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Hello! I'm continue building dungeon profile and now me need help.

Mobs are not ordinary, when they have 1 hp, they become immortal. The bot ceases to change targets and is glued to this mob.
After 1 hp, the mob becomes friendly.
The bot needs to move within 50 meters and lower the life of all the mobs that are there.

It would be ideal if I could turn off the fight, and just press 1 aoe ability.

 

public class SecondBossKill : QuestClass
{
    
    public SecondBossKill()
    {
    
Thread t = new Thread(() =>
{
            var newbie = wManager.Wow.ObjectManager.ObjectManager.GetNearestWoWUnit(wManager.Wow.ObjectManager.ObjectManager.GetWoWUnitByEntry(111));
            var snow = wManager.Wow.ObjectManager.ObjectManager.GetNearestWoWUnit(wManager.Wow.ObjectManager.ObjectManager.GetWoWUnitByEntry(222));
            var lotos = wManager.Wow.ObjectManager.ObjectManager.GetNearestWoWUnit(wManager.Wow.ObjectManager.ObjectManager.GetWoWUnitByEntry(333));
    while (true)
    {
        if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
        {
                
                if(newbie.IsValid && newbie.HealthPercent >= 1 && newbie.GetDistance <= 40)
                {
                    wManager.Wow.Helpers.Interact.InteractGameObject(newbie.GetBaseAddress);
                    wManager.Wow.Helpers.SpellManager.CastSpellByIdLUA(202028);
                    Thread.Sleep(500);
                    wManager.Wow.Helpers.SpellManager.CastSpellByIdLUA(106830);
                }
            
                if(snow.IsValid && snow.HealthPercent >= 1 && snow.GetDistance <= 40)
                {
                    wManager.Wow.Helpers.Interact.InteractGameObject(snow.GetBaseAddress);
                    wManager.Wow.Helpers.SpellManager.CastSpellByIdLUA(202028);
                    Thread.Sleep(500);
                    wManager.Wow.Helpers.SpellManager.CastSpellByIdLUA(106830);
                }
            
                if(lotos.IsValid && lotos.HealthPercent >= 1 && lotos.GetDistance <= 40)
                {
                    wManager.Wow.Helpers.Interact.InteractGameObject(lotos.GetBaseAddress);
                    wManager.Wow.Helpers.SpellManager.CastSpellByIdLUA(202028);
                    Thread.Sleep(500);
                    wManager.Wow.Helpers.SpellManager.CastSpellByIdLUA(106830);
                }
                
                if(newbie.HealthPercent <= 2 && snow.HealthPercent <= 2 && lotos.HealthPercent <= 2)
                {
                    break;
                }    
        }
    }
});
t.Start();
    }
}

 

Link to comment
https://wrobot.eu/forums/topic/7014-disable-combat-at-all/
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