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DonaldMacRonald

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Posts posted by DonaldMacRonald

  1. Here is the solution : 

        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>CSharpCode</ContionType>
              <Param xsi:type="FightClassConditionString">
                <Value>!Lua.LuaDoString&lt;bool&gt;("return IsAutoRepeatAction(" + (SpellManager.GetSpellSlotId(SpellListManager.SpellIdByName("Auto Shot")) + 1) + ")")</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>CSharpCode</ContionType>
              <Param xsi:type="FightClassConditionString">
                <Value>Lua.LuaDoString&lt;bool&gt;("return IsActionInRange(" + (SpellManager.GetSpellSlotId(SpellListManager.SpellIdByName("Auto Shot")) + 1) + ")")</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Auto Shot</SpellName>
          <Priority>2</Priority>
          <CheckSpellDistance>false</CheckSpellDistance>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>CSharpCode</ContionType>
              <Param xsi:type="FightClassConditionString">
                <Value>!Lua.LuaDoString&lt;bool&gt;("return IsAutoRepeatAction(" + (SpellManager.GetSpellSlotId(SpellListManager.SpellIdByName("Attack")) + 1) + ")")</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>CSharpCode</ContionType>
              <Param xsi:type="FightClassConditionString">
                <Value>Lua.LuaDoString&lt;bool&gt;("return IsActionInRange(" + (SpellManager.GetSpellSlotId(SpellListManager.SpellIdByName("Attack")) + 1) + ")")</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Attack</SpellName>
          <Priority>1</Priority>
        </FightClassSpell>

     

     

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