Jump to content

Macros in Fight class


Recommended Posts

Hello,

Just wanna ask if it is possible to use an ingame macro in the fightclass creator into the fight sequence?

In which case, do if just copy the name i gave the Macro?

First one looks like this:

/run local c=CastSpellByName;if UnitHealth("pet")==0 then c("Revive Pet") elseif UnitHealth("pet")~=UnitHealthMax("pet") then c("Mend Pet") elseif GetPetHappiness()~=nil and GetPetHappiness()~=3 then c("Feed Pet");PickupContainerItem(0,1) end

 

And second one is just simple for pull:

/cast Hunter's Mark
/petattack
/cast Charge

Thanks

Link to comment
Share on other sites

Yes it is. Name the Macro. then add that to your spell list. Then in the conditions list select LUA Code. in the LUA code box select the drop list button on mouse over. Then add the code there. In the box at the top right of the fightclass editor there is an option Is LUA Code make sure this is selected as True. There is another way as well. in the spell list make a spell that says /RunMacroText(MACRO) and then make sure it is Selected LUA Code True.

Link to comment
Share on other sites

  • 1 month later...

this doesnt work... i've tried everything... broken please fix.

 

ADDED TO SPELL LIST:
/RunMacroText(revivepet)

MACRO (revivepet):
/use [nopet] Call Pet 1
/cast [@pet,exists,nodead] Mend Pet; Revive Pet

 

Made "/RunMacroText(revivepet)" top of the list in priority. NO CONDITIONS. LUA Script is TRUE.

Nothing happens.

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...