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fatfang

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  1. Thing with using Predatory Swiftness at once, means many times when we need refresh rip there wont be Bloodtalons active for Rip and thats huge damage loss, Rip must be buffed with Bloodtalons every time we need refresh it. Rip is after all our hardest hitting Bleed along with Rake
  2. Well it was originally full copy paste, it didnt work either with that ulong. After i did change the code while trying to fix it. Same error. Below error from direct copy paste of that template. Same error in exactly same row. It might have been working template when he created but it aint anymore :/
  3. Ok, i think i got it now. Thanks :) It was template by Droidz in here Maybe hes template needs also fixing :)
  4. Only thing i have in code is "private WoWUnit _lastTarget;"
  5. I have following compilation error : Translated the error best i could. Also i get compilation errors with following code (error included in the spoiler)
  6. Ok, thanks. Helped alot :)
  7. Uses too much Ferocious Bite, because of that refreshes on Savage Roar and Rip come too late. If under 5 seconds left till Savage Roar drop, refresh savage roar instead. If under 5 seconds left til Rip drop, refresh rip instead. Rotation should use Predatory Swiftness progs to Rip at 5cp and Rake right after that Rip cast.
  8. I have some compilation errors with my rotation code. error CS0019 Operator && cannot be used for operand types bool and int Also one of the following. wManager.Wow.ObjectManager.ObjectManager does not have definition for ComboPoint Translated them from finnish best i could. Here is 0.1v of the rotation code. new SpellState("Rake", 16, context => ObjectManager.Me.HaveBuff(5215) && !ObjectManager.Target.HaveBuff(155722), false, false, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false), new SpellState("Tiger's Fury", 15, context => ObjectManager.Me.GetPowerByPowerType(wManager.Wow.Enums.PowerType.Energy) <= 30, false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false), new SpellState("Savage Roar", 14, context => Fight.CombatStartSince < 10000 && !ObjectManager.Me.HaveBuff(52610) && ObjectManager.Me.ComboPoint >= 2, false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false), new SpellState("Healing Touch", 13, context => ObjectManager.Me.HaveBuff(69369) && !ObjectManager.Me.HaveBuff(145152) && ObjectManager.Me.ComboPoint = 5 , false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false), new SpellState("Rip", 12, context => !ObjectManager.Target.HaveBuff(1079) && ObjectManager.Me.ComboPoint = 5 && Fight.CombatStartSince < 12000, false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false), new SpellState("Ashemane's Frenzy", 11, context => ObjectManager.Target.HaveBuff(1079) && ObjectManager.Me.HaveBuff(5217), false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false), new SpellState("Moonfire", 10, context => Fight.CombatStartSince < 10000 && !ObjectManager.Target.HaveBuff(164812) && ObjectManager.Me.ComboPoint < 5 && ObjectManager.Me.HaveBuff(155580), false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false), new SpellState("Shred", 9, context => Fight.CombatStartSince < 10000 && ObjectManager.Me.ComboPoint < 5, false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false), new SpellState("Savage Roar", 8, context => ObjectManager.Me.ComboPoint >= 4 && !ObjectManager.Me.HaveBuff(52610), false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false), new SpellState("Savage Roar", 7, context => ObjectManager.Target.BuffTimeLeft("52610") < 5 && ObjectManager.Me.ComboPoint = 5, false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false), new SpellState("Rake", 6, context => ObjectManager.Target.BuffTimeLeft("155722") < 3 && ObjectManager.Me.ComboPoint < 5, false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false), new SpellState("Rake", 5, context => !ObjectManager.Target.HaveBuff(155722) && ObjectManager.Me.ComboPoint < 5, false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false), new SpellState("Ferocious Bite", 4, context => ObjectManager.Target.HaveBuff(1079) && ObjectManager.Target.HealthPercent < 25, false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false), new SpellState("Ferocious Bite", 3, context => ObjectManager.Target.BuffTimeLeft("1079") > 8 && ObjectManager.Target.BuffTimeLeft("52610") > 8 && ObjectManager.Me.ComboPoint = 5, false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false), new SpellState("Rip", 2, context => ObjectManager.ComboPoint = 5 && !ObjectManager.Target.HaveBuff(1079), false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false), new SpellState("Rip", 1, context => ObjectManager.Target.BuffTimeLeft("1079") < 5 && ObjectManager.Me.ComboPoint = 5, false, true, false, false, true, true, true, true, 0, false, false, false, false, false, false, wManager.Wow.Helpers.FightClassCreator.YesNoAuto.Auto, "", "none", true, true, false), Just beginner in coding.
  9. I have this issue with wRobot that it isnt attacking target dummies. I do see in log that bot says following. [Blacklist] Added, 0 uniques Npcs, 0 Blackspots and 0 Npcs types (Training dummy ignored = True). If its ignoring training dummies, is there way to enable fighting target dummies? It would be important on developement of fight class to see if its running rotation properly. It is attacking those training dummies that attack you. Thanks, FF
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