Hello,
Just wanna ask if it is possible to use an ingame macro in the fightclass creator into the fight sequence?
In which case, do if just copy the name i gave the Macro?
First one looks like this:
/run local c=CastSpellByName;if UnitHealth("pet")==0 then c("Revive Pet") elseif UnitHealth("pet")~=UnitHealthMax("pet") then c("Mend Pet") elseif GetPetHappiness()~=nil and GetPetHappiness()~=3 then c("Feed Pet");PickupContainerItem(0,1) end
And second one is just simple for pull:
/cast Hunter's Mark
/petattack
/cast Charge
Thanks