution would be to overwrite the guid from the local player's focus and target it via lua: public void Target(WoWObject obj) { var tmp = ObjectManager.Me.FocusGuid; ObjectManager.Me.FocusGuid = obj.Guid; Lua.RunMacroText("/target focus"); ObjectManager.Me.FocusGuid = tmp; } public void Target(ulong guid) { var tmp = ObjectManager.Me.FocusGuid; ObjectManager.Me.FocusGuid = guid; Lua.RunMacroText("/target focus"); ObjectManager.Me.FocusGuid = tmp; } Usage: var firstOrDefault = ObjectManager.GetObjectWoWUnit().OrderBy(i => i.GetDistance).FirstOrDefault(); if (firstOrDefault != null) Target(firstOrDefault.Guid);
  5. Hello, you may take a look into: https://wrobot.eu/files/file/1352-apexx-protection-warrior-wotlk-335a-levels-1-52/
  6. PathFinder.Pather.FindZ(); NullReferenceException

    *Happens on 3.3.5a
  7. GoToClick

    Hello, @Shiinu i investigated the problem, it was caused by WRobot's RDManager. I'll will forward this bug to the bugtracker(https://wrobot.eu/bugtracker/pathfinderpatherfindz-nullreferenceexception-r901/). As soon it will be fixed, GoToClick will continue working.
  8. Hello, this exception occured on calling "wManager.Wow.Helpers.PathFinder.Pather.FindZ();" method.
  9. Hello, if someone is familiar with its programming language, this person can also write up such a detection. They may have an excellent serverside detection, recording paths of players and process the data aswell logging playtime per day, multiple accounts on the same ip address, trades, mails and everything you could think of that can be useful to detect, can trigger a notification if the action is uncommon. However it should be considered also players can just report you as a bot(most of the time it is obvious).
  10. A small template, also creates an instance on null. Saving manually with "sRogueSettings.CurrentSetting.Save();" public class SRogueSettings : robotManager.Helpful.Settings { public bool UseBuffFood { get; set; } public string BuffFoodName { get; set; } //... public static SRogueSettings CurrentSetting { get { if (_currentSetting == null && !_cannotLoad) Load(); return _currentSetting; } set { _currentSetting = value; } } private static bool _cannotLoad; private static SRogueSettings _currentSetting; public bool Save() { try { _cannotLoad = !Save(AdviserFilePathAndName("SRogue", ObjectManager.Me.Name + "." + Usefuls.RealmName)); return !_cannotLoad; } catch (Exception e) { Logging.WriteError(e.ToString()); _cannotLoad = true; return false; } } public static bool Load() { try { if (File.Exists(AdviserFilePathAndName("SRogue", ObjectManager.Me.Name + "." + Usefuls.RealmName))) { CurrentSetting = Load<SRogueSettings>(AdviserFilePathAndName("SRogue", ObjectManager.Me.Name + "." + Usefuls.RealmName)); return true; } _cannotLoad = true; CurrentSetting = new SRogueSettings { UseBuffFood = true, BuffFoodName = "", }; } catch (Exception e) { Logging.WriteError(e.ToString()); } return false; } }
  11. You may check first whether "sRogueSettings.CurrentSetting" is null: private void FoodManager() { try { if (sRogueSettings.CurrentSetting == null) robotManager.Helpful.Logging.Write("CurrentSetting is null"); else robotManager.Helpful.Logging.Write("CurrentSetting is not null"); } catch (Exception e) { robotManager.Helpful.Logging.WriteError(e.ToString()); } } You get probably "CurrentSetting is null" ;) So in this case this means you haven't initialized "CurrentSetting" = no instance to your object is given = "CurrentSetting" is null, hence you cannot accessing its properties. In the end you need to call "sRogueSettings.Load();" to create an instance. However If it's not the case, you may check for other variables against null.
  12. Hello, if something crashes and it's not a stack overflow (recursive call) you may wrap your code in a try-catch statement: private void FoodManager() { try { if (sRogueSettings.CurrentSetting.UseBuffFood && sRogueSettings.CurrentSetting.BuffFoodName != null && sRogueSettings.CurrentSetting.BuffFoodBuffName != null) { uint foodID = wManager.Wow.Helpers.ItemsManager.GetIdByName(sRogueSettings.CurrentSetting.BuffFoodName); if (!ObjectManager.Me.HaveBuff(sRogueSettings.CurrentSetting.BuffFoodBuffName) && ItemsManager.HasItemById(foodID) && wManagerSetting.CurrentSetting.FoodName != sRogueSettings.CurrentSetting.BuffFoodName) { wManagerSetting.CurrentSetting.FoodName = sRogueSettings.CurrentSetting.BuffFoodName; } else if (ObjectManager.Me.HaveBuff(sRogueSettings.CurrentSetting.BuffFoodBuffName) && wManagerSetting.CurrentSetting.FoodName != originalFoodSetting) { wManagerSetting.CurrentSetting.FoodName = originalFoodSetting; } } } catch (Exception e) { robotManager.Helpful.Logging.WriteError(e.ToString()); } } I think you have probably a null reference exception on your settings, so you would check for "sRogueSettings.CurrentSetting" whether it is null at first. And "sRogueSettings.CurrentSetting.BuffFoodName != null" is not necessary on a string, since checking against null will result always in false.
  13. Sleep/Pause/Wait for all theards

    Hello @happiness7 this should fit: //minimum net framework 4.5 Task.Run(() => { Products.InPause = true; Thread.Sleep(6000); Products.InPause = false; }); If you also want to block plugin thread, just remove "Task.Run"
  14. Hello @Weicheng, adding the references to your visual studio project shouldn't make any problems in the end. The compiled libary can be put in the desired folder and can be run as long the referenced libraries are in "\WRobot\Bin\" or in the same folder with its executing library but this doesn't count for net framework related libraries. So, yes under normal conditions you can distribute your library and they're good to go.
  15. [C#] Detect Raid Members HP

    It's a .dll file.