Jump to content

Ohren

Elite user
  • Posts

    465
  • Joined

  • Last visited

Posts posted by Ohren

  1. This fight class is set up for survival. It uses Death Strike as healing. Blood Boil is set up to fire with Crimson Scourge. I've had no issues with it.

     

    So try the fight class with your health below 90% and see if it triggers death strike. And then see if it uses Crimson Scourge procs.

     

    Or, if you are using it as a grinder profile, I suggest opening it up in fight class editor, and changing the health percent condition on death strike to Health => Smaller => 101

     

    Edit: I used it for SoO Mythical last night, worked great on first half of the raid as an off tank.

  2. Working on the new Destruction Warlock fight class, I only wanted Conflagrate to fire if you had 2 charges saved up. Which got me doing some research, after about 15 minutes of finding work arounds, I found a much more simple way.

    currentCharges, maxCharges, cooldownStart, cooldownDuration = GetSpellCharges(spellId or "Conflagrate")
    

    Works perfect, currently haven't ran into any other times I'd want to use this, but it will definitely come in handy again.

  3. 13:06:22 - Initialize WRotation Complete
    13:06:23 - Initializing SpellBook - (Wait few seconds)
    13:06:23 - Initialize SpellBook Finished (590 spell found)
    13:06:23 - Please wait, loading spellbook...
    13:06:23 - Spellbook loaded.
    13:06:24 - Dispose WRotation Complete
    13:06:24 - Initialize Archaeologist Complete
    13:06:25 - Loading Digsites.xml
    13:06:25 - 284 Archaeology Digsites Zones in the data base.
    [F] 13:06:26 - Loading Fight class: C:\Users\Doug\Downloads\WRobot\WRobot\FightClass\[Ohren]Blood Death Knight.xml
    13:06:26 - Start Archaeologist Complete
    13:06:26 - Dismount
    [F] 13:06:32 - Cast Survey (Survey)
    [F] 13:06:35 - Cast Survey (Survey)
    13:06:36 - Stop Archaeologist Complete
    [F] 13:06:37 - Loading Fight class: C:\Users\Doug\Downloads\WRobot\WRobot\FightClass\[Ohren]Blood Death Knight.xml
    13:06:37 - Start Archaeologist Complete
    [F] 13:06:38 - Cast Survey (Survey)
    13:06:38 - Stop Archaeologist Complete
    [F] 13:06:44 - Loading Fight class: C:\Users\Doug\Downloads\WRobot\WRobot\FightClass\[Ohren]Blood Death Knight.xml
    13:06:44 - Start Archaeologist Complete
    [F] 13:06:44 - Cast Survey (Survey)
    13:06:46 - Stop Archaeologist Complete
    [F] 13:07:00 - Loading Fight class: C:\Users\Doug\Downloads\WRobot\WRobot\FightClass\[Ohren]Blood Death Knight.xml
    13:07:00 - Start Archaeologist Complete
    13:07:00 - Dismount
    13:07:01 - Stop Archaeologist Complete
    [F] 13:07:02 - Loading Fight class: C:\Users\Doug\Downloads\WRobot\WRobot\FightClass\[Ohren]Blood Death Knight.xml
    13:07:02 - Start Archaeologist Complete
    13:07:02 - Dismount
    13:07:03 - Stop Archaeologist Complete
    [F] 13:07:36 - Loading Fight class: C:\Users\Doug\Downloads\WRobot\WRobot\FightClass\[Ohren]Blood Death Knight.xml
    13:07:36 - Start Archaeologist Complete
    13:07:37 - Dismount
    13:07:37 - Stop Archaeologist Complete
    [F] 13:08:35 - Loading Fight class: C:\Users\Doug\Downloads\WRobot\WRobot\FightClass\[Ohren]Blood Death Knight.xml
    13:08:35 - Start Archaeologist Complete
    13:08:36 - Dismount
    13:08:36 - Stop Archaeologist Complete
    

    When I start it, it just flies to the ground and sits there, trying to use something

  4. Would you like a fight class that includes your character's racials, specific talents (other than the ones I choose in my package), pretty much anything else you would like.

     

    Well if so, I am selling customized fight classes. My current pricing plan is $5/fight class and will include free updates if anything changes with WoD.

     

    For more information, inbox me here.

  5. Sometimes buff checks don't work (Crimson Scourge for Blood DKs and Dream of Cenarious for Druids). Here is a workaround that fixes that..

     

    Instead of using a buff condition, use LUA script.

    name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId= UnitAura("player", "BUFF_NAME");retV = count;
    

    Return value var needs to be retV and return value research needs to be 1.

     

    Simple as that.

  6. Alright, give this a shot.

    Use it as a normal condition, but make sure you choose LUA script.

    name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId= UnitAura("player", "Dream of Cenarious");retV = count;
    

    Return value var needs to be retV and return value research needs to be 1.

×
×
  • Create New...