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Killingit

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  1. The solution to this profile i have posted below: <?xml version="1.0" encoding="utf-16"?> <EasyQuestProfile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <QuestsSorted> <QuestsSorted Action="RunCode" NameClass="wManager.wManagerSetting.CurrentSetting.UseMount = false" /> <QuestsSorted Action="Pulse" NameClass="Enterdungeon" /> <QuestsSorted Action="Wait" NameClass="2000" /> <QuestsSorted Action="Pulse" NameClass="Chest1" /> <QuestsSorted Action="Wait" NameClass="480000" /> <QuestsSorted Action="Pulse" NameClass="Exitdungeon" /> <QuestsSorted Action="GoToStep" NameClass="0" /> </QuestsSorted> <NpcQuest /> <Npc /> <Blackspots /> <BlackGuids /> <EasyQuests> <EasyQuest> <Name>Enterdungeon</Name> <QuestId /> <QuestType>KillAndLoot</QuestType> <QuestClass xsi:type="KillAndLootEasyQuestClass"> <HotSpots> <Vector3 X="-8763.331" Y="847.8583" Z="86.63009" /> </HotSpots> <EntryTarget /> <IsGrinderNotQuest>false</IsGrinderNotQuest> </QuestClass> <ObjectiveCount1></ObjectiveCount1> <ObjectiveCount2></ObjectiveCount2> <ObjectiveCount3></ObjectiveCount3> <ObjectiveCount4></ObjectiveCount4> <ObjectiveCount5></ObjectiveCount5> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <CanCondition /> <IsCompleteCondition>return (wManager.Wow.Helpers.Usefuls.ContinentId == (int)wManager.Wow.Enums.ContinentId.StormwindJail);</IsCompleteCondition> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>true</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID></PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest></RequiredQuest> <MaxLevel>100</MaxLevel> <MinLevel></MinLevel> <WoWClass>None</WoWClass> </EasyQuest> <EasyQuest> <Name>Chest1</Name> <QuestId /> <QuestType>KillAndLoot</QuestType> <QuestClass xsi:type="KillAndLootEasyQuestClass"> <HotSpots> <Vector3 X="123.97" Y="-65.72" Z="-33.93" /> <Vector3 X="150.60" Y="-74.15" Z="-34.85" /> <Vector3 X="123.97" Y="-65.72" Z="-33.93" /> <Vector3 X="105.85" Y="-107.48" Z="-35.18" /> <Vector3 X="87.21" Y="-141.15" Z="-33.93" /> <Vector3 X="105.85" Y="-107.48" Z="-35.18" /> <Vector3 X="123.97" Y="-65.72" Z="-33.93" /> <Vector3 X="130.16" Y="0.99" Z="-25.60" /> <Vector3 X="130.16" Y="0.99" Z="-25.60" /> <Vector3 X="132.58" Y="60.59" Z="-33.93" /> <Vector3 X="153.02" Y="106.56" Z="-35.18" /> <Vector3 X="189.06" Y="88.74" Z="-33.93" /> <Vector3 X="153.02" Y="106.56" Z="-35.18" /> <Vector3 X="132.58" Y="60.59" Z="-33.93" /> <Vector3 X="130.16" Y="0.99" Z="-25.60" /> <Vector3 X="97.62986" Y="0.6660343" Z="-25.60623" /> <Vector3 X="53.4693" Y="0.8157501" Z="-18.06126" /> </HotSpots> <EntryTarget> <int>1716</int> </EntryTarget> <IsGrinderNotQuest>false</IsGrinderNotQuest> </QuestClass> <ObjectiveCount1></ObjectiveCount1> <ObjectiveCount2></ObjectiveCount2> <ObjectiveCount3></ObjectiveCount3> <ObjectiveCount4></ObjectiveCount4> <ObjectiveCount5></ObjectiveCount5> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <CanCondition /> <IsCompleteCondition>return (ObjectManager.Me.Position.DistanceTo((ObjectManager.GetWoWGameObjectByyId(74448).FirstOrDefault() == null) ? new Vector3(1, 1, 1) : ObjectManager.GetWoWGameObjectByyId(74448).FirstOrDefault().Position) > 200);</IsCompleteCondition> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>true</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID></PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest></RequiredQuest> <MaxLevel>100</MaxLevel> <MinLevel></MinLevel> <WoWClass>None</WoWClass> </EasyQuest> <EasyQuest> <Name>Exitdungeon</Name> <QuestId /> <QuestType>KillAndLoot</QuestType> <QuestClass xsi:type="KillAndLootEasyQuestClass"> <HotSpots> <Vector3 X="44.30714" Y="0.4576409" Z="-14.6152"/> </HotSpots> <EntryTarget /> <IsGrinderNotQuest>false</IsGrinderNotQuest> </QuestClass> <ObjectiveCount1></ObjectiveCount1> <ObjectiveCount2></ObjectiveCount2> <ObjectiveCount3></ObjectiveCount3> <ObjectiveCount4></ObjectiveCount4> <ObjectiveCount5></ObjectiveCount5> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <CanCondition /> <IsCompleteCondition>return (wManager.Wow.Helpers.Usefuls.ContinentId != (int)wManager.Wow.Enums.ContinentId.StormwindJail);</IsCompleteCondition> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>true</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID></PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest></RequiredQuest> <MaxLevel>100</MaxLevel> <MinLevel></MinLevel> <WoWClass>None</WoWClass> </EasyQuest> </EasyQuests> </EasyQuestProfile> How ever, i am still in search of another way to make a IsCompletedCondition that can be used for dungeons where chests ain't the objective, but insted the objective is killing bosses / killing mobs.
  2. Dear Wrobot community. The past two days i have been working on a automation of Stockades for 3.3.5 Wrobot. However i have run into an issue with the condition for the EasyQuest. Currently the bot is going into the dungeon when in stormwind, running the route but here comes the problem. I have no idea which condition i can make to make it go to next pulse, after it have finished it's waypoints inside the dungeon. So a cheap way to do this is, currently it has to loot 3 chests, perhaps it would be possible to do so the condition is set to smth like " "If chests looted, then do x" This is ofcourse just the logic behind what it should do, as it has to be written differently in a XML file. I have pasted the currenty i have done below, and marked the part where a condition has to be inserted. <?xml version="1.0" encoding="utf-16"?> <EasyQuestProfile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <QuestsSorted> <QuestsSorted Action="RunCode" NameClass="wManager.wManagerSetting.CurrentSetting.UseMount = false" /> <QuestsSorted Action="Pulse" NameClass="Enterdungeon" /> <QuestsSorted Action="Wait" NameClass="2000" /> <QuestsSorted Action="Pulse" NameClass="Chest1" /> <QuestsSorted Action="Pulse" NameClass="Exitdungeon" /> <QuestsSorted Action="GoToStep" NameClass="0" /> </QuestsSorted> <NpcQuest /> <Npc /> <Blackspots /> <BlackGuids /> <EasyQuests> <EasyQuest> <Name>Enterdungeon</Name> <QuestId /> <QuestType>KillAndLoot</QuestType> <QuestClass xsi:type="KillAndLootEasyQuestClass"> <HotSpots> <Vector3 X="-8763.331" Y="847.8583" Z="86.63009" /> </HotSpots> <EntryTarget /> <IsGrinderNotQuest>false</IsGrinderNotQuest> </QuestClass> <ObjectiveCount1></ObjectiveCount1> <ObjectiveCount2></ObjectiveCount2> <ObjectiveCount3></ObjectiveCount3> <ObjectiveCount4></ObjectiveCount4> <ObjectiveCount5></ObjectiveCount5> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <CanCondition /> <IsCompleteCondition>return (wManager.Wow.Helpers.Usefuls.ContinentId == (int)wManager.Wow.Enums.ContinentId.StormwindJail);</IsCompleteCondition> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>true</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID></PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest></RequiredQuest> <MaxLevel>100</MaxLevel> <MinLevel></MinLevel> <WoWClass>None</WoWClass> </EasyQuest> <EasyQuest> <Name>Chest1</Name> <QuestId /> <QuestType>KillAndLoot</QuestType> <QuestClass xsi:type="KillAndLootEasyQuestClass"> <HotSpots> <Vector3 X="123.97" Y="-65.72" Z="-33.93" /> <Vector3 X="150.60" Y="-74.15" Z="-34.85" /> <Vector3 X="123.97" Y="-65.72" Z="-33.93" /> <Vector3 X="105.85" Y="-107.48" Z="-35.18" /> <Vector3 X="87.21" Y="-141.15" Z="-33.93" /> <Vector3 X="105.85" Y="-107.48" Z="-35.18" /> <Vector3 X="123.97" Y="-65.72" Z="-33.93" /> <Vector3 X="130.16" Y="0.99" Z="-25.60" /> <Vector3 X="130.16" Y="0.99" Z="-25.60" /> <Vector3 X="132.58" Y="60.59" Z="-33.93" /> <Vector3 X="153.02" Y="106.56" Z="-35.18" /> <Vector3 X="189.06" Y="88.74" Z="-33.93" /> <Vector3 X="153.02" Y="106.56" Z="-35.18" /> <Vector3 X="132.58" Y="60.59" Z="-33.93" /> <Vector3 X="130.16" Y="0.99" Z="-25.60" /> <Vector3 X="97.62986" Y="0.6660343" Z="-25.60623" /> <Vector3 X="53.4693" Y="0.8157501" Z="-18.06126" /> </HotSpots> <EntryTarget> <int></int> </EntryTarget> <IsGrinderNotQuest>false</IsGrinderNotQuest> </QuestClass> <ObjectiveCount1></ObjectiveCount1> <ObjectiveCount2></ObjectiveCount2> <ObjectiveCount3></ObjectiveCount3> <ObjectiveCount4></ObjectiveCount4> <ObjectiveCount5></ObjectiveCount5> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <CanCondition /> <IsCompleteCondition>return (CONDITION HAS TO BE SET HERE);</IsCompleteCondition> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>true</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID></PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest></RequiredQuest> <MaxLevel>100</MaxLevel> <MinLevel></MinLevel> <WoWClass>None</WoWClass> </EasyQuest> <EasyQuest> <Name>Exitdungeon</Name> <QuestId /> <QuestType>KillAndLoot</QuestType> <QuestClass xsi:type="KillAndLootEasyQuestClass"> <HotSpots> <Vector3 X="44.30714" Y="0.4576409" Z="-14.6152"/> </HotSpots> <EntryTarget /> <IsGrinderNotQuest>false</IsGrinderNotQuest> </QuestClass> <ObjectiveCount1></ObjectiveCount1> <ObjectiveCount2></ObjectiveCount2> <ObjectiveCount3></ObjectiveCount3> <ObjectiveCount4></ObjectiveCount4> <ObjectiveCount5></ObjectiveCount5> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <CanCondition /> <IsCompleteCondition>return (wManager.Wow.Helpers.Usefuls.ContinentId != (int)wManager.Wow.Enums.ContinentId.StormwindJail);</IsCompleteCondition> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>true</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID></PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest></RequiredQuest> <MaxLevel>100</MaxLevel> <MinLevel></MinLevel> <WoWClass>None</WoWClass> </EasyQuest> </EasyQuests> </EasyQuestProfile> Thanks for the help in advance! -Killingit
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