anonymous123 reacted to
reapler in Plugins and Accept User Keyboard Input
I've looked into it, you need to run the hook on its own context via "Application.Run();" to get it working:
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using System.Windows.Forms;
using robotManager.Helpful;
using wManager.Plugin;
public class Main : IPlugin
{
public void Initialize()
{
KeyBoardHook.Initialize();
KeyBoardHook.OnKeyDown += KeyDown;
}
public void Dispose()
{
KeyBoardHook.OnKeyDown -= KeyDown;
KeyBoardHook.Dispose();
}
public void Settings()
{
}
private static void KeyDown(object sender, KeyBoardHook.KeyArgs keyArgs)
{
Logging.Write(keyArgs.Key.ToString());
}
public class KeyBoardHook
{
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100;
private const int WM_KEYUP = 0x101;
private static readonly LowLevelKeyboardProc Proc = HookCallback;
private static IntPtr _hookId = IntPtr.Zero;
private static Keys _lastKeyDown = Keys.None;
public delegate void KeyBoardHookEventHandler(object sender, KeyArgs e);
public static event KeyBoardHookEventHandler OnKeyDown = delegate{};
public static event KeyBoardHookEventHandler OnKeyUp = delegate{};
internal static void Initialize()
{
Task.Factory.StartNew(() =>//avoid thread blocking from Application.Run();
{
_hookId = SetHook(Proc);
Application.Run(); //important! need to run in its own "context"
});
}
internal static void Dispose()
{
UnhookWindowsHookEx(_hookId);
Application.Exit();
}
private static IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (var curProcess = Process.GetCurrentProcess())
using (var curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode < 0)
return CallNextHookEx(_hookId, nCode, wParam, lParam);
if (wParam == (IntPtr) WM_KEYDOWN)
{
var vkCode = (Keys) Marshal.ReadInt32(lParam);
if (_lastKeyDown == vkCode)
return CallNextHookEx(_hookId, nCode, wParam, lParam);
OnKeyDown(null, new KeyArgs(vkCode));
_lastKeyDown = vkCode;
}
else if (wParam == (IntPtr) WM_KEYUP)
{
var vkCode = (Keys) Marshal.ReadInt32(lParam);
OnKeyUp(null, new KeyArgs(vkCode));
if (_lastKeyDown == vkCode)
_lastKeyDown = Keys.None;
}
return CallNextHookEx(_hookId, nCode, wParam, lParam);
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
public class KeyArgs : EventArgs
{
public Keys Key { get; private set; }
public KeyArgs(Keys key)
{
this.Key = key;
}
}
}
}
So far it worked well.