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Виктор

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  1. and how to disable autoloot in wrobot? i hawe addon for looting , need disable autoloot changeing in wrobot config
  2. Thanks! I Hawe new problem - my Druid flying on a normal mount, but does not use the Travel Form - to prescribe it in the mounts but it does not work (
  3. cool, its working thanks !) i hawe new problem with macro : RunMacroText("/Use Potion of luck") its not working , timer 20 mins, trying do 1000ms, 4000 , 10000 and real time - 1200000 ms , but its not working , Plundered Treasured - is opening , macro is working .... Potion of luck dont using, so what is problem - can you helm me pleace?
  4. Make sure you start wow in 32-bit. Make sure do you use WRobot on administrator Windows session. Try to disable your antivirus/firewall. Delete completely WRobot folder, again and install it again. Reinstall Framework 4.0, DirectX 9, DirectX 11, Redistributable Visual C + + 2010 (X86) and SlimDX (4.0 X86). If the bot does not work at all, that WRobot freeze, change the version of DirectX that wow uses (do not forget to restart Wow). Reset key bindings Wow (the bot uses Forward, Backward, Jump, Sit / Stand, strafe right and left, but I suggest you reset everything). Some wow addon can cause problems, so disable all. Close Windows program like Teamviewer, teamspeak (these programs can cause problems at WRobot). is not helped, my druid runing with target and fight melee auto attack
  5. help me, pleace :(
  6. <?xml version="1.0" encoding="utf-8"?> <FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <FightClassGeneralSettings> <FightClassName>Fight config name</FightClassName> <Range>30</Range> </FightClassGeneralSettings> <FightClassSpells> <FightClassSpell> <SpellName>Moonkin Form</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Moonkin Form</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>15</Priority> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> </FightClassSpell> <FightClassSpell> <SpellName>Mark of the Wild</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Mark of the Wild</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>14</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Moonfire</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Moonfire</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>13</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Barkskin</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Barkskin</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>12</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Rejuvenation</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Smaller</Type> <Value>75</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>11</Priority> <IsBuff>true</IsBuff> </FightClassSpell> <FightClassSpell> <SpellName>Nature's Vigil</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Nature's Vigil</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>10</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Celestial Alignment</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Celestial Alignment</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>9</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Starfall</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Starfall</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>8</Priority> <IsBuff>true</IsBuff> </FightClassSpell> <FightClassSpell> <SpellName>Starsurge</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Shooting Stars</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>7</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Sunfire</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Sunfire</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>6</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Renewal</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Smaller</Type> <Value>35</Value> </Param> </FightClassCondition> </FightClassConditions> </FightClassSpell> <FightClassSpell> <SpellName>Wrath</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player" , 8); if power &lt; 0 then retV = 1 else retV = 0 end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Eclipse (Lunar)</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>4</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Starfire</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player" , 8); if power &gt; 0 then retV = 1 else retV = 0 end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Eclipse (Solar)</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>3</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Wrath</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Eclipse (Solar)</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>2</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Starfire</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Eclipse (Lunar)</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>1</Priority> </FightClassSpell> </FightClassSpells> </FightClass>
  7. and I can not change priority setup( in "create fight class"
  8. Toggle autoattack off 20-35 on ranged skills ... Created my Fight Class Profill and still runningr with mobs and autoattacking. how to Disable melees autoattacking?
  9. Druid runs to mobs and their auto attack hits, it does not kastuem and the camera rotates around the mob! Im Using "[SlaY] Druid Balance.xml" Fight Class.How to fix it? I can not kill mobs from a distance. Sorry for my english, im from Russia, im using stupid goodle translator... so what me doing guys?
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