[DTN] Zerokx 3 Posted October 24, 2017 Share Posted October 24, 2017 Hello i want to report a big problem for me to create (Quest)Profiles The thing is the Pathfinding its okay if not nearby are objects or something he dodge trees or something but in some houses or other places the bot stuck 24/7 if not an human help him like Duskwood i tryed to solve it with Blackspots but its dosent work he run all time in the tavern in this wall and cant unstuck by himself: https://imgur.com/a/zKQuA I want to ask if you can add some function to do his own pathfinding for some places or something and not only to change 1 point like here : or what is a good solution for this Problem becaus Duskwood is not the first point who he stucks If you could can help me it would be cool guys & Droidz greetz Zerokx Link to comment https://wrobot.eu/forums/topic/7462-pathfinding/ Share on other sites More sharing options...
Dreamful 148 Posted October 24, 2017 Share Posted October 24, 2017 You can actually do this with "FollowPath", you can wrap an if around that action as you did with Playerfactions.Tauren but just with your current position. And maybe with Offmesh navigation, but i am not sure, never used it actually. Link to comment https://wrobot.eu/forums/topic/7462-pathfinding/#findComment-34027 Share on other sites More sharing options...
[DTN] Zerokx 3 Posted October 24, 2017 Author Share Posted October 24, 2017 3 hours ago, Dreamful said: You can actually do this with "FollowPath", you can wrap an if around that action as you did with Playerfactions.Tauren but just with your current position. And maybe with Offmesh navigation, but i am not sure, never used it actually. I Tryed it with Offmesh Connection its not working for normal Paths he ignore them it works for Stairs or something like this Link to comment https://wrobot.eu/forums/topic/7462-pathfinding/#findComment-34035 Share on other sites More sharing options...
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