Just wanna ask if it is possible to use an ingame macro in the fightclass creator into the fight sequence?
In which case, do if just copy the name i gave the Macro?
First one looks like this:
/run local c=CastSpellByName;if UnitHealth("pet")==0 then c("Revive Pet") elseif UnitHealth("pet")~=UnitHealthMax("pet") then c("Mend Pet") elseif GetPetHappiness()~=nil and GetPetHappiness()~=3 then c("Feed Pet");PickupContainerItem(0,1) end
Macros in Fight class
in Fight Classes assistance
Posted
Hello,
Just wanna ask if it is possible to use an ingame macro in the fightclass creator into the fight sequence?
In which case, do if just copy the name i gave the Macro?
First one looks like this:
/run local c=CastSpellByName;if UnitHealth("pet")==0 then c("Revive Pet") elseif UnitHealth("pet")~=UnitHealthMax("pet") then c("Mend Pet") elseif GetPetHappiness()~=nil and GetPetHappiness()~=3 then c("Feed Pet");PickupContainerItem(0,1) end
And second one is just simple for pull:
/cast Hunter's Mark
/petattack
/cast Charge
Thanks