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Findeh

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Bug Report Comments posted by Findeh

  1. Unfortunately, yes. To the left is a lake full of death (level 27-30 mobs while bot is like level 20). Far to the left, alliance camp. To the right, mobs that slow you for 5 minutes and then again mobs of high level, up to level 31 sharptalon (https://classicdb.ch/?npc=12676), wich is death trap for level 20-25 bot. And bot is constantley runing close to it location without blackzones added.

  2. Aha, that's explain alot. Thank you!
    Can you please explain alittle how should i use "if" step in quest order correctly, if i need to do "fork" construction (conditional operator), that will skip some steps. Something like this:
    [0] Do something
    [1] Do something
    [2] if (ObjectManager.Me.Position.DistanceTo2D(new Vector3(1, 2, 3)) < 20) then Go-to-step 30
    [3] Do something
    [4] Do something

    Maybe there is an example somewhere. Sorry for the stupid question.

  3. And yes, the difference that Reset do, if you place a Reset, all waypoints after the mob fight will still be awailable. If you do not place the reset, then whole FollowPath step will do nothing.

    But if there was no fight during the run, all will work perfectly even without Reset.

    Btw, to turn on an option like "Is a loop" much easier then add 60-80 reset steps in to your profile. Maybe it wil be possible to make it as an FollowPath option near the Loop option. "Will be used more then once" something like that.

  4. Took me whole day to reproduce it on low level path. So, how is it works:

    Here is a most simple profile attached. There is only one hostile mob on the way. If he is dead, you may run any number of circles with no problem. But if he is alive and he has attacked the bot, thats it. Since that moment all waypoints from the beggining of FollowPath till the Waypoint where he was attacked will be ignored. (Bot will start to hit the cart with his face on the run).

    If you stop the bot and start it again, everything will be back to normal untill next fight during the FloowPath.

    So the real problem is "Completed Waypoints are not cleared by Reset function if Bot was attacked". I guess they saved somewhere else, and that list is not cleared with the Reset.

    But it is cleared with a Loop option, if you turn it on. (You may try it, it will work with that profile) So we need all functionality copipasted from the Loop except "Go back to the first waypoint" at the end.
     

    Sounds pretty simple. Do hope that it is really so simple indead.

    Dun Morogh Reset Sample.xml

  5. Tested with 1.12 (vanilla)
    About profile, sure i can share, but it's 50+ minutes per one circle for level 60. Gues it will be to time consuming for you, just to wait 50 minutes to check how it works. I can try to cut of the piece of it and additionally give you a level 60 character on private server to test it as well.

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