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Posts posted by highco
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Hey Droidz,
I was wondering whether there is a way have Lua code in the <is complete condition> for questprofiles.
I would like to expand the garrison routine to starting workorders. and as <is complete condition> i would like to evaluate the number of available orders. this is possible with the returns from C_Garrison.GetLandingPageShipmentInfo() Lua Befehl.
I thougt it might be possible to just use the wManager.Wow.Helpers.Lua.LuaDoString(with proper lua script) in the is complete condition, but i can get it to work. Would this even work in theory. How do i have to format the Luascript for the wmanager. Can i just put my luascript in the brakets.
If this wouldnt work this way at all, is there a possibility to use the OverridePulseCSharpCode QuestType and have the <is complete condition> configured somehow in the c# code.
Thanks a lot for Your help.
Best Regards
highco
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It seems like a neat feature but i really doubt that this is the most urgent issue to address.
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I dont really think that this is the most urgent issue to adress but still worth of some improvement.
I also would appreciate to have a more sophisticated option to deal with open world pvp. Although in most cases, i dont believe that just ignoring an attacker is an appropriate option. Just standing there and getting killed is also not the best option.
Being able to chose from some options like
- fight back,
- ignore and carry on with whatever i do,
- do nothing and take the beating or
- flee run from it (my favorite)
would be what i would appreciate.
- Bugreporter and tester11
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luascript in is complete condition
in Quester assistance
Posted
Thank You very much
I will try that.