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jimjijm

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  1. Hi, When using the Fight class creator my understanding is wrobot works it way down the list of spells testing each condition if they return true then the spell is cast. I have a couple of questions. 1. After a spell is cast does Wrobot start from the top again or continue down the spell list? 2. When adding a cooldown to a spell via the spell setting is that spell automatically skipped until the specified cooldown has expired? If so does this speed up the Fightclass in terms of responsiveness? 3. There is a advance option to improve reactivity, something about skipping spells. How does it decide what spells to skip is there a downside to having this option selected? 4. I am currently editing a fightclass for resto shammy, I have notice that the best healing fightclasses are in the DLL format not cs why? Thank you for the help.
  2. I am able make simple questing profiles and fight classes using the tools provided by Wrobot. An example being questing, I can do a quest chain of kill loot, gather, talk to NPC but if it requires anything more complicated than that, like using a vehicle to kill NPCs you can't do that with out Csharp.(I think ?) An example with Fight class, I would like to be able to if faced by multiple enemies cc one and attack the other or make a healing fight class for BGs and Raids which again i believe require knowledge of Csharp. I am aware that Wrobot make quest editor and fight class creator is very user friendly. Is there any specific documentation for Wrobot or do i just need to go and learn Csharp? There is a very indepth guide to making HB fight classes can i use and change to few lines to make work with Wrobot? How hard is it to make the leap from using Wrobot tools to coding? Thank you for the help.
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