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Elmorito

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  1. Hello, Just wanna ask if it is possible to use an ingame macro in the fightclass creator into the fight sequence? In which case, do if just copy the name i gave the Macro? First one looks like this: /run local c=CastSpellByName;if UnitHealth("pet")==0 then c("Revive Pet") elseif UnitHealth("pet")~=UnitHealthMax("pet") then c("Mend Pet") elseif GetPetHappiness()~=nil and GetPetHappiness()~=3 then c("Feed Pet");PickupContainerItem(0,1) end And second one is just simple for pull: /cast Hunter's Mark /petattack /cast Charge Thanks
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