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-Create a path that doesn't lead near / into water in the first place

-Remove NPC id of enemies the bot tries to engage with in the water

-Decrease attack range

-Blacklist all bodies of water, the bot might run into

-Use Quester instead of Grinder and execute "wManager.Wow.Helpers.Conditions.ForceIgnoreIsAttacked = true;" or "wManager.wManagerSetting.CurrentSetting.DontStartFighting = true;", as long as it's necessary. Don't forget to change it back to false afterwards

 

Bare in mind that it is still possible for your bot to end up in the water when fighting, due to fleeing enemies, body pulls etc.

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https://wrobot.eu/forums/topic/9389-leave-path-into-water/#findComment-43576
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