79135
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Posts posted by 79135
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bool need = true;
wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) =>
{
if (ObjectManager.GetWoWUnitAttackables().Any(o => o.IsTargetingPartyMember) && need)
{
WoWUnit unitWhichAttackMyPartyMember = ObjectManager.GetWoWUnitAttackables().Where(o => o.IsTargetingPartyMember).FirstOrDefault();
if (unitWhichAttackMyPartyMember != null)
{
cancelable.Cancel = true;
Interact.InteractGameObject(unitWhichAttackMyPartyMember.GetBaseAddress);
Fight.StartFight(unitWhichAttackMyPartyMember.GetBaseAddress);
}
else
need = false;
}
};Write pls code how to force tank attack unit which Attack My Party Member. The code dont work
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On 2/15/2019 at 8:56 PM, artur.k said:
if anyone ask here for help and Droidz or anyone help and in next this person hide answer its a @#$$% i see many good people here and im happy only few $^#@ers if you are good enought you can make $ in any method any place,but if ask help get answer on public forum and hide this after get answer, its bad realy bad we are all here in one purpose and when we start be a selfish it will end in only one way.
arturn, nu 4to podelat, s volkami jit' po vol4'i vit'
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49 minutes ago, Mykoplazma said:
Creature type target is returning value only when you have the target on your target or focus.
ohh, sure.. how check without target only in range?
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Hello, why bot dont see the unit when i use CreatureTypeTarget? Without CreatureTypeTarget work is good. Unit is 100% Humanoid.
var unit = ObjectManager.GetWoWUnitAttackables()
.Where(o =>
o.GetDistance < 6 &&
o.CreatureTypeTarget == "Humanoid" &&
o.IsAlive).OrderBy(o => o.GetDistance).FirstOrDefault(); -
1 hour ago, Droidz said:
you need to run this code one time per session no more, try with plugin for now, you can also try to disable option in advanced general settings "Helping Group Members" (reactive it if your problem is not resolved)
mb i wrong wrote.. I need what healer after heal helping tank attack him target (/assist) and ignore caster unit. Now healer is healing but nothing to do more
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test.xml It is your script for ignore unit but i write it in FC
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1 hour ago, Droidz said:
to ignore fight you can try this plugins: Ignore all combat fight.cs
19:05:28 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:28 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:28 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:28 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:28 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:29 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:30 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)
19:05:31 - [Fight] Player Attacked by Deviate Crocolisk (lvl 18)Ive this in log, and bot just stay when tank fighting with unit
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Just now, Droidz said:
Hello, what product do you use?
Quester
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Hello, I use quester profile. I use FC from "Fight Class Editor". My bots running together. When tank pull new stack mobs and at this time healer start heals tank, some unit start attack healer's after healing cast and healer running to the unit, if unit is caster, for attack this unit. How to force healer's ignore fight with the unit and start attack tank's target?
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Sometimes i hate the bot, becouse it used to work what I need and now it does not work! Previously, he normally ran to the farm place in a cave, and now he is trying to attack units that are underground, naturally he cannot agro cross the ground and makes strange movements for which players write tickets and coming ban!
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Hello, can someone write script for open window for add gem in socket slot.
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Hello, can someone write script for open window for add gem in socket slot. I can pay for it. Thanks.
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1 hour ago, Droidz said:
It is better to use 1 spells with a large condition
Thanks
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16 hours ago, Droidz said:
Hello, I am not sure to understand, but you can add code like in "Additional C# code"
static bool Condi1 { get { return (ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-3908,1130,0)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-6790, -2891, 9)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(2892,-811,199)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(6708,-4654, 0)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(1211, -4868, 188)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3865, 6983, 0)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3641,2032,0)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-4459, -1660, 127)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3392,-3378,134)) < 5 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-3520,1065,0)) < 50 || ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-6060, -2955, 434)) < 5) && ObjectManager.Me.IsDead; } }
and in "Csharp conditon" use code like " Condi1 "
I mean which is less costly in using computer resources 1 spells with a large condition or 2 spells with a small condition. In fight class editor.
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15 hours ago, Mykoplazma said:
You should write the variables to array and create the function that iterates thru the array and check each condition one after another. And what is the reason to check that madness anyway? ;D
It is points for start event if char die in the specific place
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Do use 1 script with many args or 2 script with small args? Example: CSharp condition
A big script:
(ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-3908,1130,0)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-6790, -2891, 9)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(2892,-811,199)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(6708,-4654, 0)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(1211, -4868, 188)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3865, 6983, 0)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3641,2032,0)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-4459, -1660, 127)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3392,-3378,134)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-3520,1065,0)) < 50 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-6060, -2955, 434)) < 5) && ObjectManager.Me.IsDead1st small script:
(ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-3908,1130,0)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-6790, -2891, 9)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(2892,-811,199)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(6708,-4654, 0)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(1211, -4868, 188)) < 5) && ObjectManager.Me.IsDead2nd small script:
(ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3865, 6983, 0)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3641,2032,0)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-4459, -1660, 127)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(3392,-3378,134)) < 5 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-3520,1065,0)) < 50 ||
ObjectManager.Me.PositionCorpse.DistanceTo2D(new Vector3(-6060, -2955, 434)) < 5) && ObjectManager.Me.IsDead -
Or that it would not open when used relogger on top of other windows
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On 11/23/2018 at 12:16 PM, Droidz said:
In relogger option "ping to check internet connectivity" put wrobot website address
please add function for change position the window, when many windows included it is very unconfortable.
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How to get path distance? I need it for: if(pathsFinderDistance > 100){}
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13 minutes ago, Bambo said:
So is the Spell name the exact same name as the mount? or is there any addition like "Summon: Mountname"
"So is the Spell name the exact same name as the mount?" - yes. If you use macro /cast Warhorse char is mount on warhorse
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Just now, Matenia said:
wManager.Wow.Bot.Tasks.MountTask.Mount(); // no conditions required
Yes, work! Thanks
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Just now, Bambo said:
is mounting handled as a spell in vanilla?
I need for 3.3.5 ver WoW
Save list name player
in General discussion
Posted
how to save this list so all my bots can see it?
//For example:
string myNameIs = ObjectManager.Me.Name;
List<string> nameOtherPlayer = new List<string>(){};
if (myNameIs == "Putin")
{
nameOtherPlayer.Add("Trump");
}
//save the list in order to another chars can use the list
//OR
string myNameIs = ObjectManager.Me.Name;
List<string> nameAllMyBots = new List<string>(){};
if (!nameAllMyBots.Contains(myNameIs))
{
nameAllMyBots.Add(myNameIs);
}
quest type (overidepulsecsharpcode)? - yes.