Hello there, I enjoy coding in lua and found that only wow's outdated lua 5.0 api can be used(for vanilla), so I had the idea of making a plugin that could use all of WRobots api in an lua script to make fight classes, profiles, or anything really, so far I have a working prototype but was curious if I would be the only one using it or if there is any interest from the community to use lua scripting? If you guys would use the plugin then I will gladly continue work on it, currently it can run a simple script like this:
local me = objectManager.me
local ConjureWater = spell.__new("Conjure Water");
local ConjureFood = spell.__new("Conjure Food");
local ConjureManaRuby = spell.__new("Conjure Mana Ruby");
local ConjureManaCitrine = spell.__new("Conjure Mana Citrine");
local ConjureManaJade = spell.__new("Conjure Mana Jade");
local ConjureManaAgate = spell.__new("Conjure Mana Agate");
local IceArmor = spell.__new("Ice Armor");
local FrostArmor = spell.__new("Frost Armor");
local ArcaneInt = spell.__new("Arcane Intellect");
local ManaShield = spell.__new("Mana Shield");
local IceBarrier = spell.__new("Ice Barrier");
local DampenMagic = spell.__new("Dampen Magic");
local FrostBolt = spell.__new("Frostbolt");
local FireBall = spell.__new("Fireball");
local FrostNova = spell.__new("Frost Nova");
local Blink = spell.__new("Blink");
local FireBlast = spell.__new("Fire Blast");
local CoC = spell.__new("Cone of Cold");
local CounterSpell = spell.__new("Counterspell");
local PolyMorph = spell.__new("Polymorph");
function Buff()
if FrostArmor.knownSpell and (not me.haveBuff("Frost Armor")) then
return FrostArmor.launch()
elseif ArcaneInt.knownSpell and (not me.haveBuff("Arcane Intellect")) then
return ArcaneInt.launch()
end
end
function EatDrink()
--todo
end
function Fight()
if FrostBolt.knownSpell and objectManager.target ~= nil and (not me.isCast) then
return FireBlast.launch() or FrostBolt.launch()
end
end
function onTick()
if me.isDeadMe then return end
if me.inCombat then
Fight()
elseif (not me.haveBuff("Frost Armor")) or (not me.haveBuff("Arcane Intellect")) then
Buff()
end
end
function onDraw()
if objectManager.target == nil then return end
draw.line(me.position, objectManager.target.position, color.black)
end
If you guys have any input on callbacks needed or api needed I can probably make it all, the project can be found here if anyone is curious or has suggestions on things to change
LuaPlugin