DonaldMacRonald
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Bug Report Comments posted by DonaldMacRonald
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Something that needs to be highlighten: I don't know for other classes since I didn't look at them, but for hunters, Attack speel (6603) is a self cast spell. That causes the toon to "loose" it's target as the log tells it=> [FIGHT] Manual target change
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Oddly, when the configuration Panels open, the current state of the file isn't correctly displayed too.
Some variables are displayed false whereas they are set at true in the saved file.No correlation between default values.
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Hello,
Yes I do call Save(), at the end of the sowconfiguration, and no curiously I have no message, even in debug mode.
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Linked to addon use.
Not a bug.
Can be closed.
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Hello
This might be caused by the use of pfui addon.
I tried to make other Fight class profiles last evening (Warrior for example) and had a "Manual target change" problem until I disable this addon.
I need to test disabling this addon, this evening, to find out. But I strongly think it is related.
This addon also disturbe Fishing bot.
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Thanks, I just saw that in Vanilla download link :P
In that case is there any way to trigger a special timer or reset Serpent Sting timer when the target is finaly killed ?
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I didn't find how to attach this bug report to WRobot Vanilla version
I did find an alternative, provisory but not that great solution, where I check, via a Csharp snipet, the presence of each Serpent Sting buff version on my target.
But the problem is that I don't know if the buff checked are mine or not :
In a party with one or more hunter, if another hunter applyed his Serpent Sting, my toon won't shoot Serpent Sting.
That's why a timer solution would be best, hoping that Buff Time Left Target check buffs owner.
[VANILLA] Hunter Attack repetition detection
in Bug Tracker
Posted
There you go for th fightclass :