Hello.
In first I want to ask C# code for getting attackable and alive nearest mob by Entry.
Some like this, but need only alive.
wManager.Wow.ObjectManager.ObjectManager.GetNearestWoWUnit(wManager.Wow.ObjectManager.ObjectManager.GetWoWUnitByEntry())
And i'm interested in analog "AvoidMobs" from HB. I need fully blacklist one boss so as not touch him in combat and just ignore
<QuestsSorted Action="RunCode" NameClass="wManager.wManagerSetting.AddBlackListNpcEntry(111)" /> not work for it
and
<QuestsSorted Action="RunCode" NameClass="wManager.Wow.Helpers.Conditions.ForceIgnoreIsAttacked = true;" /> not work for it when quest pulse