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Droidz

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Posts posted by Droidz

  1. Hello,

    You won't be able to easily manage the character's movements from a quest profile when the character is dead.

    One of the possible approaches (untested code):

    robotManager.Events.FiniteStateMachineEvents.OnRunState += (engine, state, cancel) =>
    {
        if (state is wManager.Wow.Bot.States.Resurrect)
        {
            if (ObjectManager.Me.IsDead)
            {
                MovementManager.Go(PathFinder.FindPath(new Vector3(819.1201, 541.1679, 34.26245, "None")), false);
                while (MovementManager.InMovement &&
                       Conditions.InGameAndConnectedAndProductStartedNotInPause &&
                       ObjectManager.Me.IsDead)
                {
                    Thread.Sleep(100);
                }
                // cancel.Cancel = true;
            }
        }
    };

    You need to run this code only once and add your own conditions for it to run at the right time.

  2. I can't reproduce the problem.

    I tried with one and several clients (several dozen times, maybe even a hundred).

    I start a profile (or several) and click on "Kill All" when all are in game.

    Are you sure it's not a wow addon that's causing the problem or a relogger configuration? Have you tried with a default wrobot (just installed with one of the relogger profiles)? Antivirus can also cause this problem.

    You get the problem all time at same moment of login screen ?

  3. Hello,

    To see how to detect, the idea would be to look at the characteristics of the character that WRobot can extract with and without impairing movements.

    To extract character info go to tab "Tools", click on the button "Dev... tools" and click on "all memory info". To check differences if you haven't application for that you can use website like https://www.diffchecker.com/text-compare/

    If you don't found useful value, check Wow lua API.

  4. You need to wait after movementmanager usage :

            MovementManager.Go(PathFinder.FindPath(new Vector3(819.1201, 541.1679, 34.26245, "None")), false);
            while (MovementManager.InMovement &&
                   Conditions.InGameAndConnectedAndProductStartedNotInPause)
            {
                Thread.Sleep(100);
            }

    But, I don't think the quester executes this code from a runcode step when the character is dead.

  5. 14 hours ago, cometttor said:

    @Droidz

    Droidz, i have similar problem.

    At first exorcism were casted all the time.
    I applied C++ code you wrote and it stopped to being casted.

    But now its not usable anymore. When im proc on Art of War my paladin isnt using Exorcism at all. 
    Dont know what is going on. I checked also art of war id and its the same as in post before.

    Please, help!


    CURRENT LOG (when art of war is ready but exorcism is not working)
    [F] 20:27:56.060 - [FightClass] Launch C# code: Exorcism
    [F] 20:27:56.759 - [FightClass] Launch C# code: Exorcism
    [F] 20:27:57.457 - [FightClass] Launch C# code: Exorcism
    [F] 20:27:58.178 - [FightClass] Launch C# code: Exorcism
    [F] 20:27:58.876 - [FightClass] Launch C# code: Exorcism
    [F] 20:27:59.587 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:00.286 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:00.989 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:01.697 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:02.409 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:03.116 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:03.820 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:04.532 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:05.235 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:05.931 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:06.648 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:07.360 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:08.066 - [FightClass] Launch C# code: Exorcism
    [F] 20:28:08.775 - [FightClass] Launch C# code: Exorcism

    11ww.PNG

    Hello, check if the buff id is good in  your game version .

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