Randy
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Posts posted by Randy
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Are you sure the mobs ID are in the profile?
Yes, 2408 - snapjaws
QuoteLook at the option "Max unit near" and "search radius" (in general settings)
I have been using the bot with the same settings without trouble but I'll check it. NPC/MB search radius at default 10000, max unit near was 5, tested with 100 too and same issue. Edit: Seach radius is 100 also.
Quotealso check that you are not in a blacklisted area ( "Map" tab)
I haven't added any blacklisted area and also let the bot run for a while. It runs all across Hillsbrad and never once attacked, so unless the entire map was blackzoned somehow I doubt it. I checked while the bot was running and there was no blackzones anywhere I tested.
It's not default behaviour to ignore neutral mobs? I was hoping there was a way to force it somehow.
Thanks for replying, I'm going to attach the profile if that helps you at all, it's a first attempt anyway.
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Pretty much title. Added the mobs entry but bot just runs between hotspots never targetting them.
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Oh sweet, I figured there was a LUA wrapper of some kind. Thanks!
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On 9/6/2018 at 9:21 AM, Matenia said:
Droidz solution works, you just need to add the condition properly.
I use this:hasDebuff = false; for i=1,40 do local texture, count, debuffType = UnitDebuff("player", i); if debuffType == "Poison" then hasDebuff = true break; end end
I'm a bit of a noob so please have patience. I'm using C# for my fightclass which is a modification of a free one. How would I go about accomplishing this same thing but in a C# fightclass? I want my pala FC to be able to use dispels for poisons/diseases. Does anyone have a similar snippet for C#?
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Thanks for the patient reply, I'm new around here if that wasn't obvious.
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On 3/2/2018 at 7:53 PM, Mike Mail said:
Grinder isnt good to level at all, its best to use a quester grinder.
What are the advantages of doing that? And do you know if theres any tuts or something for making a grind profile for quester?
Herbalism not working in 1.12.1
in Gatherer assistance
Posted
Is there still no other fix for this? Increasing latency makes the bot wait 2.5 seconds always before doing shit, making any rotation look ridiculously bot-like. Is there no way to alter the expected cast time based on which version of the game the bot is running? Or simply force waiting if a cast is in progress?