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Fabolous1

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Posts posted by Fabolous1

  1. I'm trying to do it in a plugin I am working on

     

    I was messing with a lot of things but none of em worked to find players debuffs, I have

     

                            foreach(WoWPlayer Player in ObjectManager.ObjectList) {
                                // Friendly, InLineOfSight, HasDebuff
                                if (Player.Reaction == Reaction.Friendly) {
                                    Logging.Write("[MyPlugin] Player Name: " + Player.Name);
                                    //LuaEventsId.UNIT_AURA
    
                                    
                                    
                                }
                            }
    

     

    to interate through characters, haven't fully tested it yet if WoWPlayer is all players near character or if its only localplayer and if it is I will change that to wowunit.

     

    How would I run a whole lua function or use the libraries to return all of the debuffs a player has

  2. I'm at 75/75 skill, and it is not training and it is also combining fragments and researching or whatever you call it. I would like for it to only combine fragments and research if 600 skill or not maxed (ie 75/75, 150/150) for potential skillups.

     

    How can I achieve this

    EDIT: I have "Train New Skills" checked in Advanced General Settings

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