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hikorox

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  1. Hello, i'm having the same problem as well, even for a melee class there are pauses that make some difference to dps. I tried using real high FPS but idk if that actually makes any difference past a certain number, tried 30 to 250 (more than 250 is followed by an error, at least for me). You can see the difference when you go from 30 to 60 but then i'm not certain anymore. This program is awesome in every way, congratulations, this problem with the pauses is that it waits for the skill to be up to use it, and we would normally just flood it a bit earlier if there's any way to make it use the skills a just a bit earlier when it's still on a really low time GCD so then i think it would be fixed but i understand how complicated that can be. Well thanks again ;)
  2. Thanks for the answer! I did try to use 51128 but still happens the same thing. Debug says the same thing, any other idea? :O
  3. Hello, sorry to revive this topic but i've been trying to do something similar as the warlock's proc, but with the Death Knight's Killing Machine proc (51124). So it should cast Obliterate only when Killing Machine is UP. I want to do this with Lua, i thought it would work when i found this thread but it doesn't seem to be working at all. I'm using the code posted before -> if (IsSpellOverlayed(51124)) then isOverlayed = "ok" else isOverlayed = "no" end This is what debug says -> [Debug] 03:21 - Obliterate - NeedToRun = False - condition Thanks =)
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