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supersurfer

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Posts posted by supersurfer

  1. 7 minutes ago, camelot10 said:

    whole idea is to add two points to connect non connected meshes,  1 point on mesh #1, 2 point on mesh #2, when navigator unable to find path. but problem here is locate bad point.

    main hedache is to find where pathfinder unable findpath. i think we should move to this coords and add offmesh connect

    
    [N] 15:26:34 - [Path-Finding] Partial result: Kalimdor - 4934,198;22,95623;808,3904 - 4927,946;20,01975;824,7886

     

    seems you dont understand the system, it is the path between two meshes and of course this is not limited to two points. if the bot gets into water in booty bay under the houses it would be impossible to get back to land.

  2. Has anybody else tested, facing a vector ? for me it does not work, he faces the wrong direction. Facing a WowUnit works but not a position.

    wManager.Wow.Helpers.MovementManager.Face(new Vector3(2757.88, -1948.26, 50));

  3. wenn du nicht 50 bots über die gleiche ip laufen lässt dürfte es keine ip weite sperre geben, aus meiner erfahrung erhöhen da sogar vpn's die chance das die bots gebannt werden.

    aber da blizz keine aussagen machen werden muß das jeder für sich testen ;)

  4. 21 hours ago, CainKiller said:

    Wie macht ihr das denn, lasst ihr euren Bot auf einem zweiten PC laufen?

    ja wenn du komplett auf nummer sicher gehen willst, dann botten auf nem 2ten pc und keinerlei handel zwischen dem bot und dem main. ansonsten kann man alles sehr einfach zurückverfolgen. die blizzard leute sind ja keine vollidioten ^^ wenn die nen bot detecten dann schauen die sich natürlich an mit wem er gehandelt hat oder auf welche gildenbank das gold geparkt wurde und wer das gold da wieder runterholt. wie gesagt auktionshaus war die sicherste variante aber selbst das ist nicht mehr 100%

  5. if you are sure that your plugin still pulse after pause then its cause of the wrong movement calls. i would make a GoToTask.ToPosition call to a location in front of the dungeon entry and then when i reached the location i would make a clicktomove call to a vector inside/behind the dungeon entry portal.

  6. 22 minutes ago, Asoter said:

    Hello, How Can I do manualy movement when I'm ghost(I need to make a plugin who can go to Dungeon as Ghost)?
    This dosen't work - bot just paused when dead, I trying with GoToTask.ToPosition- but still didn't help.
     

    
    if (ObjectManager.Me.IsDead)
    {
             Products.InPause = true;
             MovementManager.MoveTo(new Vector3(-554.9354f, 3137.513f, 5.374941f));
             //here will be rest of code
    }




     

    create your own thread with the creation of your plugin and make the movement call there. when wrobot is paused it does not pulse the plugin anymore.

    edit: another thing, i am not sure if the MovementManager.MoveTo(new Vector3(-554.9354f, 3137.513f, 5.374941f)); call will walk you through a portal, if not i would use a direct clicktomove call.

  7. sicherste variante ist es mit dem main account schrott gegenstände für sehr viel gold ins ah einstellen, und kaufst die dann mit dem bot account.

    aber selbst das können die natürlich rausfinden. je nachdem wie blizzard im moment drauf ist.

  8. the path from northern stranglethorn to cape of stranglethorn is meshed but the character always falls from a cliff into the water and cant recover from that.

    from:

    Map name MPQ: Azeroth

    My Position: -13018.83, -379.7427, 27.22106, "None"
    My Position Vector: new Vector3(-13018.83, -379.7427, 27.22106, "None")
    My Position XML: <Vector3 X="-13018.83" Y="-379.7427" Z="27.22106" Type="None" />

     

    to:

    Map name MPQ: Azeroth

    My Position: -13167.86, -302.9479, 14.99959, "None"
    My Position Vector: new Vector3(-13167.86, -302.9479, 14.99959, "None")
    My Position XML: <Vector3 X="-13167.86" Y="-302.9479" Z="14.99959" Type="None" />

  9. its a lot i think, booty bay is really rough from what i experienced, this will take some time to extract all from => to positions . but i will start with the most important ones.

    to get from the jungle into booty bay, wrobot tries to swim around and skips the tunnel connecting booty bay and the jungle outside. if i am in the tunnel he navigates fine into booty bay.

    edit : its strange i started the questing from booty bay and wrobot uses the tunnel to get outside, so that way works :)

    From:

    Map name MPQ: Azeroth

    My Position: -14243.5, 329.4058, 24.0618, "None"
    My Position Vector: new Vector3(-14243.5, 329.4058, 24.0618, "None")
    My Position XML: <Vector3 X="-14243.5" Y="329.4058" Z="24.0618" Type="None" />

     

    To:

    Map name MPQ: Azeroth

    My Position: -14322.68, 444.7621, 22.80104, "None"
    My Position Vector: new Vector3(-14322.68, 444.7621, 22.80104, "None")
    My Position XML: <Vector3 X="-14322.68" Y="444.7621" Z="22.80104" Type="None" />

     

  10. hi droidz, i am working on a 1-110 questing profile, at the moment i am scripting the quests for south stranglethorn.

    Sadly i have huge meshing/navigation problems in booty bay, the characters are stuck all the time, especially when entering or leaving buildings, i hope you can improve the meshes somehow, my test characters record all the gameobjects and i will attach the zipped gameObject.json. I hope that will help.

    best regards,

    surfer

    gameObject.zip

  11. Hi Droidz,

    It seems ObjectManager.Me.InCombat works a little different from => Lua.LuaDoString<bool>("return UnitAffectingCombat(\"player\")");

    could you implement this alternative version of InCombat into the api please ?

    Best regards,

    surfer

  12. Supersufer - you wouldn't be able to assist with another query I may have?

    Link to forum post:

    i think the creation of that profile would be too time intensive for me at the moment. i have multiple other projects i want to finish first. the krol profile was pretty easy to create so it was no problem but this one would take some time because of the different garrison level meshes, pet battle logic et cetera. maybe somebody else has the time to give it a try.

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