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Seumas

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Posts posted by Seumas

  1. Go to general settings click advance settings. go to wowhead.com search the item that the bot farms and copy the id in the url for example.

     

    If I didn't want to farm ghost iron ore the id would be 72092 as it's the end of the url below.

     

    http://www.wowhead.com/item=72092

     

     

    Now add that code to the "DO NOT HARVEST" tab in advance settings.

     

    As for the combat bug problem isn't away around it at the moment just blacklist the area.

  2. First download a Fight Class for your character

     

    Next check the settings so tweak what is needed e.g tick use ground mount and other important options.

     

    Try the BG profile now....

     

    If it still doesn't work paste a log here and I can see what the actual problem is.

  3. I want to get into making quest profiles, but I am stuck doing fight classes until my hours at work drop down a bit. So much gold to be made from questing

    Same seems very easy to do questing profiles but very time consuming and with my work hours I hardly get time to play WoW! :( 

  4. I was trying to give stuff away as seen here: 

     

    To help out the community. Droids doesn't want it up, even though it's not in the rules. Please put it the rules where you are not allowed to give stuff away, then I will understand why. Why won't you let me run a contest for the community? it's bad enough theres NO ONE on these forums-.-

    Because you are new and no one knows who you are lol :L

  5. Making Dungeon profile and this popped up?
     
     
     
    [Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found.
       at System.Net.WebClient.DownloadFile(Uri address, String fileName)
       at System.Net.WebClient.DownloadFile(String address, String fileName)
       at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL()
     
    [Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found.
       at System.Net.WebClient.DownloadFile(Uri address, String fileName)
       at System.Net.WebClient.DownloadFile(String address, String fileName)
       at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL()
     
    [Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found.
       at System.Net.WebClient.DownloadFile(Uri address, String fileName)
       at System.Net.WebClient.DownloadFile(String address, String fileName)
       at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL()
     
    [Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found.
       at System.Net.WebClient.DownloadFile(Uri address, String fileName)
       at System.Net.WebClient.DownloadFile(String address, String fileName)
       at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL()
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:09 - Error injection
     
    [Normal] 12:09 - Stop Grinder Complete
    [Fight] 12:11 - Loading Fight class: C:\Program Files (x86)\WRobot\FightClass\ProtPaladin.xml
    [Normal] 12:11 - Select zone: Sethekk Halls
    [Normal] 12:11 - Start Grinder Complete
    [Debug] 12:11 - Spell(string spellName): spellName=Avenger's Shield, Id found: 31935, Name found: Avenger's Shield, NameInGame found: Avenger's Shield, know = True
    [Debug] 12:11 - Spell(string spellName): spellName=Shield of the Righteous, Id found: 53600, Name found: Shield of the Righteous, NameInGame found: Shield of the Righteous, know = True
    [Debug] 12:11 - Spell(string spellName): spellName=Blessing of Kings, Id found: 20217, Name found: Blessing of Kings, NameInGame found: Blessing of Kings, know = True
    [Debug] 12:11 - Spell(string spellName): spellName=Holy Wrath, Id found: 119072, Name found: Holy Wrath, NameInGame found: Holy Wrath, know = True
    [Debug] 12:11 - Spell(string spellName): spellName=Sacred Shield, Id found: 20925, Name found: Sacred Shield, NameInGame found: Sacred Shield, know = True
    [Debug] 12:11 - Spell(string spellName): spellName=Judgment, Id found: 20271, Name found: Judgment, NameInGame found: Judgment, know = True
    [Debug] 12:11 - Spell(string spellName): spellName=Hammer of Wrath, Id found: 24275, Name found: Hammer of Wrath, NameInGame found: Hammer of Wrath, know = True
    [Debug] 12:11 - Spell(string spellName): spellName=Word of Glory, Id found: 85673, Name found: Word of Glory, NameInGame found: Word of Glory, know = True
    [Debug] 12:11 - Spell(string spellName): spellName=Flash of Light, Id found: 19750, Name found: Flash of Light, NameInGame found: Flash of Light, know = True
    [Debug] 12:11 - Spell(string spellName): spellName=Hammer of Righteous => Failed
    [Debug] 12:11 - Spell(string spellName): spellName=Crusader Strike, Id found: 35395, Name found: Crusader Strike, NameInGame found: Crusader Strike, know = True
    [Debug] 12:11 - Spell(string spellName): spellName=Avenging Wrath, Id found: 31884, Name found: Avenging Wrath, NameInGame found: Avenging Wrath, know = True
    [Debug] 12:11 - Spell(string spellName): spellName=Holy Avenger, Id found: 105809, Name found: Holy Avenger, NameInGame found: Holy Avenger, know = True
    [Debug] 12:11 - Spell(string spellName): spellName=Ardent Defender, Id found: 31850, Name found: Ardent Defender, NameInGame found: Ardent Defender, know = True
    [Debug] 12:11 - Spell(string spellName): spellName=Guardian of Ancient Kings, Id found: 86659, Name found: Guardian of Ancient Kings, NameInGame found: Guardian of Ancient Kings, know = True
    [Debug] 12:11 - Spell(string spellName): spellName=Divine Shield, Id found: 642, Name found: Divine Shield, NameInGame found: Divine Shield, know = True
    [Normal] 12:11 - Player Attacked by Sethekk Initiate (lvl 67)
    [Fight] 12:11 - Cast Judgment (Judgment)
    [Normal] 12:11 - Player Attacked by Avian Darkhawk (lvl 67)
    [Fight] 12:11 - Cast Crusader Strike (Crusader Strike)
    [Fight] 12:11 - Cast Holy Avenger (Holy Avenger)
    [Normal] 12:11 - Player Attacked by Sethekk Guard (lvl 68)
    [Fight] 12:11 - Cast Judgment (Judgment)
    [Normal] 12:11 - Player Attacked by Sethekk Guard (lvl 68)
    [Fight] 12:11 - Cast Sacred Shield (Sacred Shield)
    [Fight] 12:11 - Cast Avenging Wrath (Avenging Wrath)
    [Fight] 12:11 - Cast Crusader Strike (Crusader Strike)
    [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
       at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
       at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
     
    [Error] 12:11 - Error injection
  6.  

    Hello,
     
    I don't understand exactly what you want.
     
    What product do you use? What is your objective?
     
    Can you detail step by step what the player need to execute please (if you have wowhead link of object/item/npc used also).

     

    I need the bot to open a door. How do I do this?

  7. Been searching through the forums but i can't find any information on how to add a player "use" to a profile I understand mail boxes and NPC setup but I want a character to click this clog icon and open a door how do I add this to the profile? 

     

    Thanks!

  8. Hi all,

     

    I have a questions on paths,

     

    Whats the easiest way to edit a path? At the moment all I see is the cords of the path how do I insert new cords between a current path? For example if I wanted to edit half way through my path for the bot to fly to a mail box? then continue on the existing path?

     

    Is there also a goto button where I can go to the cords of a location on my path?

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